stallionsden
Tester
A zombies body decays because of the lifelessness of the body. as only the brain and the stem are still alive so as to be able to move those thru the nerve system in which the brain remembers the least amount of work needed to get to the core need of a zombie... your brains. so the body parts can fall off easily with a dead person as opposed to a alive one.Why do they have to be aiming at any type of zombie genre? It's a survival game not a book or movie. The same way Minecraft didn't have any lore for years and years until story mode. And indeed why would they have to choose an existing genre of zombies? Why couldn't they have their own unique variant of zombies? You don't need to know their life stories or biologies or anything, build/kill/survive, that's the game. Until such point they add lore and story anyways. Also, what you mentioned are settings, not genres. Sci Fi is the only genre you mentioned, the rest are settings or time periods.
As far as to why limbs don't cause bleeding when blown off? First you need to explain how a 9mm round can explode an arm like you hit the arm with a small grenade. Bullets don't work like that. If we were REALLY concerned about accuracy you wouldn't be able to blow off an arm with anything smaller than a 50 cal. Similarly clubs, sledgehammers, knives, spear stabs, stun batons, etc would not blow off an arm. If the bleeding needs to be accurate and we're going to that level of nuance then it needs to be consistent, after all we are complaining about consistency right?
minecraft isnt beamed as a zombie game, whilest pre alpha 8 7dtd had partial minecraft resemblence, 7dtd went a different route. anyways content to see what tfp end up with in the final product. and hope more clarity as to the zs they come up with and hopefully all will entwine and these oddities are corrected.