Blake_
Captain Obvious
He is probably talking about Navezgane, which is mostly the same for a20.Uh, what? That is not how it is right now.
He is probably talking about Navezgane, which is mostly the same for a20.Uh, what? That is not how it is right now.
Uh, what? That is not how it is right now.
Hm... maybe I'm misremembering how the biome generation for A19 is now.
You are mentioning balance, but then your argument goes on about it "reflecting someone" who has high intelligence instead of hand eye coordination. That is not a balance argument.
8 perks instead of 10 is possibly a balance argument but ignores that the perks itself have vastly different value. I would say demolition is one of the prime PER perks, without it PER would be the pariah of all attribute classes.
In my view the sledge turret is by far the most ammo-saving item on horde nights in the game, ahead of electric fence and blade trap. But junk turrets are more useful in POIs as safety/support device. Since I lately played too much MP where we always had a miner in the group I can't judge ammo efficiency correctly, but I can say that as a precaution against dying junk turrets are excellent.
yeah as far as i remember... rwg means Random World Generations and the keyword -> random.
so if we knew where the biomes were all the time, then why have RWG? hmmm just a thought... no wait.. is something burning <looks around>![]()
1) Is the map still going to have snow in the north and desert to the south as it currently is right now?
i will have to say that with thinking before i said it... my statement is for a20 as rwg is random as Roland has hinted.. but yes that does not apply to a19 vanilla.I don't think it's this way any more, but in past alphas, the biome map was the exact same map, except that it could be rotated. Maybe that's what he was asking about?
If you are looking for a straightforward simple game of attack the zombies by direct damage then yes. The strength build is like classic and basic gameplay. The tools for mining and harvesting, the recipes for food, and the basic club that the tutorial starts you with are all in that build so it is very easy and obvious-- a great build for your first playthrough as a noob or for someone who just likes things straightforward no matter how many times they play.
Choosing a different build and ignoring strength for the most part brings new challenges and a different way of playing if you so choose.
I sincerely doubt you'd have a problem with a headless server. Before my upgrade, I was running two instances (granted, as docker containers, but still) on a Ryzen 5 1600AF with 64GB of RAM. At no point did I ever see the CPU load, even with 6-7 players on each server, exceed 15%. Usually it was around 3-5% per instance. Memory usage was usually right around 4GB per instance; maybe spiking up to 6 or 7GB but I doubt it.Would it be possible for someone to either give or estimate server recommendations for alpha 20. We run our own server for 2 to 4 people.
Running 8000 series i3 with 24 gigs ram. It served well for 19 but would like to know if upgrade is needed. I cannot find anything released by the fun pimps. All I find is people's opinions, and you know what that is wirth lol.
Seriously though, a reasonable estimation, even if it is over estimated would be appreciated.
RWG biomes are random. These are the biome images of the 2 worlds I currently have:
It is basically the same, but better in some cases and worse in others:Would it be possible for someone to either give or estimate server recommendations for alpha 20. We run our own server for 2 to 4 people.
Running 8000 series i3 with 24 gigs ram. It served well for 19 but would like to know if upgrade is needed. I cannot find anything released by the fun pimps. All I find is people's opinions, and you know what that is wirth lol.
Seriously though, a reasonable estimation, even if it is over estimated would be appreciated.
-I'm a bit concerned about the map limits. Robert said that the plan is to have difficult terrain (mountains/water/quarantine warning fences?) in the whole border area to warn players, but I'm quite in disbelief of that intended design making it to a20, and therefore I predict a lot of rage quitting due to the same prealpha 19 "tickle borders". Sure enough new players dying to the borders is a low priority thing.RWG biomes are random. These are the biome images of the 2 worlds I currently have:
View attachment 21198
Don't know the old numbers. Currently there are 1295 shapes:
View attachment 21199
It is basically the same, but better in some cases and worse in others:
+ Some things are more optimized, but those changes mostly target FPS smoothness.
- RWG towns are more dense, so more blocks. Downtowns more so. Designers are still padding and tweaking POIs/tiles.
- Towns have more zombies. Downtowns more so. Those are still being tested and numbers tweaked.
Yeah, basically from the experimenting I was doing it seemed like no matter what you wanted to do, you should invest in strength first. At least if you are trying to be optimal.
Strength is pretty strong for both combat and building, and you will usually power level with strength to make up for the points wasted on it, even if you primarily want to focus on intelligence.
That said, the experience and stuff from killing and questing is balanced pretty well, and it probably would not be super hard to get most of the trees balanced almost equally, if you guys wanted to do that.
For instance, if the secret stash perk allowed you to buy infinite amounts of materials from the vendor, or at least enough to where you could rely on it as your primary way of getting materials, then you would instantly have an alternative for strength.
At the same time, if wrench farming were tweaked, then you could invest in that instead and make looting with the wrench your primary source of building materials while questing. At which point you could bypass strength again.
The current balance is pretty good though, but most optimal leveling builds are going to use strength first.
It would be cool if intelligence turrets were buffed in some way while using them as a primary weapon. They just are not very good as a primary weapon atm.
A stone tier crappy melee turret would be more fun that a pipe baton, probably...
A melee turret like the current rust turret could be fun as well... where it is basically an arm and you can put any melee weapon in it and have it attack... Ranged would be cool too, but probably too much trouble.
Or you could just bring back the feature of the drone being able to hold a stun baton, but limit it to the last level of the robotics perk. Make it unusable by someone without it until the weapon is removed.
this is a bit better than the same png just rotated around. I do wish it would put a bit more randomness into the png a few spots as sub-biomes, but this is as I said still better than the old way.RWG biomes are random. These are the biome images of the 2 worlds I currently have:
View attachment 21198
Nope i mean UAD trololoyou are first in line to get charged the $150 USD
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RWG biomes are random. These are the biome images of the 2 worlds I currently have:
View attachment 21198