Laz Man
Fun Pimps Staff
LOL..Either put the rest of us out of our misery under a spoiler tag, or don't tease us with these little things![]()
There is a QR code on one of the new shelves that when scanned takes you to the 7d2d website...

LOL..Either put the rest of us out of our misery under a spoiler tag, or don't tease us with these little things![]()
That is how terrain blocks are merged together. It is core tech and not something that is likely to change.2) With my new savegame on a custom random world I wanted to try an underground base from day 1. However, digging holes is pretty weird on that map. The alignment for holes is always angular to anything else above ground. See my attached image where the wooden block can be placed as a square but the holes appear as a rhombus. Digging that underground base like that is really bad as I end up hitting wrong blocks all the time due to that weird alignment of holes. I could not even place a ladder in that shaft as I wanted; had to put the ladders diagonally in a corner. Why is that?
I find it hard not to go into strength some, unless I am going pure nomad
Usually when someone says "Nobody likes x", they are automatically wrong. The world is a diverse place and I can probably find someone who likes to play the game blindfolded while juggling chipmunks.You are falsely assuming that agility should be about stealth.
Nobody likes stealth, literally nobody, and you're desperate to pretend it belongs. Stealth means nothing, when you have scripted zombies falling through ceilings, immediately detecting you regardless of your "stealth".
can confirm - I only have 1 of these (Gardening) by default in this play through although would normally also have Better Barter (this is being done by another member of the team). There is nothing else I need except maybe Daring Adventurer later in the game but certainly NOT mandatory.Yep, I got debated on all sides last time I posted it, but there's absolutely a list of "mandatory" perks for 90% of players.
Perks you invest at least 3 points in, and probably max out eventually
- Miner 69
- Motherlode
- Daring Adventurer
- Better Barter
Perks you put at least 1 point in
Basically no matter what build you go with, you are going to find it hard for those not to be a pretty core part of your build if you play long enough. You can make it to day 21 or something without gardening or without barter or daring adventurer etc, but you are playing the game on hard mode. If you aren't purposely gimping yourself, all of those perks are 100 times better than any random other perk you think you need imo
- Gardening perk
- Health Regen Perk
- Stun Resist perk
I considered the Junk Turrets near mandatory in A18, but in A19 the Auto Shotgun is just so ridiculously better than everything else combined that you can get by without them. I wouldn't though still, and would still say every build will eventually want to put some points into them
I haven't had much time to play. I'm on about day 30. I started on the interior of the medieval house, got it painted and stairs in, nothing beyond that yet. Had some laughs tonight clearing a POI an asian zombie ran right by me but I was able to bust his head off as he did with a lucky shot from my club, and he just kept running with no head, then he turned around to face me but then the death code kicked in I think and he just collapsed, it was so LOL.So madmole, how's your solo world coming along? Any tales to tell, any progression to speak of?![]()
Maybe the chunks unloaded to distant terrain. If you can't see them with a rifle scope then they aren't there any more. (technically)I noticed that if the mines are too far away, they dont blow up. set up channels for zeds to run through. barb wire was damaged, but the mines didnt go off. it was about the same distance that I stopped being able to see the lanterns.
oh thats easy, make noise along the outside wall. they will come to attack it en masse. then throw the explosive against it. the radius off effect penetrates the walls
It will be alpha 20. At least it takes longer to graduate the quests, I pushed for that change and you can do a lot more before you are at T5.Long time lurker first time poster. Been playing since Alpha 13. Love this game to death! (pun intended) You guys have done such an amazing job with this game. I had this amazing feeling when riding on my motorcycle just how far this game has come and how enjoyable it's been.
Anyways onto why I posted. I saw you mention that in a future update you wanna allow players the chance to do previous tier quests so they weren't always forced to do tier 5. Is that something you'll add in Alpha 19 or a later Alpha? I'm super addicted to quests now and I can't wait to choose any tier of quests at anytime.
There is a massive easter egg actually.There is also a hidden easter egg I came across in A19 that I havent seen anyone mention yet...the devil is in the details....
Edit: and no....its not Corona wipes....![]()
Spill the beans madmole!!!I haven't had much time to play. I'm on about day 30. I started on the interior of the medieval house, got it painted and stairs in, nothing beyond that yet. Had some laughs tonight clearing a POI an asian zombie ran right by me but I was able to bust his head off as he did with a lucky shot from my club, and he just kept running with no head, then he turned around to face me but then the death code kicked in I think and he just collapsed, it was so LOL.
