PC Alpha 21 Dev Diary

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At first glance, I would lower those numbers and allow the player to purchase levels with points (and make it progressively more expensive).

That way, you don't get screwed by RNG, so you CAN Spend points if you're just getting frustrated.
Well, the beauty of it is that now they can tweak it to any amount depending on what kind of balance they want for any craftable item. Still, 100 magazines is not that much. We might be finding 10-15 a day with active looting, we don't know yet ...

( @Roland can you enlighten us with your early experience on how many magazines you usually find per day?)

And you won't get screwed by RNG if you perk in what you want, as the things you perk into grant more chances at the magazines you want, so it's always a win win.

 
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  • Perks now govern the probability of finding like-themed magazines and parts for those recipes. Perk into shotguns and you will notice more shotgun magazines and shotgun parts appearing in the world


So the chance to find certain magazines will depend on the level of thematic perks, and not on the intensity of the use of some weapons or tools? 😒

It turns out that perks still affect the quality of crafted items and the opening of recipes, at least indirectly? 😏

 
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You just made me think about an idea... it would be really cool to have some kind of "inventor" skill, where the higher the level, the higher the possibility to "invent" a new recipe while crafting something. Of course, you'd need to invent something in the "category" of what you're crafting, or it would be silly. So, for example, if you're crafting guns, you may have the chance to figure out the recipe for a gun you don't know how to craft yet.  :mod:


I'll bet that won't be possible. Internally they will just store the number of magazines you read and compare that to fixed numbers to know what you can craft.

So they won't be able to let you craft something out of the order, it can't be represented internally.

And that means the inventor skill would just add a random number of points to some magazine skill. I.e. it would be equivalent to a general bonus of magazine finding, much less cool.

So the chance to find certain magazines will depend on the level of thematic perks, and not on the intensity of the use of some weapons or tools? 😒


Yes. No LBD through the backdoor. 😃

 
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@madmole @Roland

Will the level of the perk affect the type of items that the player can find in the loot? If I level up the shotgun perk, will shotguns drop more often in loot? Or does the perk level only affect the chance of finding shotgun tech magazines and shotgun parts?

 
So the chance to find certain magazines will depend on the level of thematic perks, and not on the intensity of the use of some weapons or tools? 😒


To add to that, everyone should be pleased: Haters of LBD have vanilla and mods, lovers of LBD as well have multiple excellent mods to play.

It turns out that perks still affect the quality of crafted items and the opening of recipes, at least indirectly? 😏


Yes. Since you get xp for many activities and can get better with xp LBD was never gone in the strict sense.

 
@madmole @Roland

Will the level of the perk affect the type of items that the player can find in the loot? If I level up the shotgun perk, will shotguns drop more often in loot? Or does the perk level only affect the chance of finding shotgun tech magazines and shotgun parts?
No. The perk level only affects what we said it affects: parts and magazines. 

 
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Well, the beauty of it is that now they can tweak it to any amount depending on what kind of balance they want for any craftable item. Still, 100 magazines is not that much. We might be finding 10-15 a day with active looting, we don't know yet ...

( @Roland can you enlighten us with your early experience on how many magazines you usually find per day?)

And you won't get screwed by RNG if you perk in what you want, as the things you perk into grant more chances at the magazines you want, so it's always a win win.
Even with perks, it's still very much at the whim of the RNG gods. That's why having an OPTION to spend points isn't a bad thing. ;)

 
Interesting new crafting system.

If I understand it correctly, it determines the order in which you unlock new tiers of weapons and tools. Such a system has advantages and disadvantages.

 
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Interesting new crafting system.

If I understand it correctly, it determines the order in which you unlock new tiers of weapons and tools. Such a system has advantages and disadvantages.
absolutley

out of the 23 trees I have seen so far I don't see a crafting skill tree for weapon attatchments. I can see armor mods being tied to armor.

so will Weapon/tool attatchments be found under Repairing/harvesting/salavge tools and split up among the weapons?

I.e ( drum mag, exteneded mag in machine guns, scopes and silencers in sniper skills)

what crafting skill tree would have rad removal mods? or weapon lasers/dot sights?

 
I know nothing... but I guess they're using this crafting system only for items that have a quality level maybe?

Mods don't have one (at least not in A20).  :confused2:


No, it's all crafting recipes. Seeds don't have quality levels either. I'm not sure where mods can be found. I'll look into after work today.

If I understand it correctly, it determines the order in which you unlock new tiers of weapons and tools. Such a system has advantages and disadvantages.


Well it depends on what you mean by "unlock". You can still find and purchase and use weapons and tools "out of order" and skip from owning a yellow wooden club to owning a yellow iron club. But if you only want to craft what you use you would have to learn to craft green wood club, then blue wood club, then brown iron club, then orange iron club, then yellow iron club in that order every playthrough. 

 
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Another benefit of the new crafting system and the quantity of magazines you need to read per skill is that you will find A LOT LESS paper in book shelves and mailboxes.
They still have paper from time to time, but there are plenty of other places to find it.
speaking of paper, the only POI that I know of with paper rolls is the crack a book Skyscraper, any chance we could find big rolls of paper in other tier 4 or 5 Poi's where it seems appropriate?

 
Well it depends on what you mean by "unlock". You can still find and purchase and use weapons and tools "out of order" and skip from owning a yellow wooden club to owning a yellow iron mace. But if you only want to craft what you use you would have to learn to craft green wood club, then blue wood club, then brown iron mace, then orange iron mace, then yellow iron mace in that order every playthrough. 
By unlock I actually mean that I can craft it.

I don't like to buy weapons and tools from the trader and T3 weapons and tools require a high lootstage in A20. But the schematics can sometimes be found early in the game if you are lucky.

In one of my last games in A20, I found the auger schematic and the crucible in the second week of in-game play. This allowed me to skip the steel tools. In the current game, however, I found the steel tool schematics very early but the crucible and auger schematics very late. As a result, I used steel tools instead of the auger, and instead of making steel, I bought it from the trader.
 

Because you find some schematics early and others late or not at all, the gameplay often changes significantly.

 
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