*I think* this is just a Unity thing, it isn’t very good with stuff like water and even when it does it’s sort of clunky and a resource hog for minimal results.Hi @faatal
What are you working on currently?
You mentioned that water won't flow into other blocks like Minecraft does, is that for performance reasons or just a limitation of the engine?
Would flowing water be a goal for the future?
Down boy, now where is your leash again.I can give you a taste![]()
no thanks, you don't have to share with me, just tell if you like it or not?I can give you a taste![]()
Are the days measured in IRL time or in game time?Roland said:Yes! The picture of the three feet represents “options” and of course it’s all on a menu. The boy depicted is “chunk” and the symbol on him is “reset”. At the time I did the clue, 15 days was the planned default time for MP but that might change. For SP the default will be off. A placed bedroll or LCB will prevent the reset and you can choose from several preset time frames that you wish. The timer counts down from the last time a player entered that chunk. Probably not the most exciting feature people have been looking for but still pretty cool and nice for server admins.
someone is acting like 20.7 or a21 hit exp. already wth? 20.6 has been out a while and I have seen no update so what's with this update talkmeganoth said:You can always tell steam to just stay on A20.6. You won't get new features, but you can play the same world until the sun turns into a white dwarf
someone is acting like 20.7 or a21 hit exp. already wth? 20.6 has been out a while and I have seen no update so what's with this update talk
Another question regarding the chunk reset -- what would happen to vehicles/people who logged off if they were in a player-dug hole/pit when the chunk resets?
Do the vehicles get teleported to the surface or just poof (I assume whatever the answer is here it will apply to drones as well)? Likewise, if the player logged off in the pit, will they end up back on the surface when they log back in?
This suit good. Well this is Post Apo so deppressing stuff suit perfectIt think we should have new start screen music instead of the depressing one we have currently.
auto chunk reset can only happen IFAll of that has been taken into account. I'm not sure exactly how they will deal with it. Raising people up to the surface seems probable. Since it is just an option I'm sure servers will land on a setting that works best to avoid any situation where active players would find themselves logging into a reset chunk. Also a player can drop an LCB or bedroll to prevent it from happening.
<!-- The number of in-game days which must pass since visiting a chunk before it will reset to its original state if not revisited or protected (e.g. by a land claim or bedroll being in close proximity). -->
Watch this video and rethink..*I think* this is just a Unity thing, it isn’t very good with stuff like water and even when it does it’s sort of clunky and a resource hog for minimal results.
5 hours ago, JamesKirk said:
Watch this video and rethink..
I'm not a developer, so I am not disputing one way or another whether Unity is good with water, but you're comparing apples to oranges here. One is a simulation game where models flow through the water (from what I saw, water is not flowing dynamically), the other is a fully-destructible voxel world where the water is constrained to dynamically changing shapes.5 hours ago, JamesKirk said:
Watch this video and rethink..
Roland said:A city not visited for the timer length will completely reset. It’s an option so it can be disabled if you want your scavenged cities to remain emptied