So, I have possibly a nutty idea.
Normally, when you spawn in game for the first time, the game has you spawn in the easiest biome (the forest). That's a good idea for most players.
But let's say you're not most players. You upped the game difficulty. Maybe you upped it all the way.
Would it be possible to specify, in a particular (i.e. RWG) world, that the player spawn points should be related to difficulty settings? If so, would it be possible to modify by world builders? (example: on harder difficulties, you don't spawn in the forest, you spawn in a room in the hospital POI, like the beginning of TWD. That spawn point would be specified by world builders.)
Well this sound good but it could be hard to do - well spawning in another biom would be easy but spawning in POi not. because you could spawn in floor for exampleWell the world generates the spawn points on world creation, so it would have to know from prefabs.xml which entry's "tier" is associated with which biome.
It's a good idea.
Oh you edited. Yeh you can definitely modify it if you are so inclined.
Not that hard to do when manually editing. Example if you use this as the spawnpoints.xml on Navezgane, then you'll spawn in a hospital room.Well this sound good but it could be hard to do - well spawning in another biom would be easy but spawning in POi not. because you could spawn in floor for example
On Navezgane not in random mapNot that hard to do when manually editing. Example if you use this as the spawnpoints.xml on Navezgane, then you'll spawn in a hospital room.
Easy enough to create a list of offsets from a prefabs.xml to generate a spawnlist. As an example the Navegane Hospital prefab is position="1096,54,586" rotation="2"On Navezgane not in random map
Okay but what if there is more that few players? so this would be problematicEasy enough to create a list of offsets from a prefabs.xml to generate a spawnlist. As an example the Navegane Hospital prefab is position="1096,54,586" rotation="2"
So now we know that when a Hospital prefab we have to offset by 41, 8.2, 43.5. Thus anytime we find a hospital_01 in prefabs.xml with rotation="2" we can take that position, add our offset and the user will spawn in that same room.
So, I suppose you don't trust the other horse... the @%$# one. :heh:do you know from the mouth of that straight horse
It's not a real issue. Red isOkay but what if there is more that few players? so this would be problematic
Ps. i like this idea just i think what can be problem and how to solve this
ok about thay. Well i have spawn issues in a lot of games ( i lose saves in one of them because of that xd) so... bugless is the most important thing here.It's not a real issue. Red isright.
...this feature (editing spawn points) has been available as long as I've been playing the game, in one form or another.
...to have a parser set spawn points on prefab generation is something I've already got a mod for (I didn't write it); mine is to limit and ensure a particular poi spawn, but it could easily be repurposed for this.
And that's a mod. Just think what kinyajuu could do.
It's not a real issue. Red isright.
...this feature (editing spawn points) has been available as long as I've been playing the game, in one form or another.
...to have a parser set spawn points on prefab generation is something I've already got a mod for (I didn't write it); mine is to limit and ensure a particular poi spawn, but it could easily be repurposed for this.
And that's a mod. Just think what kinyajuu could do.
Just a guess here, but I would assume that might be because there's just too many entities around at the same time.Did something happen to the horde pathing, ai or spawning?
Just noticed that now when I am running from a nightmare speed 64 horde, they kinda get lost.
*Old preacher's voice* :hail: :kev:This thread is as dry as a nuns crotch
I wonder when this will be closed and the official A21 one opened. We need another good start point with the roadmap on it so we can all go mental over the next big release.
Any devs or Roland have an update,![]()
Worry not, everything is going as planned.Any devs or Roland have an update,![]()