PC Alpha 21 Dev Diary

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Hi @faatal

What are you working on currently?

You mentioned that water won't flow into other blocks like Minecraft does, is that for performance reasons or just a limitation of the engine?

Would flowing water be a goal for the future?
*I think* this is just a Unity thing, it isn’t very good with stuff like water and even when it does it’s sort of clunky and a resource hog for minimal results.

 
Roland said:
Yes!  The picture of the three feet represents “options” and of course it’s all on a menu. The boy depicted is “chunk” and the symbol on him is “reset”. At the time I did the clue, 15 days was the planned default time for MP but that might change. For SP the default will be off.  A placed bedroll or LCB will prevent the reset and you can choose from several preset time frames that you wish. The timer counts down from the last time a player entered that chunk. Probably not the most exciting feature people have been looking for but  still pretty cool and nice for server admins. 
Are the days measured in IRL time or in game time?

 
Another question regarding the chunk reset -- what would happen to vehicles/people who logged off if they were in a player-dug hole/pit when the chunk resets?

Do the vehicles get teleported to the surface or just poof (I assume whatever the answer is here it will apply to drones as well)? Likewise, if the player logged off in the pit, will they end up back on the surface when they log back in?

 
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meganoth said:
You can always tell steam to just stay on A20.6. You won't get new features, but you can play the same world until the sun turns into a white dwarf
someone is acting like 20.7 or a21 hit exp. already wth? 20.6 has been out a while and I have seen no update so what's with this update talk

 
Another question regarding the chunk reset -- what would happen to vehicles/people who logged off if they were in a player-dug hole/pit when the chunk resets?

Do the vehicles get teleported to the surface or just poof (I assume whatever the answer is here it will apply to drones as well)? Likewise, if the player logged off in the pit, will they end up back on the surface when they log back in?


All of that has been taken into account. I'm not sure exactly how they will deal with it. Raising people up to the surface seems probable. Since it is just an option I'm sure servers will land on a setting that works best to avoid any situation where active players would find themselves logging into a reset chunk. Also a player can drop an LCB or bedroll to prevent it from happening.

 
All of that has been taken into account. I'm not sure exactly how they will deal with it. Raising people up to the surface seems probable. Since it is just an option I'm sure servers will land on a setting that works best to avoid any situation where active players would find themselves logging into a reset chunk. Also a player can drop an LCB or bedroll to prevent it from happening.
auto chunk reset can only happen IF

Code:
<!-- The number of in-game days which must pass since visiting a chunk before it will reset to its original state if not revisited or protected (e.g. by a land claim or bedroll being in close proximity). -->
 
Soo...this means we're going to see Nazi zombies? 😮 ...like in Død snø 2 !??...the coolest zombie movie ever?

-Arch Necromancer Morloc

 
5 hours ago, JamesKirk said:

Watch this video and rethink..

I'm not a developer, so I am not disputing one way or another whether Unity is good with water, but you're comparing apples to oranges here. One is a simulation game where models flow through the water (from what I saw, water is not flowing dynamically), the other is a fully-destructible voxel world where the water is constrained to dynamically changing shapes.

From my understanding based on the comments from devs, water flowing is not impossible, but difficult. It sounds like water will "flow" or fill into available space, but then stop. Continual water flow is a different story. Rivers will not provide a continuous flow of water. The amount of water is finite.

 
Roland said:
A city not visited for the timer length will completely reset. It’s an option so it can be disabled if you want your scavenged cities to remain emptied


Thankfully that can be turned off because it doesn't sound very 7D2D. I suppose I do like loot to respawn, after like a month or more. I justify that because wind/water/etc. can stir-up/uncover things you would have never seen before. Other survivors or even zombies may have discarded or lost things, or most important of all, the loot we see in a city is representative of piles of loot, and doesn't actually show every pile of trash/junk you'd find in an actual city. I'm also playing on 25% loot, so it's balanced on the front end. Would be nifty if the respawn was randomized with trash piles respawning sooner on average, and things like mailboxes/cars respawning over a very long time or never.

-Arch Necromancer Morloc

 
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