PC Alpha 20 Dev Diary

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my a20.4 wish list: only one thing that being the options for the current world gen options where we have few default and many but to be configured for dedicated servers because at the time of writing this those options dont exist

as always thanks pimps for your great work!

 
JCrook1028 said:
That's not even close to correct or "realistic" as you say, Shotgun spread at 15 feet (across an avg room) is about 10 inches. 26 inches at 15 yds, that's 45 feet. If you want it gamey then sure, you hit everything across the room but don't even think about using the realism argument for that.
Of course you are right, I shouldn't have used the bad "r..." word in that context. It's only useful to upset people around here.

The behaviour of shotguns in 7d2d is just as realistic as it is to live in the zombie apocalypse, carrying a self-constructed motorbike whilst climbing a ladder, not to forget the 6000m³ of wet concrete mix...amongst other things of course. 👍

 
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Speaking of Tier4 weapons, it would be great if those were late game crafting goals.  Make the requirements for components stupid high and/or very expensive trader items.  It would give a late game goal that is somewhat missing now.

 
Of course you are right, I shouldn't have used the bad "r..." word in that context. It's only useful to upset people around here.

The behaviour of shotguns in 7d2d is just as realistic as it is to live in the zombie apocalypse, carrying a self-constructed motorbike whilst climbing a ladder, not to forget the 6000m³ of wet concrete mix...amongst other things of course. 👍
Well we have zombie ants.... soooo....

but seriously. you can make game "realistic" - like assasin creed. ( this is just like style - bordelands have comics style, loop hero have " 16 bit console style", far cry have black comedy style etc.)

NZA is good example for this ( because it use system + assets from V2)- you have realistic soldiers uniforms, tanks, things in bunkers , logical bases. Then are "fantasy" things like zombies occult stuff etc.  ofc things can be chang to more suit into gameplay that's true but you can still keep "realism" like : mp40 have 32 magasine,  sdk using mg42, vikings don't have helmets.

So that's why devs spends so much time looking how bulding was looking in XV century, what people was wearing etc.  Assasin screed can be good example - in ac1 they wanted to give altair crossbow but artists say it would unrealistic because crossbow wasn't used in this period and in this same time add alien tech.  

So let say - realistic can be "artist" style - plague tale is realistic or horizon zero dawn or origins.

 Autentic is diffrent style  - red orchestra, heart of iron , let hell loose or sturmovik.

so i will give you example ( WARNING! NOW DON'T MATTER IF THIS WOULD BE ADDED IN 7DTD OR NOT THIS IS JUST EXAMPLE HOW THIS WORK)

So let say - someone suggest change ak47 into m16 because usa military use more m16 - this is realistic idea

another person suggest change m60 bullet types because m60 don't use this same bullet time as ak 47 - this is autentic idea.

so "realism " shotguns could works if guns woudn't  be connected with perks - so shotguns could works that way in let say - l4d2 or in contagion.

 
It's a fair point there's not really a lot of room for more T3 weapons as the current ones do pretty much everything you want them to do.  Agility does manage to differentiate well (and archery would if bows weren't so inferior to crossbows).  A Desert Vulture is very different from an SMG, and both are good. I can't really see space for another shotgun or machine gun.  A bolt action .50 cal sniper rifle would provide a meaningful choice, but it would need to be able to one headshot kill demolishers to be useful.  OK if we're having .50 cal then a tripod mounted Browning MG that you need to crouch stationary for 5s before it'll fire, and you can't move without resetting the set up time, might have a use too.

It's most likely far to late in the game but with crafting getting divorced from weapon skills in (possibly) A21 there is room to have weapon perks buff fighting styles not gun types - so Str for close range, Per for aimed shots, Agi for rapid/hip firing and Fort for automatic fire bonuses or something.  That would make arming tactics a bit more varied across builds without requiring new guns.

 
It's a fair point there's not really a lot of room for more T3 weapons as the current ones do pretty much everything you want them to do.  Agility does manage to differentiate well (and archery would if bows weren't so inferior to crossbows).  A Desert Vulture is very different from an SMG, and both are good. I can't really see space for another shotgun or machine gun.  A bolt action .50 cal sniper rifle would provide a meaningful choice, but it would need to be able to one headshot kill demolishers to be useful.  OK if we're having .50 cal then a tripod mounted Browning MG that you need to crouch stationary for 5s before it'll fire, and you can't move without resetting the set up time, might have a use too.