Maybe the chunks unloaded to distant terrain. If you can't see them with a rifle scope then they aren't there any more. (technically)
It will be alpha 20. At least it takes longer to graduate the quests, I pushed for that change and you can do a lot more before you are at T5.
There is a massive easter egg actually.
1) Beauty is in the eye of the beholder. I'm so glad I'm not so picky about the daytime aesthetics so 15% is great for me day and night. However, TFP has some changes coming at some point in this regard that should make us both happy.Had to start a new savegame as Navezgane simply felt too boring for me. Not too bad though, starting a new game is pretty exciting and renders putting new ideas into practice possible.
Two things:
1) Have tried putting brightness on 15 % as advertised by some guys here due to too much light at night. As I have said this makes the game in general much much darker and to be honest, it looks stupid. With A19 the lighting at daytime looks really awesome on standard brightness, setting that to 15 % takes away a lot of the beauty. Won't do that. Guess I have to live with too bright nights for the moment.
2) With my new savegame on a custom random world I wanted to try an underground base from day 1. However, digging holes is pretty weird on that map. The alignment for holes is always angular to anything else above ground. See my attached image where the wooden block can be placed as a square but the holes appear as a rhombus. Digging that underground base like that is really bad as I end up hitting wrong blocks all the time due to that weird alignment of holes. I could not even place a ladder in that shaft as I wanted; had to put the ladders diagonally in a corner. Why is that?
View attachment 11594
I don't get Daring adventurer nor better barter. If I do its just 1 rank, that feels fine to me. I'm swimming in coin by day 30 who cares? No I can't afford a jeep but I have a motorcycle so that is good enough, I will eventually have enough money.Yep, I got debated on all sides last time I posted it, but there's absolutely a list of "mandatory" perks for 90% of players.
Perks you invest at least 3 points in, and probably max out eventually
- Miner 69
- Motherlode
- Daring Adventurer
- Better Barter
Perks you put at least 1 point in
Basically no matter what build you go with, you are going to find it hard for those not to be a pretty core part of your build if you play long enough. You can make it to day 21 or something without gardening or without barter or daring adventurer etc, but you are playing the game on hard mode. If you aren't purposely gimping yourself, all of those perks are 100 times better than any random other perk you think you need imo
- Gardening perk
- Health Regen Perk
- Stun Resist perk
I considered the Junk Turrets near mandatory in A18, but in A19 the Auto Shotgun is just so ridiculously better than everything else combined that you can get by without them. I wouldn't though still, and would still say every build will eventually want to put some points into them
Not falling for it. There are levels to easter eggs, maybe you have the big one, maybe its just a tiny one.Spill the beans madmole!!!![]()
We complained enough.Madmole single handedly cured animal extinction with one patch!! No really, that's been a major issue for a few alphas for me, where animals are totally extinct by like day 2 or 3 and then you ride the struggle bus for the rest of the game trying to find meat.
Well said. Coming from me, if anyone's interested, here is my current perk lay-out (attributes not included):I don't get Daring adventurer nor better barter. If I do its just 1 rank, that feels fine to me. I'm swimming in coin by day 30 who cares? No I can't afford a jeep but I have a motorcycle so that is good enough, I will eventually have enough money.
I never buy gardening, and haven't done health regen since my fortitude build in A18 food gives me all the health I need, and who cares about stun? YOu don't get stunned any more and good armor reduces it plenty. That will change some, stun isn't happening enough yet, but I usually go heavy armor so its not a huge issue with heavy armor.
It is ok to state what you do, but don't assume everyone is playing exactly how you do. The fact is there are a lot of different play styles and peoples needs and wants are completely different. We're just getting a first look at telemetry and it is very interesting, and surprising.
Mining is a must have for some people, for others nope. Don't care, it just isn't needed. A lot of people don't mine, they don't dig up the concrete either. You can just do quests, make money and buy plenty enough building supplies to fix up a house into a base, or just do the roof top random base every 7 days and use some spikes.
The fact is you don't know what even .00001% of the players are doing. Sure you could say 90% of the players in your tiny control group agree on x perks, but trust me it isn't accurate.
I agree str is a go to build that makes sense, but that can change once we get the other builds closer to a finished state and do more balancing. We have guys who swear by better barter and daring, but I could care less, I'll eventually loot what I want. There are perks ideal for min maxers, and perks suitable for role players and people who take their time and aren't rushing. And that group would surprise you with their must haves.
