Jost Amman
Well-known member
Keycards would be kind of immersion breaking.Of course it is. I just take always being right in the end very seriously.
Now, this keycard system TFP have proposed. Can you think of any flaws in it?
Why can I break down literally everything in the game and then inside (mission) POIs I'm not able to bypass doors just by tearing down the walls?
IMO they should find a more natural/coherent way to avoid loot cheating.
The best way would be the one someone mentioned, to have a few random places for each POI where the loot room can spawn.