PC Alpha 19 Dev Diary

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You're not helping. :)
Helping

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I think the confusion about The Two Bolts on the wrench stems from the model being created by graphical artists, not mechanical engineers. =P
What? We demand perfection! Halt all work on bandits and have them fix that wrench ASAP!!!...

 
Madmole, with the desire to have 3 tiers of all weapons in the game, do you have any plans on making it harder for the player to acquire the highest tier of each weapon type?
For example, would the Desert Eagle have a much lower drop rate than a regular pistol?
Yes they will be extremely rare and you will have to be a high level before they begin to drop.

 
Thanks............. but i already did it... i had to shovel the C# code to do it ... i don't know C# well ....it was hard for me ...

you troll MM, you can be happy for my useless torment :D !

But i'm glad you're starting to get your mind back :)
I've never been against it, Rick was but after I redesigned ISS making the need more obvious and made a mockup of unobtrusive food water bars he finally conceded.

 
Yes they will be extremely rare and you will have to be a high level before they begin to drop.
I believe you mentioned one time in the past that it might be more unlikely to acquire guns within the first 20 player levels or so. Is this still the plan going forward or has this idea been scrapped? (Disclaimer: I don't mind either way really.)

 
Faatal, are wandering hordes gonna be game staged for A19? Or have a slider in menu for size eventually?
Well currently they're adjusted to gamestage for what spawns in them, and the size is the same as what you have set for the BloodMoon horde.

Or at least, that's been my understanding of how it works since a16. No changes have been made that I am aware of in 17 or 18.

 
Can we PLEASE get a cartographers desk added to be able to share maps in multiplayer?

Here is how I see this working:

Specs

1. It is SIMPLE to build. maybe like 10 wood, 5 stone, and 5 paper. Something like that.

2. It is 1 block wide, 1 block deep, and 1 or 2 blocks high.

3. Hit Points would be similar to doors.

Single Player:

1. When you visit the cartographers desk, your current revealed map is added to the desk along with any marks you have set.

2. On death, you lose your map! You still have your compass to take you back to your backpack, but your map is GONE!

3. To retrieve your map, you visit the cartographers desk and your map is back and so are your marks!

Multi-Player:

1. When when any player visits the cartographers desk, your current revealed map is added to the desk along with any marks you have set.

2. On death, you lose your map! You still have your compass to take you back to your backpack, but your map is GONE!

3. To retrieve your map, you visit the cartographers desk and your map is back and so are your marks!

4. All players in your party\allies revealed map and marks are copied in to the cartographers desk, and you can copy the info from the cartographers desk to your map.

PVP:

1. If the cartographers desk it destroyed, the map and marks are also destroyed. So protect it or you can lose your map and marks when you die!

2. Cartographers desk can be upgraded to withstand more damage just like wood blocks. So wood, wood reinforced, metal, concrete, steel.

I feel that some way to share maps is needed. This idea makes it valuable for single player and for PVP as well!

Thoughts?

 
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Well currently they're adjusted to gamestage for what spawns in them, and the size is the same as what you have set for the BloodMoon horde.
Or at least, that's been my understanding of how it works since a16. No changes have been made that I am aware of in 17 or 18.
Nope. Regular zombies, same size regardless of Bloodmoon settings. At least that's how it was in my last long game. They always stayed the same. Wolves and zbears/zdogs sometimes.

 
Nope. Regular zombies, same size regardless of Bloodmoon settings. At least that's how it was in my last long game. They always stayed the same. Wolves and zbears/zdogs sometimes.
Not to mention I've gotten some special wandering hordes (hordes that can consist of hazmat zombies, soldiers, football zombies, cops, wights, and/or spiders) at very low gamestages before. Heck, I think I got one on day 2 or 3 at some point during A18.

 
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