PC Alpha 20.4 Stable

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You may want to look into a little anger management my friend...    :)


Wonder how you would feel like when there is something that you love gets turned into a piece of crap. Something that you have purchased multiple copies of because you wanted to support the makers of, even though you can't really afford it, sped over 5500 hours on it, spend over 2000 hours creating MODS for it, suddenly getting a change that totally undermines everything you did and loved about it. I bet you would just take it lying down, and say 'Harder daddy'. 

I have promoted this game for years. I myself own 6 copies because I wanted to support the Fun Pimps. I have recommended to more then a dozen of my friends this game and they ALL bought a copy. We all love(d) it because of the great modding ability this game offer(ed). Now, they are trying to destroy the modding community. Just put yourself in the shoes of a mod maker before you make dumb comments and try to look smug and 'superior'.

Edit: I have been a member here since 2015 I have seen this game do @%$# changes one after another. This game used to be one of the best survival horde games out there. I have seen how the Survival aspect of the game is getting dumbed down with each update to satisfy snowflakes like yourself. By the time this game comes out of Alpha it will have nothing to do with survival anymore at this rate. It's like buying a car that you pay for full price up front they ship you a car, but they insist that you take it in for servicing regularly where they keep removing parts of it till all you got is a skidmark. So please you who joined only yesterday, don't try to tell us what's what.

(Edited by Moderator: Personal attacks will not be tolerated)

 
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By the time this game comes out of Alpha it will have nothing to do with survival anymore at this rate.
Regarding the pure challenge of survival 'Subsistence' already surpasses '7 Days To Die'.  It's damn difficult. 'Green Hell' is also more focused on Survival and will give you a hard time. But the building systems of this games are rather limited compared to 7 Days To Die. No surprise, they don't use a Voxel engine.

7 Days To Die is the most complete Zombie-Survival-Crafting-Building package I've played so far. Everything that makes 7 Days To Die more casual, will transform it gradually into a game that I don't want to play anymore. You can always make this game harder, but please don't make it easier.       

 
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Wonder how you would feel like when there is something that you love gets turned into a piece of crap. Something that you have purchased multiple copies of because you wanted to support the makers of, even though you can't really afford it, sped over 5500 hours on it, spend over 2000 hours creating MODS for it, suddenly getting a change that totally undermines everything you did and loved about it. I bet you would just take it lying down, and say 'Harder daddy'. 

I have promoted this game for years. I myself own 6 copies because I wanted to support the Fun Pimps. I have recommended to more then a dozen of my friends this game and they ALL bought a copy. We all love(d) it because of the great modding ability this game offer(ed). Now, they are trying to destroy the modding community. Just put yourself in the shoes of a mod maker before you make dumb comments and try to look smug and 'superior'.

Edit: I have been a member here since 2015 I have seen this game do @%$# changes one after another. This game used to be one of the best survival horde games out there. I have seen how the Survival aspect of the game is getting dumbed down with each update to satisfy snowflakes like yourself. By the time this game comes out of Alpha it will have nothing to do with survival anymore at this rate. It's like buying a car that you pay for full price up front they ship you a car, but they insist that you take it in for servicing regularly where they keep removing parts of it till all you got is a skidmark. So please you who joined only yesterday, don't try to tell us what's what.

(Edited by Moderator: Personal attacks will not be tolerated)
The Fun Pimps have previous versions of 7 Days To Die available on steam through selecting "betas" tab.  Any previous version that has the content you purchased is still available to play exactly the way you wanted to.  As the progress of the game continues to expand in development for expanding across more platforms, some things have to change to make it work.  Your feedback is always appreciated, however The Fun Pimps have been generating updates regularly based on many people's initial investments.  I've played since A1.1a, and am thankful that they decided to support the modding community and even went so far as to unobfuscate their code, which really opened up potential for community as a whole.  It's just my perspective, I would rather have new content for free, than purchase each new patch as DLC.  Any bugs that you find are also welcome to be reported on the forums, as they seem to continue to fix them with each update.

