PC Alpha 19 Dev Diary

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No, it addresses the actual stated problem, that being "people were just spamming stone axes to get points".  It's not semantics, it's exact.  If the problem is "people were just spamming stone axes to get points", then that would be what is needed to fix. 

They did not.  They removed the entire system instead.
Yes, and some people like to make it sound as if that was the only reason. It wasn't.

 
I think icons of hidden fetch quest containers and terrain circle on buried treasure quest is step to casualing game. Is anyhow to off this laizy @%$*#!?

 
It's always possible for metrics to be misinterpreted but I think the things they are looking at will be pretty cut and dry. Mostly, it will be used to justify stuff they wanted to do no matter what...heheh
You'll eat your broccoli and you'll like it!

 
Yo F...

...canGPS would make a fine entityclass XML property... 
When the world event system is expanded to more than the simple blood moon time tracker it is now, then we may end up with a lot of variety for these events, which would probably be defined in xml.

 
Im suprised they do this. i would think it would make more sense to do a hyped midnight on saturday/sunday release. 

they coudl do a dev stream RIGHT before just answering questions and hyping us up, give away keys etc. bet lots of people would stay pu until 12 to play!
1. Weekend gives them free advertisement from streamers. Want full debate/explanation, I believe its in General Discussion thread.

2. Why are you making them work extra hours. Monday is start of work week, so they are ready to start squashing but that get reported and have full week to do it.

 
This is promotion, not "releasing A19".

Releasing on a Friday and possibly running into a tiny little game-stopping bug? On a weekend? That's not nearly as good an idea as some think it is. =P

Also:

When over-analysing patch notes, keep in mind that this was a long time and changes occasionally have been changed again and again later on.

 
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Turnabout is FairPlay. There can be repetitions in the patch notes equal to the number of times the question “When is the release date?” was repeated.....divided by 1000. 

 
Only a handful of nerds read the whole thing so it's certainly good enough.

That something is "fixed" doesn't mean it stays fixed or that there won't be regressions due to the fix, leading to the ticket to be reopened.

It's just how things go.

 
I hope that in A19 the lowest-tier and very forgettable foods have a 0% chance of dysentery (formerly food poisoning), to make them somewhat more attractive very early game. You know, like cornbread, corn on the cob, baked potatoes, boiled eggs. Unless you're incredibly new to the game, no one really makes these foods to my knowledge.

Edit: They also shouldn't be unlocked behind any schematics/Master Chef, since they give you so little in return in terms of benefits. (I'm looking at you, cornbread. Why do you have to be the odd one out?) By making them, the player is sacrificing precious early game ingredients, like potatoes, corn, and eggs, to cook these less-than-stellar foods, which I think is fair.

 
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Yes, and some people like to make it sound as if that was the only reason. It wasn't.
Madmole on the stream said it the best.

How do you raise your armour skill, run into a cactus 1000 times?

I just want to say thank you to the entire Fun Pimps team for making such a awesome game, that we love and cherish.

 
I've just spent my final moments in Alpha 18, resting on a large hill next to a lit campfire, my bedroll, and my junk turret and bicycle, filling my character up with various foods and drinks, watching the sunset and then... logging off for the final time. Fun Pimps, I once again feel the need to thank you for this incredible game. I have by far the most hours in this game compared to others - I have just reached 2,800 hours - and it has honestly changed my life. Alpha 19 couldn't come fast enough! Like the zombies, I hunger for more.

 
Many of us had great moments in A18, here in Europe it would be I think Tuesday morning when we get A19. Counting sheep's till then. 

 
yes, they are very bad at condensing down patch notes that sometimes says something has been fixed 4 times
Sometimes a beer or two is involved when compiling said list...lol

Many of us had great moments in A18, here in Europe it would be I think Tuesday morning when we get A19. Counting sheep's till then. 
Yeah, had a good run with A18.  I don't play as much as others but I was able to play a perception/intelligence build in SP to around day 70 and an m60 build on a rented server with a small group of friends to like day 200+.  Only regret that I have is I didn't get to test out my airbase against a horde.  All is not loss though as I plan to port over my base into an A19 RWG world once it drops next week. :)



 
Sometimes a beer or two is involved when compiling said list...lol

Yeah, had a good run with A18.  I don't play as much as others but I was able to play a perception/intelligence build in SP to around day 70 and an m60 build on a rented server with a small group of friends to like day 200+.  Only regret that I have is I didn't get to test out my airbase against a horde.  All is not loss though as I plan to port over my base into an A19 RWG world once it drops next week. :)
I saw that screamer jumping at 3:04 ;)

 
Good eye!  Also we were fans of the old and now obsolete slanted base wall.  We look forward to adapting to the changes in A19 and beating back the dead once more. 👍😎
Just keep your mouth quiet about the vault hatches and we'll be cool. Haha 😛 (I mean that lightheartedly of course. But seriously, don't tell.)

Also, I'll be posting an A19 General Talk thread under General Discussions when A19 is released into experimental, which will cover all of our A19 chatting needs! (Discussions about how our first horde night went, how we almost died in x POI, what we think about A18, and just general A19 chat.) Keep an eye out for it! :)

 
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