PC Alpha 21 Dev Diary

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still does. still floats in front of you as you shoot. blocks doorways. Worst of all it seems to completely destroy stealth. clearing a Higashi tower with the drone floating nearby the sleepers instantly woke up when crouched and using the crossbow. i put the drone in my backpack and the sleepers stopped waking up as i aproached a door. 

the drone now sits in the 4x4 and is used if i fill the storage on the 4x4 . just a floating suitcase..lol


Did you have the RoboticDroneHeadlampMod installed and on? (Just making sure 🤔)

 
I never liked the idea of drones. Having a pet would be great but not at the expense of fps or requiring fewer zombies on screen.
When the drone was introduced, for me it was a matter of "well, that wasn't on my wish list".

I've tried it. Given it a fair chance. The heal-me benefit is nice, especially during a horde battle. But its not become part of my everyday play.

It's been suggested that having skins for the drone might be an option to consider, that is one might have a hovering calico cat or parrot or whatever. But keep it at base. Let it greet you at the door with "How was your interaction with the undead today?" And it can call me Darling or Luv or Sweet Heart instead of Master. Or even Boss (most of us have one, no?). But its a start, so it may develop.

I know, we can't have everything. Where would we put it? The drone can't carry it all.

 
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What I would like to see is bandits dropping loot like a player. 

So if they are wearing armor and wielding a pistol, that's what they drop.

 
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What I would like to see is bandits dropping loot like a player. 

So if they are wearing armor and wielding a pistole, that's what they drop. 
That is logical. Bandit brandishes those items in a confrontation, then it makes sense for that to be dropped loot. The quality of the loot would still be influenced by rng and our gamestage though. I mean. if the bandit can be taken out with a primitive bow using stone arrows, don't expect steel armor and a level 5 SMG in the loot bag.

 
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Sorry Matt, there are no new skeleton props for A21...

Maybe in A22, but no promises.
No "new" skeletons, but what about old, ancient skeletons? 😜

Those are better anyhow.  New ones aren't much different than what we already have in the bloody corpses laying around.  An old skeleton looks much nicer. 

* Starts connecting the head bone to the neck bone with all the bones in his inventory..... (Good use for them)

 
Sorry if it is a dubble post, havent read all posts here.

But something I missed is when I had to rebuild my base and demolish 30+ steelblocks, even with help it takes too much time.

Make better use of the ”Timed Charge” and change it so it ”always” destroys own/party block.

One Time Charge one block gone.

 
When the drone was introduced, for me it was a matter of "well, that wasn't on my wish list".

I've tried it. Given it a fair chance. The heal-me benefit is nice, especially during a horde battle. But its not become part of my everyday play.

It's been suggested that having skins for the drone might be an option to consider, that is one might have a hovering calico cat or parrot or whatever. But keep it at base. Let it greet you at the door with "How was your interaction with the undead today?" And it can call me Darling or Luv or Sweet Heart instead of Master. Or even Boss (most of us have one, no?). But its a start, so it may develop.

I know, we can't have everything. Where would we put it? The drone can't carry it all.
I think they should add an option for the drone where you put in its storage things you want to sell, and then you can tell him to go and sell them to the trader.

He will disappear for a while, and then come back with your money.

This same game mechanics has been already used in the past in other games. It's not a new idea, but I think it could give players additional motivation to use the drone when they go adventuring.  :)

Sorry if it is a dubble post, havent read all posts here.

But something I missed is when I had to rebuild my base and demolish 30+ steelblocks, even with help it takes too much time.

Make better use of the ”Timed Charge” and change it so it ”always” destroys own/party block.

One Time Charge one block gone.
That charge is intended more for safes. Not for walls.

I think the best option right now against walls and blocks in general, would be dynamite.

 
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I mean, if you're building/upgrading with steel you should probably be sure of what you are building. Lol.
Sometimes we put the cart before the horse....and there's a real reason why that's not a good idea. 

Must admit that I've defiled many a pickaxe to take out some poorly placed concrete block though. Best just to start with wood, at most cobblestone, then upgrade accordingly. Takes longer, but the added XP for upgrading in A20 is sweet. And if the block placement is not what you really want, the change isn't too painful. 

Now, I can see maybe punching a hole in a steel block wall to insert a rolling door. Can drop a few blocks rather than have to bash them. But when at the building stage of steel, I agree....best know where the building plans are. Or the best explosives for the job. 

Take away the upgrade XP in A21, you'll still have learn by doing. Learn that doing goofy things will cost you, just as it does today.

 
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I think they should add an option for the drone where you put in its storage things you want to sell, and then you can tell him to go and sell them to the trader.

He will disappear for a while, and then come back with your money.

This same game mechanics has been already used in the past in other games. It's not a new idea, but I think it could give players additional motivation to use the drone when they go adventuring.  :)


Yes but other hand - in this games like torchlight - prices are fixed here - prices depends on you skills so it would requier to "connected" this with perks system. Ofc this can be done but it would take some time

 
That is logical. Bandit brandishes those items in a confrontation, then it makes sense for that to be dropped loot. The quality of the loot would still be influenced by rng and our gamestage though. I mean. if the bandit can be taken out with a primitive bow using stone arrows, don't expect steel armor and a level 5 SMG in the loot bag.
Sounds good to me. The gear of the bandit would be tailored to the game stage. So you won't see bandits walking around with steel armor and level five weapons. 

Maybe slightly hire stage for bosses though. 

 
I think they should add an option for the drone where you put in its storage things you want to sell, and then you can tell him to go and sell them to the trader.

He will disappear for a while, and then come back with your money.
I like the idea of sending a drone for a beer to meet the horde with a baseball bat 😅

I mean, if you're building/upgrading with steel you should probably be sure of what you are building. Lol.
That is why I continue to use the block upgrade system instead of creating and placing ready-made concrete/steel blocks.
From the A20 exit, I have already missed many times and put the block in the wrong place.

 
I hope the devs/team are just joking and all the things they said that might not get in this alpha (bandits) does, if they are joking, be perfect to surprise everyone and might make it go gold!  🤐

 
Yes but other hand - in this games like torchlight - prices are fixed here - prices depends on you skills so it would requier to "connected" this with perks system. Ofc this can be done but it would take some time
I don't think it would be difficult.  They know the price already.  It would work just like being at the trader except that you'd have to wait to get the money and for your drone to return.  No significant change other than making the drone go there and back.

However, I'm not sure it would be a good addition other than as a mod.  In Torchlight, you could always teleport, so it was just a way to save a little time at the cost of not having your pet for a short time.  Here, adding that completely removes any reason to use the cargo mods on your drone as you can just fill it up, send it off, and fill your inventory until it gets back and repeat.  It would allow you to loot door to door practically non-stop without ever going back to sell and would remove the choice of what to keep our not if you are full.  In this game, I think that would just be too easy.

 
@faatal How about adding seasonal stuff as in we are in fall how about adding fall foliage as a optional patch?

obviously not for this alpha.

I think it would be sort of cool to see trees change color in game and I am sure there is a unity asset to do this.
not a bad idea as we get closer to gold. as for other voxel games such as MC, this is already done with a texture replacer set to the timestamp of the comp as the game loads in. just swaps the mods automatically as it goes. we used to do this for santa hats and candy cane shivs.. jack o lantern lanterns, witch wand daggers should be just as easy. turkey drumstick clubs

 
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