 
There you done it! Officially messed the game up for a whole load of people! Moving the Mods folder was THE greatest lamest stupidest thing to do. You don't realize that MOST people don't have much space on drive C:\ . Especially for Modpacks that are 2-9 GB in size. Yes there ARE modpacks that are that huge. The other thing is, what now we have to go and mess about with the folders there every time we want to play a different modpack? You know, some of us are playing a different modpack every several hours a day or different one every other day of the week. So we had 1-2 Terrabyte space on secondary drives, but barely 15GB on drive c:\ and windows and stuff need 10+ GB free or it starts freaking out because Microsoft, so now you come along and mess with the delicate balance some of us have to juggle with. You know some of us had up to 8 different copies of the game on secondary drive each with a different set of Mods/Modpacks/Mods in the making and now all that going to be f-ed with. You do realize that MANY people buy your game because of the great Modding support it had till now and you just tossed the mother of all wrenches into those delicate clockwork? Also, the server searching thing you guys made sux. BIG time! This update first felt like a late April's Fool's joke. But then I realized you are not Blizzard... No, you guys are seriously think that this is something good.... THIS is the update that SHOULD NOT have been. I'm sure you'll see many many many many more comments like this... Some may be worded more nicely, some may not be worded as nicely. But there will be plenty more from loads of people.... I would hate to leave this game. I have nearly 5500 hours in this game. I have spent many many hours creating modlets for this game. I have genuine love for this game.... I would really hate to loose it because you felt like moving the Mods folder out of the game folder was a good idea..... You are cutting off support for mods....


I don't know what kind of person dislikes this comment.

It is salient, and perfectly legitimate 🤷🏻‍♂️

 
I don't know what kind of person dislikes this comment.

It is salient, and perfectly legitimate 🤷🏻‍♂️
Well, considering that it still works in the old place... and know it opens up more support on other platforms... I can see why people may be thinking that it's a bit over dramatic.

 
Sometimes I think you are doing those region splits more out of culture than actual problems observed in the game. It doesn't make much sense. I DO like region filters, could these could be broader.

Careful with Kuosimodo, he runs downvoting every complaint in the forum lol

 
So it seems reasonable to you to condescend to someone trying to help you?  The company you bought your computer from likely does operate in the US, as most of the common brands do, so the ruling might apply to you even though you don't live in the US, as it would have changed their entire warranty policy.  Maybe you should find out before you admit defeat.
Ummm not it doesn't even if the company does operate in the US. US Laws are for the US ONLY. They are NOT international laws. IF the ruling was made at the International Court of Brussels, then it would. Please don't give misinformation to people based on your feelings. I understand you are trying to be helpful, but wishing doesn't make it apply to all countries. 1 Ruling in 1 Country doesn't make it apply to the rest of the world. Take for example the law the EU made regarding memes and stuff. That applies to all EU countries but doesn't to UK, which is also in Europe but not in the EU. Also it don't apply to the US and Canada. I'm well aware of their and your good intentions, but the road to hell is paved with good intentions or so the saying goes. Do not think that I didn't look up laws and ruling that apply to my country regarding the warranty on my device.

 
The Fun Pimps have previous versions of 7 Days To Die available on steam through selecting "betas" tab.  Any previous version that has the content you purchased is still available to play exactly the way you wanted to.  As the progress of the game continues to expand in development for expanding across more platforms, some things have to change to make it work.  Your feedback is always appreciated, however The Fun Pimps have been generating updates regularly based on many people's initial investments.  I've played since A1.1a, and am thankful that they decided to support the modding community and even went so far as to unobfuscate their code, which really opened up potential for community as a whole.  It's just my perspective, I would rather have new content for free, than purchase each new patch as DLC.  Any bugs that you find are also welcome to be reported on the forums, as they seem to continue to fix them with each update.
In some ways you are right but in some I do not agree with you.
Yes I can select ALMOST any version of the game and go back to that I'm not an idiot.
But if I make a mod for say A12 who on earth would download it and play it? 
Where is the fun in playing mods that I make just by myself?
You see it really feels like as a Mod maker/content creator that Fun Pimps are now trying to stop people from making mods by messing things up in every new update.

Fine, they change stuff, but then let the modding community know what they changed! But they don't! The changelog they publish hardly tells you anything as a Mod maker.
Take A20.3 for example. 

This small hotfix addresses a change to the Twitch authentication, allowing users the continue using it after February is over.This build was supposed to go out Wednesday, but Twitch did a test run, which forces us to put it out early.There is no reason any of you should have to start over with this update.Expect A20.4 with general fixes on EXP by end of this week or early next week.We hope you enjoy!
This doesn't say ANYTHING as to what they fixed. It broke 2 of my modlets I had running on my public server that used some buffs from Twitch buffs. It resulted in a world wipe. Players were not happy. I wasn't happy.

EDIT: So please when making helpful comments, see what I was replying to, and what that person was replying to and don't take things out of context and try to be helpful. 

 
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meganoth said:
No problem for linux users, the location is in the home dir of the user. Normally that is just "beside" the default steam dir where all the games are stored.

But at the moment there are NO mod folder restrictions at all. There is just an additional location where mods are looked for. A modded game should run without any changes to the Mods folder.


