PC Alpha 20.4 Stable

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i don't remember but my friend fall few time undermap, one time 1 radomly die by no reason ( max hp +- 80% water and food not too cold not to warm) , strange bug about riding  bike etc XD
Ah yes chunks that no longer exist for whatever reason XD

 
Hated said:
Hello everyone!

While the majority of the team is heavy at work on Alpha 21, we are excited to give you A20.4 b42 stable today!

Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.
 

<property name="Region"  value="NorthAmericaEast" />
Values must be one of the following:
NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania

<property name="Language" value="English" />
Values: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players.

 If no region is entered on the server end, you will not be able to find the server.

For everyone who played EXP:

There is no change between b41 and b42, we just had to adjust the buildnumber.

A20.4 b42 changelog:

Added 

  • Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)
  • EOS P2P networking for cross platform P2P games
  • Destroy area attacks partial blocks it moves into 
  • AI ApproachAndAttackTarget decreases path update rate at farther distances 
  • Path generation canceling on a new path request 
  • Cr console command u, utimed and ue parameters 
     
Changed 

  • Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder
  • Screenshots are stored in <UserDataFolder>/Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots) 
  • Mods are now loaded from <UserDataFolder>/Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to <game folder>/Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time. 
  • Reduced sleeper volume attack target time 
  • Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution. 
  • MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it 
  • Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive 
  • Favorite and history servers are now stored independently of Steam 
  • Removed display name from non-lootable produce baskets 
  • Improved path generation state switching and aborting 
  • Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque). 


Fixed 

  • Giving the same command line argument to the dedi multiple times causes exception but no startup abort 
  • Errors in dedi config does not cause the server to immediately shut down after the errors are logged 
  • Client side NRE spam after kicking a player with ESC menu open 
  • Opening the map on a controller attempts to open On Screen Keyboard 
  • Vulture sleepers flapping when spawned 
  • Cases of falling into ground if chunk colliders reallocated during baking 
  • Rare invisible chunk colliders if changed and cleared during baking 
  • Drone's light doesn't affect player stealth 
  • Junk drone dye not applying to all tint parts 
  • Drone dye displays differently between clients and hosts  Dedi and P2P issues 
  • Only the first Drone Cargo Mod can be added by drag and drop 
  • Ranged actions doing tool belt notifies more than once per execute 
  • Sporadically vehicles can reload underground and get moved (IsChunkAreaCollidersLoaded check) 
  • Silly votes and actions conflict with each other. 
  • Activating quest marker at POI can reset adjacent POI 
  • Robotic turrets stop working when placed higher than where the player is standing 
  • Removed Unity Screen Selector option from game launcher as Unity does no longer support this 
  • 2 wheeled vehicles are very good at climbing vertical walls 
  • Zombie pathing/digging can fail/struggle when the player is too far underground 
  • Fixed shadow clipping bug in the SpeedTree8 shader by implementing Unity's SHADOW_CASTER macros to correctly handle shadow pancaking. 
  • Server list not updating the table when new data for an existing entry comes in 
  • Changing server list sorting did not apply until filters are changed or a new server shown 
  • Resetting filters in the server browser causes any filter fields that are min/max input only (like game days) to fail 
  • Playing doctor achievement triggers without proper requirements 
  • Billboard shapes had inconsistent harvest events 
  • Players can be damaged and rag dolled by vehicles on log in 
  • Treasure chest appears in the same spot as previously looted treasure chest. 
  • Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server 
  • Typo with some repair lists using forged iron could not be repaired 


You gotta be kidding me.. there is NO reason we should have to edit or have server location crap, ppl can see if there ping is high, and think wow that 200 ping server must be far away, and as for default language.. really? as for lowering achieve's.. WHY? and as for moving the mods folder.. that makes 0 sense, but ok.. but now to the main issue's.. if your gonna do these kinda UPDATES as it where, how about screen shoting how the new file's are to be placed specificly, not every one is C++ coder graduate, would it hurt to do a screen shot of where it is by defualt? sure for those self hosting thats not an issue i GUESS? but those who are paying for a dedicated server, and do NOT have this kinda exp in coding, most of us could figure it out IF we had some thing to.. i dunno.. work as a guide? F12 and post, not that bad,  but heres one for your crew, how about fixing the the BUGS in the game AS a update.. the disapearing objects, tree's cut to 0 but wont fall, ect ect. i have over 7k hours in this game.. and tbh? im about to not touch this game again. if your wanting this to go gold, you gotta fix the currnet bugs, before adding more content and adding more issue's. but this so called "update" is total crap and makes 0 sense. i mean alot you guys ahve done HAS been awsome, but there are alot of us.. waiting.. for you guys (specialy now you have hired more ppl) to fix the bugs. come on.. and our server has been down now for 2 weeks.. ran like butter before, till this.. wonderful (que sarcasm) update. 

 
Hated said:
Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder
Is there a command line option to set the log folder? "-logfile" sets the log file itself, not just the folder. If I create a shortcut passing "-userdatafolder" it doesn't create a log file anywhere that I can see -- certainly not on the userdata folder.

