PC Alpha 21 Dev Diary

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In seriousness though, the water voxel overhaul has a narrow and specific scope. Performance, works with terrain and submerged blocks and decorations, doesn't result in holes or Moses partitions, and looks good.


Does this mean that it will be possible to see flooded locations in the game, such as boats or boats?... of course, if the player's swimming mechanics are fixed and animations are added for swimming under water and above water...

 
All efforts are going toward bandits. Hopefully they make it. 
Are they in already in -in a bugged state-  and did you meet them yet or do they only exist in faatal's test build for now?

Your opinion usually feels like a cool premonition, even if it is of semi-naked Afro-haired people swearing while gliding through RWG.

 
Are they in already in -in a bugged state-  and did you meet them yet or do they only exist in faatal's test build for now?

Your opinion usually feels like a cool premonition, even if it is of semi-naked Afro-haired people swearing while gliding through RWG.
They have not been added to the test trunk yet. @faatal is being stingy with them. ;)

 
For the environmental hazards we should be able to interact with these hazards not only as a level obstacle but as a gameplay feature that is more dynamic and manipulatable. You should be able to turn the valve back on if you think that zombies will be running through the doorway that the flames would be blocking off. If you find a red pipe you should be able to shoot it and make a hazard yourself. These are just an example but I think applying intractability to a lot of deco would play to this games sandbox strengths. I mean heck lights can't even be shot out for stealth gameplay. You have to destroy the whole lamp to shut it off. Light switch, one tap and that's all I'm going to say.  

 
If realistic survival is the point, the change to glue that has been proposed makes no sense. Boiling bones in "boiled water" is pointless, considering that people have been making homemade glue using river and lake water since the old days. You have to boil them in water to make glue, therefore you end up with boiled water by the time you are done. Because it is a very slow process normally, increasing the time it takes to make glue in a campfire should be increased instead (this would also incentivize getting that chem station in order to speed up glue production). That would be a more realistic change than making boiled water from murky water to make glue that you aren't going to eat so who cares if it has pathogens....

 
If realistic survival is the point, the change to glue that has been proposed makes no sense. Boiling bones in "boiled water" is pointless, considering that people have been making homemade glue using river and lake water since the old days. You have to boil them in water to make glue, therefore you end up with boiled water by the time you are done. Because it is a very slow process normally, increasing the time it takes to make glue in a campfire should be increased instead (this would also incentivize getting that chem station in order to speed up glue production). That would be a more realistic change than making boiled water from murky water to make glue that you aren't going to eat so who cares if it has pathogens....
It was discovered that glue made from murky water was not as adhesive as glue from pure water. We wanted you to have the stickiest glue possible so that your duct tape would never fail you. Thus, the recipe was changed to pure water. In A21 you won’t have to boil it all. You will have a few dew collectors producing lots of pure water per day. If you use that for the glue and boil the water you drink then double boiling should never be an issue you have to deal with. 
 

(The goal is only semi-realistic survival)

 
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I like but the idea of remove empty glass bottles from the game, uhm no, I think will do hard to play when start a game and be difficult travel to the desert, havent thought of putting a canteen? 😢

 
I like but the idea of remove empty glass bottles from the game, uhm no, I think will do hard to play when start a game and be difficult travel to the desert, havent thought of putting a canteen? 😢
How many drinks would a canteen hold?  10?  Well you can have a stack of 10 water so basically the same. 
 

For visiting the desert you can easily take plenty of drinks in with you. For living in the desert you can build dew collectors and be just fine. 

 
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