PC Alpha 19 Dev Diary

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Depends what you feel is economical. As mentioned in my other post, as a perception guy you can gather boatloads of resources, so I'd have no problem spending a grenade on any more than 2 zombies. You can lay land mines in doorways too, but no xp, that will get fixed 20, and I think that will really help the perception guy. I just hip fire my sniper rifle point blank to the ones that are too close, the damage is so good they go down, and then save grenades for the big rooms.
Exactly. And the hip-fire ability of the sniper started this discussion in the first place and is the reason a lot of people here are very happy that you will shrink the size of the sniper rifle on screen.

 
Even radiated Z's?
No, but because of the gamestage nerf I'm still getting normal Zs on day 25.   Sure bikers and soldiers take multiple hits, but it seems like the 4x hit points is gone and they have the same hit points as normal difficulties.

This makes the already bad difficulty curve far worse.

Shotguns are ridiculously over powered atm, and depending on what you are using for melee, a lot of those will one shot with headshots too.It's the 50% dismember chance in action, you dismember their head and auto one shot. It's basically the only way you can even use some of the bad weapons like Machete and Stun Baton and Junk Sledge, just whack them on the head until you get your RNG dismember proc because they won't die otherwise.


It's not just shotguns, although I agree they are obscenely overpowered, but I can drop them in 2 or 3 shots from an AK despite having 0 skill points invested in autos.

The new critical system is basically just a nerf to all melee, so I'm not using any.   Too annoying to wander around with half health and an injury for 20mins.  At least before you could heal the black damage with a bandage, now you have to wait it out.

 
Pics with 1 and a 1/2 half block high blade traps. 2nd shows damage of 1 demolisher going off; he wasn't triggered by the trap, I set him off.

Edit: this setup hits all the tall zeds, demo/soldier/wight/etc

A18.4_2020-05-06_19-35-44.jpg

A18.4_2020-05-09_05-45-33.jpg

 
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Haha no, i just haven't reported that bug because it's honestly hilarious and very situational. This document does include 1958 words currently, and i'm still at the pummel pete perk of strength (perception has been dealt with) :D
Not sure what bug u mean as both pipe bombs and dynamite did damage to me when I tested them.

 
Added night is darker when the moon is not full.

There are 7 moon phases, so 7 variations of darkness now.

Will the arrow slit exploit be fixed in future A19 patches? (zombies will not pass over arrow slits)
I know about it. Probably be fixed some day, but not a high priority.

 
That is a good idea. I just seem to remember that it is relatively difficult to wake up sleepers in houses if they are not directly on the other side of the wall but for example at the inner wall. I.e. the range seems very small because maybe sleepers in different chunks than yours have not been spawned at all and therefore won't wake up.

But lets see, I'll test that again.
It depends on the type of sleeper config is used but banging the outside should walkers up a few probably.

 
Don't know how you play. But if you have an ammo-intensive play style and still don't need to work for your ammo then the game isn't balanced well in that regard.
Usually just use pistol and very rarely have to craft 9mm. Carry shotgun but only use for big groups. If I craft any it's 7.62 and only use for horde knight with AK. M60 i only use if I decide to run around in street on horde night.

 
 >_>

This is literally the exact opposite of what you said when I was complaining about the Int tree not having an end game melee weapon lol. You and Gazz I believe said "Just use melee from a different tree end game" basically.
You're going to have a bad time if you're expecting consistency from a company that dramatically alters their game every time Bethesda releases a mainline game.

 
Haven't tried this in 18.4 but didn't shooting an explosive arrow/bolt use to wake up a lot of sleepers in an earlier alpha, or I'm misremembering?

 
Anyways onto why I posted. I saw you mention that in a future update you wanna allow players the chance to do previous tier quests so they weren't always forced to do tier 5. Is that something you'll add in Alpha 19 or a later Alpha? I'm super addicted to quests now and I can't wait to choose any tier of quests at anytime.


This is something I'm still struggling with and why I just took a break. They didn't want everyone doing only fetch quests for Tier 5's, but didn't fix why people only did fetch quests for tier 5's, and just removed the option instead.

I've cleared Shotgun Messiah like 4 times already in the last week. It takes a full day, and the rewards just aren't that great. I've literally been better off just doing any Tier 2 or 3 Tier 3 fetch that show up in the list instead because I can knock out several in a day easily and I end up with way more overall rewards.

So far, there are at least  3 Shotgun Messiah within 1.5km of me, so basically the only quests I get are to go clear it or the Shamway place, ughhhh. I'd kill to at least have a hospital near me for a bit more variety

 
This is something I'm still struggling with and why I just took a break. They didn't want everyone doing only fetch quests for Tier 5's, but didn't fix why people only did fetch quests for tier 5's, and just removed the option instead.

I've cleared Shotgun Messiah like 4 times already in the last week. It takes a full day, and the rewards just aren't that great. I've literally been better off just doing any Tier 2 or 3 Tier 3 fetch that show up in the list instead because I can knock out several in a day easily and I end up with way more overall rewards.

So far, there are at least  3 Shotgun Messiah within 1.5km of me, so basically the only quests I get are to go clear it or the Shamway place, ughhhh. I'd kill to at least have a hospital near me for a bit more variety
You playing RWG?  If so what's your seed? 4k or 8k?

 
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RWG, 8K I believe. Which config shows your seed settings?
AppData\Roaming\7DaysToDie\GeneratedWorlds\ 

then open the folder for the world and look for the GenerationInfo.txt. That contains the map seed.

Look into your logfiles. Everything you ever wanted to know about your game but were afraid to ask is in there
The seed doesn't populate in the output log. It always shows as blank in mine. It also doesn't show the correct world size, always says that it's an 8k map when I almost always play on 4k maps.

 
Feel free to post your feedback just like everyone else does. Well almost everyone else :D
oh yeah boy!

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Out of the blue:

Spotlights still project light through blocks. 

Armor progression doesn't feel right for crafting. Lower tier level 6 armor should be obtained before max X and max X. Mods have always been more important than the other benefits.  Only being able to craft level 6 leather when I can craft level 6 military armor may be something to look at?

Just an observation. Plz don't rake me over the coals.  

 
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