Khalagar
Active member
As someone who primiarily uses INT build, INT is both amazing and absolutely terrible IMO. Junk Sledge + Trader price perk + Quest reward perk are 3 of the best S tier perks in the game, everything else is pretty much bad
Stun baton is pretty mediocre but I've used it for my last couple of builds for fun, but it's just objectively worse than the club most of the time, and in multiplayer it gets your friends killed because you ragdoll zombies to them that aren't dead, and people walk past and then get clobbered when the zombie stands back up. It's better than the Machete and about as good as the spear though, so not worst in game
Junk Sledge is amazing and one of the best weapons in the entire game when used right, and 70% of the reason to even go into the int tree at all
Junk Turret is honestly pretty bad now because it uses an absolutely absurd amount of iron. It took me well over ten thousand iron to clear a Shotgun Messiah using dual junk turrets compared to me clearing it with about 80-90 shotgun shells with my autoshotgun, and then the loot along the way and at the end replaced those shotgun shells anyway. Using dual junk turrets even just for big hordes will easily eat right through hundreds of iron, compared to just throwing your two junk sledges down in a door way or using a shotgun + club.
Junk Turret Shotgun Ammo is also pretty awful because the turret will rapid fire out your entire stockpile in 0.234 seconds to do what you could have done with a single shotgun shell with an unperked double barrel
Int doesn't even have a tier 3 weapon, and anyone can pick up and use the drone and no dev has commented AFAIK if the robotic perk line even changes the drone in any way at all. A single autoshottie with no perks absolutely smokes the fully perked dual junk turrets in terms of cost and overall efficiency
The rest of the perks are pretty bad besides the trader one and quest reward one. You can find schematics / buy the entire item from traders for all the craftables or just make your benches and then buy a respect potion and put the points somewhere else, and none of the crafting bonuses from the perks are worth it.
Junk Sledge is so good that it keeps the int tree relevant weapon wise, and any good horde base relies 90% on the existence of dual junk sledges, but outside of the sledge, the rest of the int weapons are pretty power crept compared to the other trees.
I still say that the Int line should have gotten a "Blowpipe" tier 0 int weapon that uses junk ammo. In the rework they wanted to give everyone a weapon for each type that uses the correct ammo right from the start, but Int got kinda left high and dry, and only got a tier 0 melee weapon and no tier 3 one for the stun baton line
"Just use a shotgun and a club lol" isn't really a good reason why the int tree can't just be balanced like every other tree
Stun baton is pretty mediocre but I've used it for my last couple of builds for fun, but it's just objectively worse than the club most of the time, and in multiplayer it gets your friends killed because you ragdoll zombies to them that aren't dead, and people walk past and then get clobbered when the zombie stands back up. It's better than the Machete and about as good as the spear though, so not worst in game
Junk Sledge is amazing and one of the best weapons in the entire game when used right, and 70% of the reason to even go into the int tree at all
Junk Turret is honestly pretty bad now because it uses an absolutely absurd amount of iron. It took me well over ten thousand iron to clear a Shotgun Messiah using dual junk turrets compared to me clearing it with about 80-90 shotgun shells with my autoshotgun, and then the loot along the way and at the end replaced those shotgun shells anyway. Using dual junk turrets even just for big hordes will easily eat right through hundreds of iron, compared to just throwing your two junk sledges down in a door way or using a shotgun + club.
Junk Turret Shotgun Ammo is also pretty awful because the turret will rapid fire out your entire stockpile in 0.234 seconds to do what you could have done with a single shotgun shell with an unperked double barrel
Int doesn't even have a tier 3 weapon, and anyone can pick up and use the drone and no dev has commented AFAIK if the robotic perk line even changes the drone in any way at all. A single autoshottie with no perks absolutely smokes the fully perked dual junk turrets in terms of cost and overall efficiency
The rest of the perks are pretty bad besides the trader one and quest reward one. You can find schematics / buy the entire item from traders for all the craftables or just make your benches and then buy a respect potion and put the points somewhere else, and none of the crafting bonuses from the perks are worth it.
Junk Sledge is so good that it keeps the int tree relevant weapon wise, and any good horde base relies 90% on the existence of dual junk sledges, but outside of the sledge, the rest of the int weapons are pretty power crept compared to the other trees.
I still say that the Int line should have gotten a "Blowpipe" tier 0 int weapon that uses junk ammo. In the rework they wanted to give everyone a weapon for each type that uses the correct ammo right from the start, but Int got kinda left high and dry, and only got a tier 0 melee weapon and no tier 3 one for the stun baton line
Int is supposed to use whatever other random crap they find to supplement those.
"Just use a shotgun and a club lol" isn't really a good reason why the int tree can't just be balanced like every other tree