Yes for one instance of the game. Some of us have 2-3 copies of the game that we launch from where each mod folder had a different set of mods depending on what we planned on playing that session (Twitch/YouTube/Friends/Testing for the heck of it) etc.

 
kdthehun said:
In some ways you are right but in some I do not agree with you.
Yes I can select ALMOST any version of the game and go back to that I'm not an idiot.
But if I make a mod for say A12 who on earth would download it and play it?
Where is the fun in playing mods that I make just by myself?
You see it really feels like as a Mod maker/content creator that Fun Pimps are now trying to stop people from making mods by messing things up in every new update.

Fine, they change stuff, but then let the modding community know what they changed! But they don't! The changelog they publish hardly tells you anything as a Mod maker.
Take A20.3 for example.

This doesn't say ANYTHING as to what they fixed. It broke 2 of my modlets I had running on my public server that used some buffs from Twitch buffs. It resulted in a world wipe. Players were not happy. I wasn't happy.

So please when making dumb comments, see what I was replying to, and what that person was replying to and don't take things out of context and try to be smart ass.
You look at the situation very one-sidedly.
First, if you are the owner or administrator of the server, you should make regular backups.
Secondly, before installing the update on the main server, the update is tested on the backup server to check the compatibility of user mods and find and fix possible problems.
These are the foundations of the foundations, the responsibility for which lies with you.
Thirdly, the game is in alpha version and this means that you agree with all the changes if you launched the game before the official release. Otherwise, as you were told above, you can install one of the previous stable versions and stay on it. The question is "who will play on this version? not for developers, but for you.
Developers don't have to report to you every line of code they change.
If you do not understand some of the changes and have problems, you can ask a question in the appropriate forum threads or submit a bug report.

 
kdthehun said:
In some ways you are right but in some I do not agree with you.
Yes I can select ALMOST any version of the game and go back to that I'm not an idiot.
But if I make a mod for say A12 who on earth would download it and play it? 
Where is the fun in playing mods that I make just by myself?
You see it really feels like as a Mod maker/content creator that Fun Pimps are now trying to stop people from making mods by messing things up in every new update.

Fine, they change stuff, but then let the modding community know what they changed! But they don't! The changelog they publish hardly tells you anything as a Mod maker.
Take A20.3 for example. 

This doesn't say ANYTHING as to what they fixed. It broke 2 of my modlets I had running on my public server that used some buffs from Twitch buffs. It resulted in a world wipe. Players were not happy. I wasn't happy.

So please when making dumb comments, see what I was replying to, and what that person was replying to and don't take things out of context ******


If we go back to context we can clearly see you commenting on the Mod folder change. Which 1) does not change anything to Mod makers currently (except if there are bugs) and 2) is clearly communicated in the Changelog.

And Cheebsco clearly replied to that. So he was actually looking at the context. So which is the dumb comment here?

In the post above you actually bring up a much better example of imperfect communication.

Yes for one instance of the game. Some of us have 2-3 copies of the game that we launch from where each mod folder had a different set of mods depending on what we planned on playing that session (Twitch/YouTube/Friends/Testing for the heck of it) etc.


Yes, and they all will still search for Mods in the Program folder and should work exactly like they did in 20.3 (provided the patches did not introduce new bugs).

Please read the changelog again: It clearly says that the new location is searched in addition to the old one. And that is all I'm saying. In A20.4 all the copies you installed will look for Mods in the usual location in the programs folder itself. They will additionally look somewhere else but that will not be a problem for you as there should be nothing there.

 
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Anyone know whats happening with LAN connectivity?   

When I try and connect to my dedicated server from a computer on the same network, it is using the public IP address instead of the internal one. 

And it doesn't connect giving me an Unable to retrieve server information error 

jenniann said:
I just keep getting timed out when trying to join my own server. Server has loaded fine, I can find it in the list but times out and cannot connect. The error box says could not retrieve server information. Was fine until this update


This is my problem.  Were you able to get it to work? 

 
kdthehun said:
There you done it! Officially messed the game up for a whole load of people! Moving the Mods folder was THE greatest lamest stupidest thing to do. You don't realize that MOST people don't have much space on drive C:\ . Especially for Modpacks that are 2-9 GB in size. Yes there ARE modpacks that are that huge. The other thing is, what now we have to go and mess about with the folders there every time we want to play a different modpack? You know, some of us are playing a different modpack every several hours a day or different one every other day of the week. So we had 1-2 Terrabyte space on secondary drives, but barely 15GB on drive c:\ and windows and stuff need 10+ GB free or it starts freaking out because Microsoft, so now you come along and mess with the delicate balance some of us have to juggle with. You know some of us had up to 8 different copies of the game on secondary drive each with a different set of Mods/Modpacks/Mods in the making and now all that going to be f-ed with. You do realize that MANY people buy your game because of the great Modding support it had till now and you just tossed the mother of all wrenches into those delicate clockwork? Also, the server searching thing you guys made sux. BIG time! This update first felt like a late April's Fool's joke. But then I realized you are not Blizzard... No, you guys are seriously think that this is something good.... THIS is the update that SHOULD NOT have been. I'm sure you'll see many many many many more comments like this... Some may be worded more nicely, some may not be worded as nicely. But there will be plenty more from loads of people.... I would hate to leave this game. I have nearly 5500 hours in this game. I have spent many many hours creating modlets for this game. I have genuine love for this game.... I would really hate to loose it because you felt like moving the Mods folder out of the game folder was a good idea..... You are cutting off support for mods....
Use symbolic links (using the 'Link Shell Extension') between your D/E drives and the C drive MODS directory. Unlike regular shortcuts, most programs can work just fine with a symbolically linked directory. So you can keep all your mods and large files on your big drive, and just drop a symbolic link or hard link into your C drive where the game looks for the mods directory.