Not falling for it. There are levels to easter eggs, maybe you have the big one, maybe its just a tiny one.
I have something explode in my hand twice a dayYou don't need to throw explosives, you can explode them in your hand and it wont damage you![]()
I agree str is a go to build that makes sense, but that can change once we get the other builds closer to a finished state and do more balancing. We have guys who swear by better barter and daring, but I could care less, I'll eventually loot what I want. There are perks ideal for min maxers, and perks suitable for role players and people who take their time and aren't rushing. And that group would surprise you with their must haves.
Wait an experimental came out that made something harder, people whined and TFP gave in and nerfed it, i would have never guessedMeh, food was fine but I conceded by adding more nasty animals and the majority will be chickens and bunnies so you'll either work for it or get wrecked. Dogs should be more lethal so beware![]()
possibly, but they are close enough to see the lanterns with iron sights, they just dimmed out. about 32 metersMaybe the chunks unloaded to distant terrain. If you can't see them with a rifle scope then they aren't there any more. (technically)
Mmm. Too much mansplaining. What does the telemetry say about t-rex, tools, mining, barter and daring ?I don't get Daring adventurer nor better barter. If I do its just 1 rank, that feels fine to me. I'm swimming in coin by day 30 who cares? No I can't afford a jeep but I have a motorcycle so that is good enough, I will eventually have enough money.
I never buy gardening, and haven't done health regen since my fortitude build in A18 food gives me all the health I need, and who cares about stun? YOu don't get stunned any more and good armor reduces it plenty. That will change some, stun isn't happening enough yet, but I usually go heavy armor so its not a huge issue with heavy armor.
It is ok to state what you do, but don't assume everyone is playing exactly how you do. The fact is there are a lot of different play styles and peoples needs and wants are completely different. We're just getting a first look at telemetry and it is very interesting, and surprising.
Mining is a must have for some people, for others nope. Don't care, it just isn't needed. A lot of people don't mine, they don't dig up the concrete either. You can just do quests, make money and buy plenty enough building supplies to fix up a house into a base, or just do the roof top random base every 7 days and use some spikes.
The fact is you don't know what even .00001% of the players are doing. Sure you could say 90% of the players in your tiny control group agree on x perks, but trust me it isn't accurate.
I don't need to know what all the players are doing to see a meta coalescing. Too many game problems are solved in the Strength Tree right now. Sure, people in the first 2 weeks of the alpha are probably trying different builds. What's not up for debate is every player after seeing their problems in game being solved by the Strength Tree and the relative lack of solutions being offered by other trees. The Strength Meta is beginning to form now and you'll see a dramatic shift to STR over the alpha.The fact is you don't know what even .00001% of the players are doing. Sure you could say 90% of the players in your tiny control group agree on x perks, but trust me it isn't accurate.
I agree str is a go to build that makes sense, but that can change once we get the other builds closer to a finished state and do more balancing. We have guys who swear by better barter and daring, but I could care less, I'll eventually loot what I want. There are perks ideal for min maxers, and perks suitable for role players and people who take their time and aren't rushing. And that group would surprise you with their must haves.
Picking up the forge would turn it into an item. The item would not have data on what materials were in the forge. I don't know that we would ever change that.Question about picking up forges -
I put LCB down, picked up forge (it spit out my Bellow and anvil) but when I put back down it was empty - lost all my smelted material. Is this intended design ? Thx
It can't put it into your inventor. Smelted reassures dont have a physical item. You either smelt or craft it into physical resource. Never played Minecraft, but isn't it same way?Well seems to me there ought to be a little warning "your gonna lose material" or spit out the materials. I did not lose the anvil or bellows... So it's coded to check for those and and put in ur inventory
I don't get Daring adventurer nor better barter. If I do its just 1 rank, that feels fine to me. I'm swimming in coin by day 30 who cares? No I can't afford a jeep but I have a motorcycle so that is good enough, I will eventually have enough money.
I never buy gardening, and haven't done health regen since my fortitude build in A18 food gives me all the health I need, and who cares about stun? YOu don't get stunned any more and good armor reduces it plenty. That will change some, stun isn't happening enough yet, but I usually go heavy armor so its not a huge issue with heavy armor.
The fact is you don't know what even .00001% of the players are doing. Sure you could say 90% of the players in your tiny control group agree on x perks, but trust me it isn't accurate.
if anyone's interested, here is my current perk lay-out
Pack Mule (noob trap)