My point too.
I don't understand how players can spend points on Stealth?
The worst thing is that if you want to make a tier 5 with "stealth" you will be literally 24 hours real.
Code:Let's not even mention that on horde night it is useless and guess what, the game is about surviving the hordes haha
Code:Here's a bit of hate: I always thought people use stealth because they are new to the game JA
This Floor? I checked for you and the volume on that floor is an "Attack" volume so they will come after you as soon as you enter it.
Was your stealth skill maxed out?
Padded armor for backstabbing glory.I stealth attack with a knife quite regularly even with only 2 points in it. I have to move slowly as to not make the stealth meter go above 30 most of the time. and muffled connectors even in cloth armor helps alot. you also dont have to be as close to them as you may think. sneak attack to the head kills even cops or soldiers. at times tho I still wake them up early or just cant get to the head because of positioning, but the multiplier is still good. I rely mostly on the bow tho for stealth. I only have a knife out when first entering small rooms or houses.
plus, with the knife as my main, I dont waste a slot on a separate melee weapon and still have an efficient butchering tool
I don't think it is the CPU requirements, it is just finding time to tackle it. You might only need to cast in 6 directions periodically to define your space then dampen sounds that collide with those. Or do some kind of pre generation of room volumes and diminish audio and stealth if it collides with each volume.Audio Occlusion would be a HUGE stealth improvement, as it would outright solve insta-wake up problems between rooms and create an even more immersive experience.
Why don't you guys up the CPU requirements on the steam page for sanity and try to implement the system and polish it from there? We 2012's pc users would whine less if the "2 core at 2.4ghz" minimum joke was realistic : less than 4 cores and this game can't be played on any resolution (yes, even on 640 x rockbottom pixels) with stable fps. I have 4c/8t at 3.9 and here I am having twinkie breaks every 15 seconds. Even with fixes, I doubt 2 cores are ever gonna be playable at less than 4.5GHz+ clock frequencies.
Be aware that 7dtd has at least 2 years to go and 2 generations of hardware to see before the final polished state.
And then there's Unity. It supports the Eiffel Tower, Earth and Vulkan.
Yeah, and please make my favorite weapons OP too! It's a club and crossbow. Bolts must smash legs (even if you fire in head) and club must explode zombies in area. Greater synergy!Agility weapons need a rework imo. It just cannot find it’s stride in current state.
Bows try to compete with firearms and it shouldn’t. Bows need a different approach. It should be a bleed weapon as well whether it be via perks or bleed arrows. This would compliment knives nicely. Imagine... Plink several targets from a distance, stacking bleeds, then go in close with the knife and finish them off. Great synergy!
Knife rework.. Regular attacks stack bleeds. Power attacks give bonus damage based on how many bleeds on target.
You are in the wrong forum thread to be reporting bugs and expecting professional responses. Report it in the bug pool with supporting evidence and you will either get a thanks or some follow up questions/requests or a message that it is working as intended by the QA staff. Report it here without any evidence and everyone who never experienced it will share their nonexperience with you and call into question your claims. Everyone else who likes the way it works will belittle the changes you propose because they don't like them.But I'm sure everything will be fixed in time... I just don't understand why everyone is denying or belittling problems and partially broken systems.
Agility weapons need a rework imo. It just cannot find it’s stride in current state.
Bows try to compete with firearms and it shouldn’t. Bows need a different approach. It should be a bleed weapon as well whether it be via perks or bleed arrows. This would compliment knives nicely. Imagine... Plink several targets from a distance, stacking bleeds, then go in close with the knife and finish them off. Great synergy!
Knife rework.. Regular attacks stack bleeds. Power attacks give bonus damage based on how many bleeds on target.
So it is a hard trigger and not just from making noise when you get off the ladder (which is the moment they aggro). Iirc the roof of that one is another one of those volumes. (just cleared that place last night, was a fun clear for the most part)![]()
We'll see how opinions change after bandits are in. Getting the drop on a few guys to lower their numbers using stealth is always a good plan.
Bows try to compete with firearms and it shouldn’t.
Starting to look like 2 hard coded auto aggro volumes may be the norm for the A19 dungeon style POIs. Just cleared the Ranger Station at the intersection south of Diresville (obviously the Navesgane map)and ran into 2 of the auto aggro volumes again at that one. This is starting to feel like the POI Dev side equivalent of wedge tips. Abuse "unintended" behavior of a opponent. Where zombies not being able to walk climb or attack wedge tips was what we took advantage of, the POI Devs are taking advantage of us expecting stealth to actually do something. Getting the early inclination that who ever designed the POIs with volume auto aggro don't want you stealthing and "ruining" their "intended experience". If I find I keep running into this with the new dungeon POIs I'm just going to skip them. (Suspected Auto Aggro Volumes in the Ranger Station south of Diresville are the sloped yard between the POI entry garage and the blue barracks building, and the top floor of the main station building.)Correct. Creamery workers must have great hearing.![]()
I don't understand how players can spend points on Stealth?
