So let’s get this right. If I right click with a wrench or ratchet and bash my object I get the same stuff as if I left clicked and get slick animation ?
Correct. Despite being faster however, it uses more stamina, so whether or not it is more efficient depends on your Sex Rex level, I believe.
Guys, I'm not sure but I think what you both wrote is correct only in certain circumstances.
(I've only skimmed the journal entry but it mentions the different animations, I think)
If you're using a Salvage Tool; Wrench, Ratchet, Impact Drive, and hitting an object that _can't_ be Salvaged, then you'll basically get the same things/amounts as if you'd used say an Axe.
But if you're using an Axe to break an object that _is_ Salvage, like a bedframe, you won't get the same bits/amounts as if you'd used a Salvage Tool.
Similar to using a Stone Axe to harvest an animal versus a knife. (I know you two know this, but in case others don't...)
I think it's gotten confused a bit as TFPs may have changed things so that a mattress on a bed now behaves like a mattress on the floor; it's not "salvageable", so no 'tighten the nut' animation with a salvage tool. You'll get roughly the same bits/amounts using an axe or a salv-tool.
(no idea if perks like Motherlode factor in)
So we might be back to feeling our way by trying to wrench things, and paying attention to the animations.
Which begs the question of how will we players know if something that's supposed to be salvageable, isn't properly tagged?
Like the Radiators. Those definately were salvage in a18. Are some mis-tagged, or are they no longer salvage?
I think this is the wall radiator we normally see in house pois, but I'm guessing.
It looks like it's tagged so a salvage tool should be used.
<block name="radiatorHouse01">
<property name="Extends" value="radiatorHouse01Player"/>
<drop event="Destroy" name="resourceRadiator" count="1" tag="salvageHarvest" tool_category="Disassemble"/>
Quick scanning some other blocks that I think we'd see in game as 'radiators', not all of those have "salvageHarvest" bits. Again, just guessing.