 
Please read the changelog again: It clearly says that the new location is searched in addition to the old one. And that is all I'm saying.
The problem is:

Hated said:
  • In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time. 
The game still searches in the old MODS-folder too. But it seems you have other plans in the future...  

 
FFW_Rude said:
And i just saw they added a message on the loading to say : "Hey it's alpha if it doesn't work well... That happens". That's pretty @%$#ty to have added that the day they @%$# up server.

Should stop posting. I'm too mad about it.
It actually got added when 20.4 was released as experimental.

 
Scumgrief said:
I had the same problem & errors yesterday.  I figured I'd wipe because I had mods (Alloc's x3 + CSMM_Patrons)  installed on the server, and, well, the mod thing...  Pretty lame to wipe but w/e I guess.  I actually had to reinstall the whole server (Bluefang) and noticed the serverconfig.xml updated again after my first update, so I guess the 2 new parameters got added there.  Gave up at that point while it reinstalled.  Just now getting back to it...

I didn't save my original launch string from yesterday but before I gave up I do remember looking at that & re-did my active parameters.  I just now finished launching the server & it is now coming up in the search.

Connecting... did I just see something regarding Epic in the messages?  Got into the game w/out the mods.  Back to figuring out the rest of that mess considering the folder moves...


Looks like on the server end, the Mods folder still needs to be added & the mods put there like usual.  At least for Alloc's & CPM, anyway.  Not sure how the dedicated server structure will change down the road in regard to mods... I'll go back over change log but anyone have an easy mode explanation for the future cutover of the mods?

At this point I'm pretty sure my whole issue was the first update of the server to latest stable had something bad in it.  Once I did the second check for update & I got the right serverconfig.xml, something in that update had the right sauce for the server to operate normally.

On the client side, can we do anything about turning off the nag re:

Potential crashes

You are running on Windows 11.

EAC might fail to start for you in the current release.

Please run with it disabled in you do experience it failing to start until the error is fixed by another update.

First, QA please on the "disabled in you" to "disabled if you". :)  

Second, yes I know.  Everyone is going to die because Windows 11.  Please allow a checkbox or something to suppress this message.

 
FFW_Rude said:
Changed mod folder so everything is now @%$#ed up.
Old mod folder location did not change yet. BOTH locations work. lol, go invent another problem because this one does not exist.

 
Yes, and they all will still search for Mods in the Program folder and should work exactly like they did in 20.3 (provided the patches did not introduce new bugs).

Please read the changelog again: It clearly says that the new location is searched in addition to the old one. And that is all I'm saying. In A20.4 all the copies you installed will look for Mods in the usual location in the programs folder itself. They will additionally look somewhere else but that will not be a problem for you as there should be nothing there.


Gotcha, I think it was the Future part that threw me off. For now it should work fine. I appreciate you pointing me to the notes again. 

 
cheebsco said:
Well, considering that it still works in the old place... and know it opens up more support on other platforms... I can see why people may be thinking that it's a bit over dramatic.


Being over dramatic is a point that intelligent people can both see through, and appreciate.

It doesn't mean the OP doesn't have a point, and if one is mentally equipped to seek and appreciate the point then one would not waste time on the peripheral fluff.

This is always the case with people who protest to the way someone says something but is incapable or unwilling to try to understand and appreciate why they did.

And @danielspoa - Kuasimodo needs to go back to his bell tower out of the way of the forums. I have no time or respect for someone who almost pathologically downvotes yet is unwilling to have any intelligent discussion on the points he dislikes or disagrees with.

Interacting is not obligatory but if all someone does is downvote and never offers any conversation or constructive debate they start losing credibility.

On the discussion of the update moving the mods folder, I wonder why the devs did it. We get a lot of changes yet; outside those relatively self explanatory, we don't necessarily get a lot of why.

Perhaps; and any dev can answer, this was done for the purposes of performance boosting? 🤔

 
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