It's most likely far to late in the game but with crafting getting divorced from weapon skills in (possibly) A21 there is room to have weapon perks buff fighting styles not gun types - so Str for close range, Per for aimed shots, Agi for rapid/hip firing and Fort for automatic fire bonuses or something.  That would make arming tactics a bit more varied across builds without requiring new guns.
Well it coul be added even 10 smg but perks are problems. you can have few this same tier smg but with diffrences - 1 smg have bigger dmg another one more accuracy another one with speed reload

 
@The Fun Pimp @madmole

There's something very wrong happening with this Epic service you added to the game...

https://steamcommunity.com/app/251570/discussions/0/4408466785391459064/

You may want to reconsider if Epic is the best option, or at least add a message to notify the players they're off-line.  :ohwell:


The whole Epic integration feels rushed, poorly planned, and poorly implemented.  Even down to the incorrect errors that say it is a Steam issue in the game's UI when it is really an Epic issue.

 
Of course you are right, I shouldn't have used the bad "r..." word in that context. It's only useful to upset people around here.

The behaviour of shotguns in 7d2d is just as realistic as it is to live in the zombie apocalypse, carrying a self-constructed motorbike whilst climbing a ladder, not to forget the 6000m³ of wet concrete mix...amongst other things of course. 👍
Point is tho that you were using that "realistic" super wide spread of a shotgun to make your point. Using made up "facts" is not gonna help...

 
Point is tho that you were using that "realistic" super wide spread of a shotgun to make your point. Using made up "facts" is not gonna help...
I already admitted I was wrong, no point in continuing to pick at me.

Sorry again if it helps you to get over it, but now let go.

 
A21 wishlist? I wish I could craft quality 6 tier 2/1 weapons because I can't find them anymore, and the best loot will always be quality 6 tier 3 weapons anyways, so I am okay with only being able to craft quality 5 tier 3 weapons

 
This is a weird one.  Only occurring in my main save.  Just recently started not sure what triggered it.  Each time I deploy my drone it takes 17% damage.

I turned on the HP Target Bar so I could see and here is what happens starting with a fully repaired drone.

Drone deploys and I see it start at 100/100.  Have to pay attention or can miss seeing this.

HP bar changes almost immediately to 100/120.

Take drone and deploy again, Drone deploys at 83/120

Take drone and deploy again, Drone deploys at 69/120

Take drone and deploy again, Drone deploys at 58/120

Take drone and deploy again, Drone deploys at 48/120

Take drone and deploy again, Drone deploys at 40/120

Take drone and deploy again, Drone deploys at 33/120

This will go all the way down to 2/120 where it seems to stop doing it and stay at 2/120.  If I repair it the whole thing starts over (including the brief flash of the 100/100).  I also tried a different drone in that save with the same results.

This is happening on one save only.  Tried to reproduce on another save and was unable using all of the same game settings/files/version.

Just to be clear: I am unable to reproduce this in another save.  I am just mentioning it for awareness and in case someone knows what the heck.  I'm near end-game on that save anyway.  I've just been trying to find the last 2 books on that one.

 
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What happen to the UPDATE to 20.4 ?
Coming soon. I don't work at tfp but maybe some of the things they wanted to fix with 20.4 are taking longer than expected

I wonder if 20.4 will be the last big content update of A20. My guess is the following releases will fix minor bugs and contains small updates that don't need to be kept behind the next alpha

 
For those that don't know, EOS is not Epic games, it's a piece of software designed for integrating cross platform gaming so people with xbox and ps can play with pcs. It is not being used at the present but was added for future development. The main issues that I've seen are that it requires the game to be online to function and often times, antivirus software doesn't like it so some folks need to create an exclusion in the antivirus. I think the issue that was posted in the Steam forums happened because EOS went offline for a short period of time. It would be nice for the game to still function if this happens but, as with any new feature, tfp will tweak things for a smoother experience. Give them some time, I'm sure it will be fixed in an update.

 
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