PC Alpha 19 Dev Diary

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Sure, it needs some tweaks, but have you ever tried and played an end game agility character ? Hell, even at halfway there you  use 1 repair kit and a machete tops to clear an entire tier V POI. I welcome some spices here and there.
Im sure, the variety will come with time.  Have you checked out Store_gun_02 (sp?)  That is one of the newer POIs that use the attack volumes in a more creative way.  :)

 
When we get bandit patrols hopefully "roamers" will fall out of that tech.
I still don't understand the plan. Are they going to be all about combat "behaviours" or are they gonna sleep, eat and chat (etc) too? Sometimes the little things like that are what makes gameplay deep.

Imagine a bandit boss bossing around and telling a minion to go fetch something/someone inside a nearby POI in real time. 

Im sure, the variety will come with time.  Have you checked out Store_gun_02 (sp?)  That is one of the newer POIs that use the attack volumes in a more creative way.  :)
Yes, I know what you mean. I like that stuff.

 
Exactly my point.
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My point too. 
I don't understand how players can spend points on Stealth? 
The worst thing is that if you want to make a tier 5 with "stealth" you will be literally 24 hours real.
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Let's not even mention that on horde night it is useless and guess what, the game is about surviving the hordes haha
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Here's a bit of hate: I always thought people use stealth because they are new to the game JA
 
People underestimate zombie hearing. They detect you more by hearing than seeing. We do not have audio occlusion, so walls do not block sounds.

With zero light and maximum stealth perks, they will always see/hear at some minimum distance like 1m.
Sooo out of curiousity how is the knife supposed to work? i gave up on trying to make use of it because everything wakes up before you get to it due to the small range and trip hazards. The stealth bonus really seems like a booby trap to me, i have been able to make use of it a few times but i get the impression id be better off with a longer range weapon and using their heavier power attack.

You could say that you need perks to really use it but i feel like that defeats the entire niche the knife is supposed to inhabit, you may as well make the bonus damage the perk at that point.

It might be too much to ask but could knives get an extended period for their bonus damage? like for 1s after an enemy wakes up, knives deal full stealth damage? Maybe make that a perk and increase that bonus to up to 5 seconds at full?

If i could push further id love the power attack on sleepers to be something like getting the zombie in a headlock and slitting their throat for an instakill, maybe as the final perk point? animation might be too much to ask for though (and grappling effects)

 
Dam tree, trying to take my loot

<snipped>
1. This post contains "m-word" content, so it's probably best not to post that here.

2. Did you chop down the tree to gain access to that air drop? When I tried that at the beginning of A19 EXP, doing so just destroys the airdrop so you have to nerdpole up to it.

 
Sooo out of curiousity how is the knife supposed to work? i gave up on trying to make use of it because everything wakes up before you get to it due to the small range and trip hazards. The stealth bonus really seems like a booby trap to me, i have been able to make use of it a few times but i get the impression id be better off with a longer range weapon and using their heavier power attack.


Yeah, from playing both types of builds it seems like it would be way easier to get a sneak attack melee kill with a sledge and zero sneak skill than it would with a knife and from the shadows maxed out. 

Pretty sure I have gotten a number of sneak attack melee kills on my str/intel build, with my flaming steel axe and my headlight on, lel. 

 
1. This post contains "m-word" content, so it's probably best not to post that here.

2. Did you chop down the tree to gain access to that air drop? When I tried that at the beginning of A19 EXP, doing so just destroys the airdrop so you have to nerdpole up to it.
Aaaaaa yes the good old m-word lol. 

Ya i just cut the tree down and the crate fell to the ground with no problems

 
Its mainly say if your maining Fortitude and you have the choice between wearing Tough Guy Glasses for +1 to Fortitude or the Nerdy Glasses for +1 Intellect and +10% xp. Which one will benefit you more to wear long term? Lets say your low level and just competed a quest and the reward are either the Tough Guy Glasses or the Nerdy Glasses, which do you take?
So I looked at the xml and if I made no mistake the 10% XP bonus amounts to less than 1 level until you are level 16. Then slowly growing to about an 1.8 level lead at level 60.

Basically using the right glasses for the attribute can save you more than using the nerd glasses all the way up to level 60, but they are not a bad substitute.

 
@madmole could we see the military truck as a drivable vehicle in a future Alpha, would be neet to see since the model is already in the game?

You could make it like the auger where you have to find the schematics to build it, with their being no perk to unlock it. 

Would be a nice end game thing that can hold 6 people 

 
Sooo out of curiousity how is the knife supposed to work? i gave up on trying to make use of it because everything wakes up before you get to it due to the small range and trip hazards. The stealth bonus really seems like a booby trap to me, i have been able to make use of it a few times but i get the impression id be better off with a longer range weapon and using their heavier power attack.

You could say that you need perks to really use it but i feel like that defeats the entire niche the knife is supposed to inhabit, you may as well make the bonus damage the perk at that point.

It might be too much to ask but could knives get an extended period for their bonus damage? like for 1s after an enemy wakes up, knives deal full stealth damage? Maybe make that a perk and increase that bonus to up to 5 seconds at full?

If i could push further id love the power attack on sleepers to be something like getting the zombie in a headlock and slitting their throat for an instakill, maybe as the final perk point? animation might be too much to ask for though (and grappling effects)
ive been doing a knife run right now but i have not had a lot of opportunities to use it for stealth, though having advanced muffled connectors, light armor to padded armor, and perks into the stealth tree along with the various books for stealth should work, ive focussed on using the bow right now for stealth kills, also when going through a poi destroy the garbage on the ground or broken glass, they always wake up to that stuff, its tricky but managable

 
It's absolutely okay if you don't like stealth.
And I see you're absolutely ok with stealth being partially broken.

But I'm sure everything will be fixed in time... I just don't understand why everyone is denying or belittling problems and partially broken systems.

If anything should go into A19.1/2 should be these kind of fixes IMO.

I mean, it's alpha, as Madmole said you still need to wrap up some of the main systems, so there's no shame to admit that some of them can still have bugs and/or broken parts that are evident while playing. But I feel like I'm beating an undead horse so I'll stop here.

 
So I looked at the xml and if I made no mistake the 10% XP bonus amounts to less than 1 level until you are level 16. Then slowly growing to about an 1.8 level lead at level 60.

Basically using the right glasses for the attribute can save you more than using the nerd glasses all the way up to level 60, but they are not a bad substitute.
I guess I tend to put at least 3 points in most Attributes (sans PER), so basically it's a free point regardless whether it's in INT, or STR, or AGI.  Add onto that, the 10% XP gain (on everything you do), plus crafting speed bonus...vs just that single point with the Ski Goggles or Tough Guy Glasses.   I just don't see the point of the other eyewear (except the Lucky Goggles and Night Vision), and it's a shame.

 
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