PC Alpha 21 Dev Diary

Status
Not open for further replies.
but whatever it is you found during looting you will probably have to drink it anyways because you are also consuming more stamina during the looting.
and those on shorter days will still get the looting done and also know they come back to base pretty much at any time to a full collector.

 
fair enough.

why not doing it as farming works tho.
fixed real time regardless of ingame day duration.

 
Last edited by a moderator:
Speaking of traders:  Are y'all planning on giving us the capability to create custom Gateway tiles?  It appears that the game is coded so that there can be only one GW tile that is used by all cities/towns/etc......   I'm working on a water-based tile system, and the one thing that's throwing it off is the gateway tile....    :(

 
Last edited by a moderator:
Speaking of traders:  Are y'all planning on giving us the capability to create custom Gateway tiles?  It appears that the game is coded so that there can be only one GW tile that is used by all cities/towns/etc......   I'm working on a water-based tile system, and the one thing that's throwing it off is the gateway tile....    :(
I think that's on the to do list. Not 100% sure though. @Kinyajuu would know more about that.

 
Removing class jars isn't the way to go. This is purely making a change to make a change. People who play the game wouldn't ask for this. Have some sort of end game, as there is little reason to play beyond about day 70.

Things that should be in the game:

1. more drink choices (milkshakes, etc)

2. animals you have to look after (cows, pigs, horses, etc)

3. hen houses

4. more variety of POIs (train station and tracks, airports)

5. stop making every house a potential trader quest

 
1. more drink choices (milkshakes, etc)
Where do we get the milk?
 

2. animals you have to look after (cows, pigs, horses, etc)
Cows are too slow and got eaten by all the zombies.
We have boars.
Everyone would want to ride the horses and we just don't have the bandwidth to add that right now.
Animal Husbandry is not within the scope of this game.
 

3. hen houses
We have several ideas for this, but not working on it yet.
 

4. more variety of POIs (train station and tracks, airports)
We currently have over 630 POI's.
We do have a train station in one of the RWG tiles.
The airport has been a topic for a VERY long time. We'll see what shakes out later down the road, but don't get your hopes up.
 

5. stop making every house a potential trader quest
We have nearly 100 abandoned or remnant POI's that are not quest-able. That doesn't even include all of the POI parts or RWG tiles that are fully explorable.

 
Where do we get the milk?
 

Cows are too slow and got eaten by all the zombies.
We have boars.
Everyone would want to ride the horses and we just don't have the bandwidth to add that right now.
Animal Husbandry is not within the scope of this game.
 

We have several ideas for this, but not working on it yet.
 

We currently have over 630 POI's.
We do have a train station in one of the RWG tiles.
The airport has been a topic for a VERY long time. We'll see what shakes out later down the road, but don't get your hopes up.
 

We have nearly 100 abandoned or remnant POI's that are not quest-able. That doesn't even include all of the POI parts or RWG tiles that are fully explorable.
Btw do you planning guys new zombie types?

 
but the "balance" (there you go jost) could have been something different than weirdly removing jars. 
It could have been but as @schwanz9000 stated, this change does bring consistency to the universe. No other substance in a container returns the empty container. Only canned food and drink did. Now those two exceptions work the same way as the rest and are no longer exceptions. 
 

Use oil —> no empty oil can returns and you can’t craft an empty oil can. 

Use gas —> no empty gas can returns and you can’t craft an empty gas can. 

Use stew —> no empty bowl returns and you can’t craft an empty bowl. 
Use acid —> no empty bottle returns and you can’t craft an empty acid bottle

There was never four pages devoted to the weirdness of those things and people have always just accepted it. Players new to A21 will most likely accept drinks and food not returning an empty container as well. It’s just us who need to adapt and it doesn’t take long at all. Once I accepted that empty jars were out of the game I no longer thought about it. 
 

Besides….when this game originally started you did not get your jar returned. There were lots of jokes and memes posted about “where do the jars go?!?”  So this isn’t even a new change. It is reverting the game back to its classic roots before console versions started influencing everything. I guess not being able to craft an empty bottle is new though. So half classic half progressive. 

 
The dew collector is not the only way to get jars of water. Do you guys not quest or loot POI's? There is plenty of murky water out there to be found.
I do like everything that has been done to water. But, what about food? I have a few questions that you might be able to answer, both watery and filling ones:

1. How much more expensive are drinks now in the vending machines/traders?

2. Are there plans for nerfing food on wheels on the snow biome ?

The reason for the question is this:

Chickens and rabbits from the forest are fair game, as they can be a bit tough to find and capture, but what about the HUGE amount of food in the snow biome? Predators (cougars/bears) are big targets, easy to exploit (they go straight towards you when called, killable at day 1 with  around 50-100 stone arrows and a 3x6x3 wooden tower,  fact that gets almost instantaneous with firearms) and give tons of meat. The snow biome feels like a butcher's shop. A white rabbit could do for most of the territory, honestly lol. I do hate those agile rabbits, but they are rewarding to kill.

3. Can we pick up the dew collector like any other work station? 

4. What is the capacity of the Dew Collector? (How many units of water can it hold?)

Thanks in advance.

 
1. How much more expensive are drinks now in the vending machines/traders?
Vending machines now match the prices of traders. Just remember that you can't barter with a machine.
 

2. Are there plans for nerfing food on wheels on the snow biome ?

The reason for the question is this:
The frequency of animals in the snow biome has been reduced.
 

3. Can we pick up the dew collector like any other work station? 
Yup!
 

4. What is the capacity of the Dew Collector? (How many units of water can it hold?)
Three

 
@Roland have you tested water survival? If so, How does it feel for you in early-mid game? (Well, mid game is a bit of a stretch for testing in a flash, but I'm curious still).

 
I understand the purpose behind adding loot stages, but I hope in the future there can be some sort of option to choose between having loot stage or fully random loot (well, random in that it still makes sense based on location and difficulty). Part of the thrill for me in games like this never knowing what you're going to find when looting. Sometimes you get lucky and find a level 3 SMG on day 1, sometimes you're stuck with basic melee for a while.

 
RNG  based learning system instead of a time tested "level and invest points" system.
Weird disappearing jars (do they go into some reality black hole?)

Weird inability to take water from a source and place inside a container or another, then boil for usage - did our knowledge of such a basic thing also go away into the same hole as the jars?

Can't melt snow anymore despite this being very much a real thing. Guess we also forgot how to that or lost it in that reality black hole.

All these water changes feel like how in zomboid you cannot use your knowledge and tools to cut barrels open to make rain barrels, and makes about as much sense.

Overall this feels like very much like artificially increasing difficulty with nonsensical changes to appease the people complaining they have nothing to do after mid game.

 
The frequency of animals in the snow biome has been reduced.
I think ALL animals should give half (rounded up) the meat they do in A20.
And Grace should give rotting meat and not fresh! (She's radiated!)
This will make 'The Huntsman' a more tempting perk to take.

My argument:
- The POI that contains Grace is the most ridiculously OP location. Every 7 days (default settings) you can accumulate ~3 full stacks of fresh meat (That never spoils) 
- Plus on top of all of the farms added in A20, there are animals galore!

 
Status
Not open for further replies.
Back
Top