Just read the Patch notes.So do you find Tech 1 Items at GS 12,Tech 2 on GS 50, Tech 3 on GS 91 or do you find them at GS 12,60,105 ?
Here is the section from the patch notes:something I noticed and thought needed clarification (tier 2 & 3 have different values for GS):
Loot & Enemy Progression Balance
Tech 1 (GS 12)
Tech 2 (GS 50)
Tech 3 (GS 91)
--------------------
Alpha 19 b1-b151
Changed
Rough adjustment for loot drops. QL6 primitive items drop at GS 30. T1 start dropping at GS 12, T2 at GS 60, T3 at GS 105. You will always start seeing low qualities of a “new” tier first.
Take a look at the patch notes under Dynamic ResolutionHas the performance/optimization in A19 been improved?
Greetings!
Big fan of 7 days, been playing on every Alpha since A14.
I decided to pop by to ask a few question!
Snipped for space.
Try turning texture size to half and turn off reflected shadows and bloom. That’s what I had to do with my GTX1070 before I upgraded to the 2070S
Can you clear this up please, as I am a little confused (straight from patch notes)Faatal can probably elaborate.
Everything heals over time except infection.
Here is a quote of the full patch note, it says it all:Can you clear this up please, as I am a little confused (straight from patch notes)
"An infection is completely harmless and will even heal on it’s own… until 5%"
Aye that says the same as the patch notes I pulled my quote from.Here is the full patch note:
Each time you are hit by a zombie there is a chance of getting infected. Before now, once you were infected, that was it, you were infected and needed to do something to cure it. Now, each zombie hit can give you a degree or % of total infection. So if each hit gives you a 2% infection, if you get hit twice you have 4% infection but it will heal on its own. However, I 3rd hit that brings the total infection above 5% now means that you need to treat it.Can you clear this up please, as I am a little confused (straight from patch notes)
"An infection is completely harmless and will even heal on it’s own… until 5%"
That is a perfect explanation, thank you Sir. Also a great feature, you're spot on with what you said.Each time you are hit by a zombie there is a chance of getting infected. Before now, once you were infected, that was it, you were infected and needed to do something to cure it. Now, each zombie hit can give you a degree or % of total infection. So if each hit gives you a 2% infection, if you get hit twice you have 4% infection but it will heal on its own. However, I 3rd hit that brings the total infection above 5% now means that you need to treat it.
It is a nice way to add a buffer to infections early on in the game. My last game I got hit by a zombie on day 1 and was infected. It was 3 days before I found anything to treat it with and was nearly at 50% infected by then. If the airdrop had not provided several antibiotics, I probably would died from the infection in a couple more days. With this, it prevents a single unlucky hit in early game from changing your entire plan until you find something to treat it with.
One hit might get you to 2%, the next hit immediately after that to 4%. If you have don't get hit further this infection will go away after some time. But if you get hit a third time instead with already 4% you might be at 10% now. Now it doesn't go away on its own and gets worse, so increase to 11%, 12% and there will be typical health issues.Aye that says the same as the patch notes I pulled my quote from.
So you get a Crit, take infection then it 'heals' on it's own, slowly, but when it gets to 5% it begins doing something else? I don't understand, does it begin at 50 and heal down to 5% then start damaging you?
"Set hunting rifle and crossbows to not auto reload"
Pardon the directness, but why on earth would you disable auto reload for single shot weapons?