PC Alpha 20 Dev Diary

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So, I have possibly a nutty idea.

Normally, when you spawn in game for the first time, the game has you spawn in the easiest biome (the forest). That's a good idea for most players.

But let's say you're not most players. You upped the game difficulty. Maybe you upped it all the way.

Would it be possible to specify, in a particular (i.e. RWG) world, that the player spawn points should be related to difficulty settings? If so, would it be possible to modify by world builders? (example: on harder difficulties, you don't spawn in the forest, you spawn in a room in the hospital POI, like the beginning of TWD. That spawn point would be specified by world builders.)

 
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Well the world generates the spawn points on world creation, so it would have to know from prefabs.xml which entry's "tier" is associated with which biome.

It's a good idea. 

Oh you edited.  Yeh you can definitely modify it if you are so inclined. 

 
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So, I have possibly a nutty idea.

Normally, when you spawn in game for the first time, the game has you spawn in the easiest biome (the forest). That's a good idea for most players.

But let's say you're not most players. You upped the game difficulty. Maybe you upped it all the way.

Would it be possible to specify, in a particular (i.e. RWG) world, that the player spawn points should be related to difficulty settings? If so, would it be possible to modify by world builders? (example: on harder difficulties, you don't spawn in the forest, you spawn in a room in the hospital POI, like the beginning of TWD. That spawn point would be specified by world builders.)


Well the world generates the spawn points on world creation, so it would have to know from prefabs.xml which entry's "tier" is associated with which biome.

It's a good idea. 

Oh you edited.  Yeh you can definitely modify it if you are so inclined. 
Well this sound good but it could be hard to do -  well spawning  in another biom would be easy but spawning in POi not. because you could spawn in floor for example

 
Well this sound good but it could be hard to do -  well spawning  in another biom would be easy but spawning in POi not. because you could spawn in floor for example
Not that hard to do when manually editing.  Example if you use this as the spawnpoints.xml on Navezgane, then you'll spawn in a hospital room.

<?xml version="1.0" encoding="UTF-8"?>
<spawnpoints>
<spawnpoint position="1137,62.2,629.5" rotation="-19,45,0" />
</spawnpoints>




614475ED2AAED06986C9F3E1D5D2C9F84443E5C4

 
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Not that hard to do when manually editing.  Example if you use this as the spawnpoints.xml on Navezgane, then you'll spawn in a hospital room.

<?xml version="1.0" encoding="UTF-8"?>
<spawnpoints>
<spawnpoint position="1137,62.2,629.5" rotation="-19,45,0" />
</spawnpoints>




On Navezgane not in random map

 
On Navezgane not in random map
Easy enough to create a list of offsets from a prefabs.xml to generate a spawnlist.  As an example the Navegane Hospital prefab is position="1096,54,586" rotation="2"

So now we know that when a Hospital prefab we have to offset by 41, 8.2, 43.5.   Thus anytime we find a hospital_01 in prefabs.xml with rotation="2" we can take that position, add our offset and the user will spawn in that same room.

 
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Easy enough to create a list of offsets from a prefabs.xml to generate a spawnlist.  As an example the Navegane Hospital prefab is position="1096,54,586" rotation="2"

So now we know that when a Hospital prefab we have to offset by 41, 8.2, 43.5.   Thus anytime we find a hospital_01 in prefabs.xml with rotation="2" we can take that position, add our offset and the user will spawn in that same room.
Okay but what if there is more that few players? so this would be problematic

Ps. i like this idea just i think what can be problem and how to solve this

 
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Okay but what if there is more that few players? so this would be problematic

Ps. i like this idea just i think what can be problem and how to solve this
It's not a real issue.  Red is 💯 right.

...this feature (editing spawn points) has been available as long as I've been playing the game, in one form or another.

...to have a parser set spawn points on prefab generation is something I've already got a mod for (I didn't write it); mine is to limit and ensure a particular poi spawn, but it could easily be repurposed for this.

And that's a mod.  Just think what kinyajuu could do.  

 
It's not a real issue.  Red is 💯 right.

...this feature (editing spawn points) has been available as long as I've been playing the game, in one form or another.

...to have a parser set spawn points on prefab generation is something I've already got a mod for (I didn't write it); mine is to limit and ensure a particular poi spawn, but it could easily be repurposed for this.

And that's a mod.  Just think what kinyajuu could do.  
ok about thay. Well i have spawn issues in a lot of games ( i lose saves in one of them because of that xd) so...  bugless is the most important thing here.

well this depends if he have times. total war shogun 2 is good rts. But Darthmod make this game perfect rts. but mods are making in free time. here spawnpoint need to be connected with choosen POI's so... i think best thing what we can do is just suggest what POI'S could be used for that to safe his time

 
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Did something happen to the horde pathing, ai or spawning? 

Just noticed that now when I am running from a nightmare speed 64 horde, they kinda get lost. 

In some ways it is more interesting, because they can spawn more as you are running, but it is also kinda easier and you get a lot of breaks where you can fiddle your thumbs. 

 
It's not a real issue.  Red is 💯 right.

...this feature (editing spawn points) has been available as long as I've been playing the game, in one form or another.

...to have a parser set spawn points on prefab generation is something I've already got a mod for (I didn't write it); mine is to limit and ensure a particular poi spawn, but it could easily be repurposed for this.

And that's a mod.  Just think what kinyajuu could do.  


Honestly, the POI idea was just a notion. The main ask was to have different "difficulty tiers" for spawn points. I'd be happy if it were just something like a setting to spawn in the desert on harder difficulties.

If we could get that, then world builders could modify these spawn points however they liked, so TFP wouldn't necessarily have to do that work.

But it's also one of those "nice to have" features. It's not important enough to take away dev time from NPCs or fixing water.

 
Did something happen to the horde pathing, ai or spawning? 

Just noticed that now when I am running from a nightmare speed 64 horde, they kinda get lost. 
Just a guess here, but I would assume that might be because there's just too many entities around at the same time.

Everybody is just constantly bumping into everybody else, and so pathing gets messed up.

Because they all try to avoid and get around anything, and at the same time being obstacles for anything else around.

 
This thread is as dry as a nuns crotch 🙄

I wonder when this will be closed and the official A21 one opened. We need another good start point with the roadmap on it so we can all go mental over the next big release.

Any devs or Roland have an update, 🤔

 
This thread is as dry as a nuns crotch 🙄

I wonder when this will be closed and the official A21 one opened. We need another good start point with the roadmap on it so we can all go mental over the next big release.

Any devs or Roland have an update, 🤔
*Old preacher's voice*  :hail:   :kev:

"The Devs have abandoned us! ... Save yourselves! The Time of A21 is nigh!"

 
Wasteland Biome needs revamping

now that the burnt forest has been incorporated into wasteland, it no longer makes sense that the entire wasteland ground is composed of "terrDestroyedStone". this block is understandable around prefabs, in towns, and in cities, but for the wilderness, it makes no sense. never really did. The wilderness sections of wasteland should be "terrBurntForestGround" to make more sense. I mean the trees and grass and what little brush there is grew out of soil. Dropping nukes and burning the ground would not have converted soil to stone and then destroyed the stone.

You incorporated the 2 biomes, Please use them creatively in a way that makes sense and is fun.

 
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