The worst thing is that if you want to make a tier 5 with "stealth" you will be literally 24 hours real.
Code:Let's not even mention that on horde night it is useless and guess what, the game is about surviving the hordes haha
Code:Here's a bit of hate: I always thought people use stealth because they are new to the game JA
My point too.
I don't understand how players can spend points on Stealth?
The worst thing is that if you want to make a tier 5 with "stealth" you will be literally 24 hours real.
Code:Let's not even mention that on horde night it is useless and guess what, the game is about surviving the hordes haha
Code:Here's a bit of hate: I always thought people use stealth because they are new to the game JA
I'm sorry to disappoint you, but if you play this game a lot you will realize that I am right.No one becomes a master overnight, and we all have to crawl before we can walk. Welcome to life. IMHO TFP would be best served providing as many different playstyle options as possible, while still maintaining challenge vs reward balance. Not all challenges could or should need to be killed to be overcome.
Players use stealth because they love oldschool RPG games like Hitman or Thief (both Eidos), and probably predate the "Leeroy Jenkins" crowd. While "run n' gun" works in parts of said games, you will die (revert to last save, not respawn) MUCH more frequently, than when you approach encounters with wit and guile. You will also expend a far greater amount of resources (ammo + medical) getting to the LOOT. You know, that loot thing EVERYONE needs to survive the entire game, and not just the bloodmoon horde? Some people play for immersion, and not necessarily the "optimal" or quickest/most efficient way. If speedrunning is your thing, more power to ya, but it is not my thing, nor that of most players.
It IS true that scared "newb" players will try to avoid fights, rather than charging into them. To do otherwise, with their level of gear and experience, would be idiocy. I feel the only thing you and I probably agree on, is that stealth+aggro+volumes+heatmap needs MUCH more work in its current form. Would probably rate it as stealth>water physics>RWG, but that is just my personal priority.
I don't use ammunition.Newbies? ))) I just don't like wasting a lot of ammo)
Holy crap you are all STILL going on about stealth. Ill be on pronhub, later.
I get the frustration. However, I don't believe all POIs are intended to be 100% stealthable. Many stealth games use this type of design. (e.g. unstealthable areas/bosses).Starting to look like 2 hard coded auto aggro volumes may be the norm for the A19 dungeon style POIs. Just cleared the Ranger Station at the intersection south of Diresville (obviously the Navesgane map)and ran into 2 of the auto aggro volumes again at that one. This is starting to feel like the POI Dev side equivalent of wedge tips. Abuse "unintended" behavior of a opponent. Where zombies not being able to walk climb or attack wedge tips was what we took advantage of, the POI Devs are taking advantage of us expecting stealth to actually do something. Getting the early inclination that who ever designed the POIs with volume auto aggro don't want you stealthing and "ruining" their "intended experience". If I find I keep running into this with the new dungeon POIs I'm just going to skip them. (Suspected Auto Aggro Volumes in the Ranger Station south of Diresville are the sloped yard between the POI entry garage and the blue barracks building, and the top floor of the main station building.)
Wasting is kind of hard when finding more than you can useNewbies? ))) I just don't like wasting a lot of ammo)
2 out of how many volumes? If it is 2 out of 4 so you could only utilize stealth for 50% of the POI then I agree that it really invalidates the stealth points that were taken. However, if it is 2 out 10 then Stealth is great and you had a stealthy experience for 80% and an open combat experience for 20%. Sometimes there are circumstances that work against you and having to quickly adapt to a changing situation is challenging and fun-- or at least different than always playing it out the same way.Starting to look like 2 hard coded auto aggro volumes may be the norm for the A19 dungeon style POIs. Just cleared the Ranger Station at the intersection south of Diresville (obviously the Navesgane map)and ran into 2 of the auto aggro volumes again at that one.
I get the frustration. However, I don't believe all POIs are intended to be 100% stealthable. Many stealth games use this type of design. (e.g. unstealthable areas/bosses).
Also, i disagree with your analogy. It's not unintended behavior if the mechanic/design is creating the experience they want to deliver. Just like how a director of a movie/tv show manages the pacing and scenes for the audience.
Who needs a robotic drone when we have Myra and Myla to take care of business? (no pervy jokes Snowdog.... -_-) INT is my favorite build.Yeah, although there does not really seem to be much of a benefit for pumping from the shadows atm. I am pretty sure you can do most POIs the stealthy path just as well without it, using a shotgun. Even better honestly if you are doing the POI backwards and breaking through walls, lel.
I say this as someone who does not really care about stealth, I am a robotic sledge boy now.
A shotgun waking up and entire tier 5 POI would honestly be a huge buff to my build, because it is nothing John Henry(my fav robotic sledge) and I can not handle, and we would get it done way faster.
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