 
You gotta be kidding me.. there is NO reason we should have to edit or have server location crap, ppl can see if there ping is high, and think wow that 200 ping server must be far away, and as for default language.. really? as for lowering achieve's.. WHY? and as for moving the mods folder.. that makes 0 sense, but ok.. but now to the main issue's.. if your gonna do these kinda UPDATES as it where, how about screen shoting how the new file's are to be placed specificly, not every one is C++ coder graduate, would it hurt to do a screen shot of where it is by defualt? sure for those self hosting thats not an issue i GUESS? but those who are paying for a dedicated server, and do NOT have this kinda exp in coding, most of us could figure it out IF we had some thing to.. i dunno.. work as a guide? F12 and post, not that bad,  but heres one for your crew, how about fixing the the BUGS in the game AS a update.. the disapearing objects, tree's cut to 0 but wont fall, ect ect. i have over 7k hours in this game.. and tbh? im about to not touch this game again. if your wanting this to go gold, you gotta fix the currnet bugs, before adding more content and adding more issue's. but this so called "update" is total crap and makes 0 sense. i mean alot you guys ahve done HAS been awsome, but there are alot of us.. waiting.. for you guys (specialy now you have hired more ppl) to fix the bugs. come on.. and our server has been down now for 2 weeks.. ran like butter before, till this.. wonderful (que sarcasm) update. 


You could go back to 20.3 and play the game while you wait for fixes.

By the way, even in 20.4 you don't need to move the Mods folder. Just leave it where it is.

 
Not rly - in morrowind period mods were not such popular (excpet unoffical patches). Yep it was a success but ... well zombie in cod was a joke at first not something considering as important part of game. Skyrim was good game not because they talk about mods but because it tes - oblivion looks goofy but it's good rpg too. So mods in skyrim are like rocket jumping in quake - devs don't expect that
  Morrowind mods were popular,  You forget that the internet was not as big as it is when Skyrim dropped.

I spent a full month understanding mods and installing a selection of mods that changed everything in Morrowind. 

 
  Morrowind mods were popular,  You forget that the internet was not as big as it is when Skyrim dropped.

I spent a full month understanding mods and installing a selection of mods that changed everything in Morrowind. 
Were popular but not such popular as Lore - people was spending a lot of time on talking about lore, what happend during war near red mountain  etc. Gothic mods are popular too but people more care about lore and story. 

Like star wars  Jedi outcast was base of good game but was important for story in EU. This same thing with stalker - stalker have tons of mods but offical story was more important for most time for community

 
You could go back to 20.3 and play the game while you wait for fixes.

By the way, even in 20.4 you don't need to move the Mods folder. Just leave it where it is.
iwe could, but that dont change the fact they need to fix crap not add more crap to fix.

 
iwe could, but that dont change the fact they need to fix crap not add more crap to fix.


They have been working on fixes while adding planned content and making changes.  It's not a binary choice.

The great thing TFP has been doing is giving us the option of going back to previous versions if we have issues with the latest version

 
Ever sense this update no one can talk in proximity and can only vc  if in a party or allied. 
That is in the patch notes…..voice chat is only with allies, proximity chat was removed. If you want to talk with all players on the server, you will need to use steam chat, Discord or some other voip program.

 
That is in the patch notes…..voice chat is only with allies, proximity chat was removed. If you want to talk with all players on the server, you will need to use steam chat, Discord or some other voip program.
I looked and couldn't find it in the patch notes. Why was it removed and is there a way to enable it? I feel it should be a option.like I was working towards a RP server and now having everyone in my party seeing my every movement kinda ruins things 

 
I looked and couldn't find it in the patch notes. Why was it removed and is there a way to enable it? I feel it should be a option.like I was working towards a RP server and now having everyone in my party seeing my every movement kinda ruins things 
I didn't see it in the patch notes either (and by patch notes, I mean the "change log", but perhaps the other person meant "this thread", but there was an explanation given here:




 
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I know that I read it somewhere because I told everyone on my server after I read it but I don’t see it in the changelog either. Maybe in the developer diary, I just know that I read about it. /shrugs

 
I know that I read it somewhere because I told everyone on my server after I read it but I don’t see it in the changelog either. Maybe in the developer diary, I just know that I read about it. /shrugs
Yeah. Same. It's a shame. Like I was really thinking about doing an RP server and now it seems harder. I can't have everyone in my party and us looking at the map seeing where everyone is. I really hope they do somthing about this.  It's moving backwards 

 
Is the fix for the show-stopping drone bug and profile corruption headed to the stable branch, or it will stay in the experimental branch and 20.6/21+?

We stopped playing on our server because of it, and we'd love to know if we could expect a fix for the stable A20.4 or lose any hope?

 
Is the fix for the show-stopping drone bug and profile corruption headed to the stable branch, or it will stay in the experimental branch and 20.6/21+?

We stopped playing on our server because of it, and we'd love to know if we could expect a fix for the stable A20.4 or lose any hope?
Looks to be fixed in the 20.5 EXP build:




 
Hey everyone,
 

I stopped playing on my dedicated server with my 1 friend about 3 months ago. I wanted to log in and play again but everything is gone. My server config has reset and I don't know what to do... I tried opening my last output log to re-create my server config line by line, but that didn't work. Can anyone help me so I can play on my dedicated server again? I unfortunately never saved a backup on my server config. We started on A20.0 and updated up to A20.3 as the updates came. Everything worked fine, until now. And yeah, I have the game running in 20.3.

Thanks, hope I can get this working again!

 
why the developers had to change the server browser?

why 99% of the servers listed in north america are chinese?

why they wasted useful time into fixing/changing something that wasn't broken?

honestly it was a dumb idea, i hate it, so many filter options, only for chinese or very far away servers to show up regardless of what you select.

 
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