"But it's asymmetrical!" to which the reply is "Why is that better?" especially when you say "It's asymmetrical, so use a shotgun and club to fill in Ints weak spots!" which is just . . . a bad argument
Asymmetrical is better because when you replay the game you get a different experience than you did the last time. Giving intelligence all the equivalent tiers of all the weapon types will result in playing the game the same way that you play other builds by leveling up and progressing through those tiers. It is the same path but you are just exchanging the same tiers of weapons with others of the same tier and the game ends up feeling very samey.
It's fine if asymmetrical design doesn't appeal to you. But for those who enjoy playing through the game with a big difference in experience and with different challenges, the way it is right now is great. You have every right to push for equivalency between intelligence weaponry and strength weaponry but it is not a bad argument for us to push for keeping the current design.
We don't see it as picking up a shotgun to fill in the intelligence weak spot, by the way. We see it as having the freedom to use any tier 3 weapon of our choosing in tandem with our robots which gives us a lot of versatility.
My point still stands, "What of value would be lost by int having a tier 0 ranged weapon, a tier 3 stun baton?"
It would be pointless to have a tier 0 ranged weapon. Who would perk into it without corresponding T1, T2, and T3 weapons to make spending the points really worthwhile? And if we are just going to add a crappy blowgun to say that intelligence has its own tier 0 weapon but we won't add a perk branch for it, then why not use a bow, or a pipe pistol, or pipe shotgun, or pipe rifle anyway?
If there is no perk line for the ranged weapon then any existing weapon will do. If you add a perk line then it is pointless to stop at tier 0. Players will demand corresponding higher tiers of the same weapon--er-- just like you are demanding a tier 3 for the stun baton.
And then once again, we are back to a ranged weapon that will be easily and cheaply perked to max since it resides in the intelligence branch being used in tandem with robot sidekicks. What then? The strength people will want to be able to have "strength mechs" to go with their shotguns and then every branch eventually ends up the same.
I'm not against a tier 3 cattle prod thing, per se, as it would be the end of it as the last piece of the baton line. But a tier 0 ranged weapon would not stop at only that. It would just be the beginning of the can of worms and your line I quoted is proof. If you can't be happy without adding a T3 baton, I know you won't be satisfied with just a tier 0 ranged weapon...