..we have to TRY to appease everyone and it is very difficult.
That is two things:
1. Garbage. Digging zombies was removed because the devs and others didn't want other players to be able to hide when they saw fit and avoid bloodmoons they weren't prepared for* - a change that certain people not only wanted, but didn't want people like me to be able to toggle on or off/ undo (without absurd suggestions like play without any bloodmoons ever or tolerate the change - which is logically fallacious, or the current bizarre mechanic of die and respawn in a bunker where you won't be targeted unless you present yourself to the zombies again.) That is not appeasing everyone, that is necessarily appeasing one party.
* I wish to emphasise this, because a game that involves more player freedom to have their playstyle facilitated with toggles, or other options enabling a truly customisable and unique experience, is objectively better than one which limits the player to a certain preset.
And yes, there are people vocal on these forums in favour of less options, where I am a strong advocate of having less restriction and more freedoms (without having to resort to mods, which are inherently useless in regard to hard coded unchangeable aspects of the game.)
2. A pitiful excuse of game design. Certain aspects of the game could have been kept and reworked with some of the simple suggestions from the playerbase, like Guppy for instance.
Instead, however, things just get removed, using snow for water, and filling jars, and yet still other systems (LBD) replaced with repetitious magazine collection for example, which is an atrocious and absurd concept to me, and is; as I maintain, lazy gating in order to extend play time.
Sometimes it's the little things in survival games, using flower pots, boots, plastic or glass bottles, or other things to gather and store water, that adds the satisfaction of manually collecting and storing your own. The whole dew collection; as previously mentioned, just makes things eventually passive like farming anyway, and so getting water will become an eventual triviality. So much opportunity and yet so little taken.
So many other good aspects are gone, too - the zombie smell system, manually increasing skills by enacting them, and so much more, and what this game ends up as I fear will appear a rushed mess with many of the things we recognised as 7D gone by the by.
I could go on - the ability to rest on sofas, use them as spawn points, have more interactive appliances, more vehicles, and so on and so on and so on. As I'm writing this, however; and as sad as it is, I realise the futility, and so will end it here and await the dislikes and the apologists
