Adam the Waster
Well-known member
Damn you got their first!I will use my crystal ball and bet he's going to say either "Soon(TM)" or "When it is finished." Hehehe
Damn you got their first!I will use my crystal ball and bet he's going to say either "Soon(TM)" or "When it is finished." Hehehe
I'm playing agility with no problems. You have to use your strengths and avoid your weaknesses though.actually it appears to be about everyone else's game, as long as it works on default 100-150% loot that's all that seems to matter, and as long as it works for strength class their is nothing wrong with it. That's what I have gathered.![]()
i mean thats the only thing that "hard" about the snow biome! early game it can be hard but once you get a good gun, melee weapon, Bow and good cloths! it is easy!It is when you go into a town and there are wolves everywhere and your not even geared. Done it, not on this play though but I have. And I do but it results in half/quarter of my quests having to be cancelled. If you say it will be fixed I believe you, just lead with that.
This is why it is problematic to conflate issues for normal play with issues for insane. You complained before that "as long as it works for strength class their is nothing wrong with it". If we assume you meant that generally it simply isn't true, not even in A19. In default difficulty anyone can shoot a blunderbuss and not be overwhelmedI think you missed my early comment about how loud weapon attract zombies, it creates a snowball effect running down a hill, and honestly if you watch my videos I have to deal with enough of that as it is and they have nightmare speed. It would result in not needing one blunderbuss but a belt full like everyone else does, its also a horrible shot, I am not. Makes no sense for an agility build.
Yet if you watch the streams like I do, other permadeath players playing the same diff/speed (they just stack blunderbuss) you'd know this isn't true. There is one that doesn't but he still some what cheeses it to survive when his back is against the wall. A cheeky exploit you guys will never bother to fix.This is why it is problematic to conflate issues for normal play with issues for insane. You complained before that "as long as it works for strength class their is nothing wrong with it". If we assume you meant that generally it simply isn't true, not even in A19. In default difficulty anyone can shoot a blunderbuss and not be overwhelmed
If you meant it only for insane: You say a STR build would work here. But a STR player would attract zombies just as well as an AGI player when shooting a blunderbuss and in early game each shot of the blunderbuss would just have about 10 or 20% more damage per shot. Actually it sounds more like the STR player should use bow and stealth on insane in early game to get through alive.
I apologize if I hurt your feelings.you guys don't want to balance your game, you just want everyone to shut up and take it as it is.
one hit makes more sense to me, like the double bed, is a simple wrench and done haha.For some reason the bed is a double harvest meaning you are mining the mattress first, then the frame, and there is no special harvest to mining a mattress with an impact. It should just be one event not two IMO.
It is very subjective when you should start taking on POIs. If I was wired up to an electric chair that went off if I died in a video game I wouldn't be questing or entering POIs super early until I had the best armor and weapons I could craft safely. You can't play the same strategy on insane as you would on adventurer, the amount of preparation and thinking should change dramatically IMO. I'd most likely build a sky base I knew the pathing couldn't reach, or make 10 meter thick steel walls in every direction, with triple lined steel tunnels to the next 10 meter thick bunker with 10 air locks. It sounds extreme, but if you really want to live you would take extreme measures and change your play style.its too hard for everyone and that's the point, I've actually already done this over experimental, this is just leading up to the video evidence cause I wasn't recording before. Also still alive. Like everyone else am point out the things that stick out, don't add up which nobody else is doing cause they can't handle Insane nightmare let alone 25% loot. I doubt this diff, speed, and settings even get tested. Again as long as it works on default.
When it comes to day 1 poi looting i choose the super small pois, garages, construction sites like the garage construction poi, garages in general and some trailers, simple, easy, won't necessarily meet too tough of opposition, all depends on gameplay style, ive never played on the hardest setting, one day maybe and i shall see how badly i get pwned lolIt is very subjective when you should start taking on POIs. If I was wired up to an electric chair that went off if I died in a video game I wouldn't be questing or entering POIs super early until I had the best armor and weapons I could craft safely. You can't play the same strategy on insane as you would on adventurer, the amount of preparation and thinking should change dramatically IMO. I'd most likely build a sky base I knew the pathing couldn't reach, or make 10 meter thick steel walls in every direction, with triple lined steel tunnels to the next 10 meter thick bunker with 10 air locks. It sounds extreme, but if you really want to live you would take extreme measures and change your play style.
