Arma Rex
Active member
Dear God I hope they change that to something more accurateits why there was a stock on the end of the charging rod for that marksman rifle model shown off a while back
Dear God I hope they change that to something more accurateits why there was a stock on the end of the charging rod for that marksman rifle model shown off a while back
Probably not in A19.Enough control to attach it to an event? Would love to cause it, and or have it cause something.
What? We demand perfection! Halt all work on bandits and have them fix that wrench ASAP!!!...I think the confusion about The Two Bolts on the wrench stems from the model being created by graphical artists, not mechanical engineers. =P
Thanks! I knew that I was not crazy! =)I think the confusion about The Two Bolts on the wrench stems from the model being created by graphical artists, not mechanical engineers. =P
Yes they will be extremely rare and you will have to be a high level before they begin to drop.Madmole, with the desire to have 3 tiers of all weapons in the game, do you have any plans on making it harder for the player to acquire the highest tier of each weapon type?
For example, would the Desert Eagle have a much lower drop rate than a regular pistol?
I've never been against it, Rick was but after I redesigned ISS making the need more obvious and made a mockup of unobtrusive food water bars he finally conceded.Thanks............. but i already did it... i had to shovel the C# code to do it ... i don't know C# well ....it was hard for me ...
you troll MM, you can be happy for my useless torment!
But i'm glad you're starting to get your mind back![]()
I believe you mentioned one time in the past that it might be more unlikely to acquire guns within the first 20 player levels or so. Is this still the plan going forward or has this idea been scrapped? (Disclaimer: I don't mind either way really.)Yes they will be extremely rare and you will have to be a high level before they begin to drop.
Sorry, I don't know. I don't work with the UI very often.@ Faatal, are you familiar with the ui_display.xml? I am looking for a way to display an items current durability (not max durability/degradation) along side all its under stats for a mod I am working on. I have asked in the mods forums but haven't gotten anywhere with it yet.
https://7daystodie.com/forums/showthread.php?152007-Durability-Question
Well currently they're adjusted to gamestage for what spawns in them, and the size is the same as what you have set for the BloodMoon horde.Faatal, are wandering hordes gonna be game staged for A19? Or have a slider in menu for size eventually?
I've never been against it, Rick was but after I redesigned ISS making the need more obvious and made a mockup of unobtrusive food water bars he finally conceded.
Nope. Regular zombies, same size regardless of Bloodmoon settings. At least that's how it was in my last long game. They always stayed the same. Wolves and zbears/zdogs sometimes.Well currently they're adjusted to gamestage for what spawns in them, and the size is the same as what you have set for the BloodMoon horde.
Or at least, that's been my understanding of how it works since a16. No changes have been made that I am aware of in 17 or 18.
Not to mention I've gotten some special wandering hordes (hordes that can consist of hazmat zombies, soldiers, football zombies, cops, wights, and/or spiders) at very low gamestages before. Heck, I think I got one on day 2 or 3 at some point during A18.Nope. Regular zombies, same size regardless of Bloodmoon settings. At least that's how it was in my last long game. They always stayed the same. Wolves and zbears/zdogs sometimes.
I'd love to have a map like this show up in the top left corner when driving the motorcycle and 4x4! <3