Roland
Moderator
So will we still be able to find weapons and other items in loot? Because if not that will be another change that will have to be modded out.
Loot must mean something other than just finding magazines to find parts and further recipes...
Yes, magazines have been added to the loot tables but random items with random stats have not been removed.
@madmole @Roland
New skills will only affect the quality and rank of items, as well as the discovery of new recipes?
Or will these skills also increase the player's ability to use one or another weapon and tool that the player constantly uses?
For example, now in Alpha 20 and down, if I want to use knives and sniper rifles equally effectively, then I have to buy levels of different attributes, but if I don’t like to use pistols and spears, it turns out that I am partially wasting experience points?
I hope I was able to explain my thought.
You learn new recipes as your skill level increases. You also gain the ability to craft already known recipes at a higher quality tier.
These new skills grant zero ability or advantage to the use of items. They are simply how we learn to craft things. So, as an example, the farming skill will be how seed crafting is unlocked but that's it. In order to get better yields and other advantages you have to perk into Living off the Land just like before.
In Alpha 21 to be able to use knives and sniper rifles equally effectively you will have to buy levels of different attributes exactly the way it is now. In order to be able to craft a sniper rifle and the machete at a high quality level you will need to find and read a lot of the respective magazines that lead to that knowledge.
The ability to craft weapons and tools have been separated completely away from the attributes. What you craft has nothing to do with any attribute you might perk into. However, the benefits and advantages for each weapon are exactly as connected to attributes as they have ever been.
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