I'm just throwing your claim back at you. Either you can use the blunderbuss too or the blunderbuss is suicide by noise. If you choose not to use the blunderbuss (or any other pipe weapons in A20) even if it makes a good "oh-@%$*#!" weapon then you either need a strategy that is just as good or announce defeat.Yet if you watch the streams like I do, other permadeath players playing the same diff/speed (they just stack blunderbuss) you'd know this isn't true. There is one that doesn't but he still some what cheeses it to survive when his back is against the wall. A cheeky exploit you guys will never bother to fix.
This is considered. I need gear to survive though and I'm not going to get that just finding free loot on 25%. Can't take on the horde with only a bow and arrow and not all quest rewards are equal to the task you have to take on. You could go to on to tier 3 quests without getting a weapon reward it seems. I even take over a medium poi for the standing concrete and wall which actually has a zombie dog sometimes but its not a tier 1 poi. Honestly I got up to doing tier 3's last time before I starting to take too much of a beating being under geared even though I was doing quests for rewards they were not what I needed and stopped at the beginning of tier 4's to focus on base building cause of that day 21 horde I'd mentioned. Once the base was fine I had more lvls my game stage is higher loot was better I could go out again, I mean look at where it ended and where the base was at. I know how to change my strat. This about zombie dogs in tier 1 poi's, the land mine in a tier 1 poi equivalent. Being expected to take them on with primitive weapons.It is very subjective when you should start taking on POIs. If I was wired up to an electric chair that went off if I died in a video game I wouldn't be questing or entering POIs super early until I had the best armor and weapons I could craft safely. You can't play the same strategy on insane as you would on adventurer, the amount of preparation and thinking should change dramatically IMO. I'd most likely build a sky base I knew the pathing couldn't reach, or make 10 meter thick steel walls in every direction, with triple lined steel tunnels to the next 10 meter thick bunker with 10 air locks. It sounds extreme, but if you really want to live you would take extreme measures and change your play style.
Right, I tend to go to the really small open or half destroyed POIs you can clearly see there isn't any danger lurking. I usually do dig quests because I need food and you are in the open so you can outrun anything if you need to.When it comes to day 1 poi looting i choose the super small pois, garages, construction sites like the garage construction poi, garages in general and some trailers, simple, easy, won't necessarily meet too tough of opposition, all depends on gameplay style, ive never played on the hardest setting, one day maybe and i shall see how badly i get pwned lol
Well you have to consider we don't have T0 pistol for the agility guy, so the blunderbuss/shotgun guy is at a clear advantage.This is considered. I need gear to survive though and I'm not going to get that just finding free loot on 25%. Can't take on the horde with only a bow and arrow and not all quest rewards are equal to the task you have to take on. You could go to on to tier 3 quests without getting a weapon reward it seems. I even take over a medium poi for the standing concrete and wall which actually has a zombie dog sometimes but its not a tier 1 poi. Honestly I got up to doing tier 3's last time before I starting to take too much of a beating being under geared even though I was doing quests for rewards they were not what I needed and stopped at the beginning of tier 4's to focus on base building cause of that day 21 horde I'd mentioned. Once the base was fine I had more lvls my game stage is higher loot was better I could go out again, I mean look at where it ended and where the base was at. I know how to change my strat. This about zombie dogs in tier 1 poi's, the land mine in a tier 1 poi equivalent. Being expected to take them on with primitive weapons.
Speaking of the dig quests, you guys need to change the chests to be destroyed upon looting just like the treasure maps, some people of facebook have stated they mark the chests after digging them up and they refill on the loot respawn day, just a small exploit but i wanted to point it outRight, I tend to go to the really small open or half destroyed POIs you can clearly see there isn't any danger lurking. I usually do dig quests because I need food and you are in the open so you can outrun anything if you need to.
I think the main point for Styx is he shouldn't expect to play the same way on nightmare as you would on adventurer. The whole point of the harder difficulty settings is to challenge your mind not just your reflexes, so you should have to change your tactics and risk management, and expectations.
amazing, i like the idea of a flintlock pipe pistol, id be using it probably way later than i should cause those guns i enjoyI left out, we will have t0 pistols in the future or primitive pipe weapons for all classes.
I can't stand loot respawn, I'd rather just kill that. It should never respawn unless the whole POI is reset via quest IMO. We've talked about resetting unvisited chunks as a server option, so any space without a bed roll or land claim will go back to vanilla chunks after you haven't been there for a while instead of reloading it with loot.Speaking of the dig quests, you guys need to change the chests to be destroyed upon looting just like the treasure maps, some people of facebook have stated they mark the chests after digging them up and they refill without taking another digging quest, just a small exploit but i wanted to point it out