PC Alpha 20 Dev Diary

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How many hits does it take to kill a zombie? Two, three?


Depends on your difficulty level. I play Warrior and it can be six hits or more in the beginning unless I get lucky with a decapitation and increasing your chance for decapitations is exactly what perking into your weapon of choice does.

 
so im playing w/ a 4x zeds mod which is actually still not enough 4 hub cities but 2 much 4 the open.

is there a way 2 massively increase zed spawns in big cities w/o affecting random spawns in the wild?

 
Will there be more types of writeable signs  in A20 (maybe with the option to write more thnan just a few words? There have been some nice new decorations and PoIs in A19 but we still have the old wooden planks as signs

 
Depends on your difficulty level. I play Warrior and it can be six hits or more in the beginning unless I get lucky with a decapitation and increasing your chance for decapitations is exactly what perking into your weapon of choice does.
See the previous paragraph regarding difficulty level.

 
so im playing w/ a 4x zeds mod which is actually still not enough 4 hub cities but 2 much 4 the open.

is there a way 2 massively increase zed spawns in big cities w/o affecting random spawns in the wild?
Your mathematical 4rm of expression baffles me dearly . 1 of these days we might have 2 reassess the meaning of life through those 4tuitous numbers. If your words were a RWG map, they would be very optimized 4 sure. 2 B clear, it would generate in less than 3 minutes and 14 seconds.

I'm proud of having read your words and I'm a better human being for it. 

 
so im playing w/ a 4x zeds mod which is actually still not enough 4 hub cities but 2 much 4 the open.

is there a way 2 massively increase zed spawns in big cities w/o affecting random spawns in the wild?
A20 will have more zombies in towns/cities and they will respawn faster. spawning.xml can be further changed if you want even more.

maxcount can be changed for areas that have POIs with tags you want to increase.

<spawn maxcount="5" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="downtown" />
<spawn maxcount="5" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="downtown" />

Rick said Halloween release, right?

I think he should play and sing the I am sorry blues for us in the next stream 😋
He did say we would like to release by Halloween. I would like that too, but the game is not ready.

 
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A20 will have more zombies in towns/cities and they will respawn faster. spawning.xml can be further changed if you want even more.

maxcount can be changed for areas that have POIs with tags you want to increase.

<spawn maxcount="5" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="downtown" />
<spawn maxcount="5" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="downtown" />
Wait...

I CAN ALTER AMOUNTS BASED ON TOWN TYPE???

Oh. My. God. :D

 
Wait...

I CAN ALTER AMOUNTS BASED ON TOWN TYPE???

Oh. My. God. :D
Not town type, district. Of course, you can set district by town type, so yes, that as well.

dcsobral said:
Not town type, district. Of course, you can set district by town type, so yes, that as well.
Actually, no, by prefab tag wasn't it? So I could make a Harley Davidson POI, add a special tag to it, and fill the surroundings with bikers? Did I get that right, @faatal?

 
A20 will have more zombies in towns/cities and they will respawn faster. spawning.xml can be further changed if you want even more.

maxcount can be changed for areas that have POIs with tags you want to increase.

<spawn maxcount="5" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="downtown" />
<spawn maxcount="5" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="downtown" />

He did say we would like to release by Halloween. I would like that too, but the game is not ready.
ok, stuff happens, no big deal.. so livesong? 😜

 
Not town type, district. Of course, you can set district by town type, so yes, that as well.

Actually, no, by prefab tag wasn't it? So I could make a Harley Davidson POI, add a special tag to it, and fill the surroundings with bikers? Did I get that right, @faatal?
Basically. Spawn areas are 80x80m. I take the 48x48 center and or together the POI tags that overlap it. That is why there is also a notags to disable if any of a POI.

Like this one needs to be disabled with downtown or else commercial or industrial would also be in downtown.

<spawn maxcount="4" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown" />

 
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