My first-look review, just like other people do now
I playtested it for a short amount of time and the towns and RWG is, as everyone is saying here, amazing. It feels so much more real and scarier and more epic.
However, I do feel that I have gotten too much loot in this very first stage in the game. I already got more than 60 ammo rounds after looting just
one kinda basic POI, and even found 2 guns (while I wasn't even in a boosted biome, I was in just the plains). I personally like it more if I have TOO LITTLE ammo VS too much ammo. This way we have to strategically think about wether we have to use our scarce ammo or not, which makes it a lot cooler IMO. In alpha 19 my friends and I came across our first gun at around day 15 or something (which felt very epic), and now I already got 2 guns before the night in the first day, which feels OP and not special anymore because I already have a lot in a very short amount of time.
The amount of ammo I got and schematics I already learned also feels too much. I hope this will get fixed by stable, because this is my single ONLY very bad feeling. The rest is AMAZING, but even those amazing things will quickly feel not special anymore if you already have multiple guns by day 1. I remember playing at day 120+ in alpha 17 and still finding new cool loot, while now I think I would have everything by day 30.
I hope this will be read by the fun pimps and balanced by stable, because I love this game and also see that multiple people think the same as me. Trader ammo rewards are halved but personally still feel a little too much.
Long story short:
In my opinion, especially ammo and guns found in loot early-game need to be lowered. For the rest it's amazing.