PC Alpha 19 Dev Diary

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AppData\Roaming\7DaysToDie\GeneratedWorlds\ 

then open the folder for the world and look for the GenerationInfo.txt. That contains the map seed.

The seed doesn't populate in the output log. It always shows as blank in mine. It also doesn't show the correct world size, always says that it's an 8k map when I almost always play on 4k maps.
In my servers output log the seeds get listed, I just checked. Maybe it is empty for your worlds because you didn't set a seed but left that space empty.

 
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In my servers output log the seeds get listed, I just checked. Maybe it is empty for your worlds because you didn't set a seed but left that space empty.
My seed is definitely not empty. I suspect the difference is that I'm in SP and your log is from a server.

 
Out of the blue:

Spotlights still project light through blocks. 

Armor progression doesn't feel right for crafting. Lower tier level 6 armor should be obtained before max X and max X. Mods have always been more important than the other benefits.  Only being able to craft level 6 leather when I can craft level 6 military armor may be something to look at?

Just an observation. Plz don't rake me over the coals.  
I would like to rake you over the coals because your observation about armor sounds strange and undecipherable 😉. Maybe you mixed up some level/quality numbers?

 
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In my servers output log the seeds get listed, I just checked. Maybe it is empty for your worlds because you didn't set a seed but left that space empty.
the worlds i make seem Half made,

there are massive drop offs into the sea that look really bad. Roads would fall to the sea! and half a town was gone!

 
Question about picking up forges -

I put LCB down, picked up forge (it spit out my Bellow and anvil) but when I put back down it was empty - lost all my smelted material. Is this intended design ? Thx

 
Question about picking up forges -

I put LCB down, picked up forge (it spit out my Bellow and anvil) but when I put back down it was empty - lost all my smelted material. Is this intended design ? Thx
Intended...that has always been the case (since A15 or so when you could pickup placed workstations) if you wanted to move a forge that you had to empty it of materials first or accept that they are lost.

 
My seed is definitely not empty. I suspect the difference is that I'm in SP and your log is from a server.
You are correct. In a local game the seed is not listed. The GamePref.GameSeed as well as GamePref.WorldGenSize seem to be default values used in the GUI (suggested by the prefix "GamePref").

The size of the world is shown in the line "Biomes image size w= 4096, h = 4096".

 
AppData\Roaming\7DaysToDie\GeneratedWorlds\ 

generationinfo.txt file

I wanted to do some tier 5 bug testing with your seed.


Seed is Treatable Testes

Do not judge me for my seed name, my mind is an enigma

image.png

It may be a 4K seed since the generation time was low, I usually do 8K but it usually took nearly an hour to generate so this low generation makes me suspect a 4K

 
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i have notice 2 little things in A19

1: Boes eyes. While all the new zombies eyes have white out eyes, Boes eyes look normal (minis the red) just a small thing

and 2 the spear book!

if you look on the model of the book you can see the Authors name. but look at the last name..

Cassadore! Duke's last name is Cassadore.....

F8E16F5C4B4CAEFFF1CC1CED96F4E6467E76A738

 
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i have notice 2 little things in A19

1: Boes eyes. While all the new zombies eyes have white out eyes, Boes eyes look normal (minis the red) just a small thing

and 2 the spear book!

if you look on the model of the book you can see the Authors name. but look at the last name..

Cassadore! Duke Cassadore, 

There is also a hidden easter egg I came across in A19 that I havent seen anyone mention yet...the devil is in the details....😁

Edit: and no....its not Corona wipes....😂

 
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There is also a hidden easter egg I came across in A19 that I havent seen anyone mention yet...the devil is in the details....😁

Edit: and no....its not Corona wipes....😂
well alot of people know about those. but the other one i don't know!

i only know a few references/Eastereggs in-game 

 
Seems more like a limitation more than anything; the game probably can't keep the memory of the forge's contents perhaps.

Edit: Or intended. Faatal?
Well seems to me there ought to be a little warning "your gonna lose material" or spit out the materials. I did not lose the anvil or bellows... So it's coded to check for those and and put in ur inventory

 
Not the stimpack one either...🙂


I like the one that references another video game franchise. :D


There is also the huenik bros box company....but it's not that one I'm referring to either...hehe


well alot of people know about those. but the other one i don't know!

i only know a few references/Eastereggs in-game 


There is also a hidden easter egg I came across in A19 that I havent seen anyone mention yet...the devil is in the details....😁

Edit: and no....its not Corona wipes....😂




Either put the rest of us out of our misery under a spoiler tag, or don't tease us with these little things 😛

 
Build is the best so far, and very fun. 

I find it hard not to go into strength some, unless I am going pure nomad... even then though I might get at least 3 in miner and motherload. 

I tried an alternate build where I rush wrenches and then intel for building and turrets, but I still need clay and stuff so I feel like I still would have been better off going miner and motherload.  Wrench was like 2 shotting with power attacks though, which was nice.  Either way there is no telling how long it would be before I even see a turret of any kind. 

I am not sure about the first melee turret requiring robotic parts though.  I mean i guess it doesnt really matter, but it just means im not going to be able to make one until i find or buy one... buying mechanical parts is basically the same thing. 

I kinda wonder if it would be better to have the melee turret buildable without robotic parts... not sure if it would be too strong, cause I have yet to get far enough to find or build and test them in any of my worlds lel...

Agility seems better now with the sneak attack bonus.  Bows are not really that bad since you can quick fire them and 1 shot basic zeds on nomad with stone arrows.  Plus cheaper run n gun and parkour is great. 

If anyone remembers, I wanted to make a cheap stone spear throwing build... well I quickly got bored of that, because tier 3 stonespears with points in spears were not 1 shotting basic zeds on nomad, and other than throwing and the range, i kinda hate spears.  I almost wonder if they are still bugged and it isnt doing extra headshot damage with the spear skill.  If it isnt bugged then it just seems like a late game luxury which i will probably never try because who cares late game...

I still dont really like punching with basic wraps... they seem a little weak, costly and break too fast, from the little I have tried them... probably good later on with the books and better knuckles. 

I still do not see any reason not to go 3 miner and mother and 2 in blunderbuss at the start of the game for every build I play... not that they should be nerfed(seriously no), but the other starting options seem weaker.  Plus you can just power level with strength to make up for the skill points you spent on it. 

 
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