Adam the Waster
Well-known member
ok nice to know thank youNot the ranged firearms so much but the melee do, since they are crafted where T3 firearms are looted so those would be top tier real world, with wear, tear and modifications/repairs.

ok nice to know thank youNot the ranged firearms so much but the melee do, since they are crafted where T3 firearms are looted so those would be top tier real world, with wear, tear and modifications/repairs.
There's a modding scene and custom UIs that display that are availableAlpha 18 has been my first time playing this game and I'm enjoying it a lot! Looking forward to the next alpha and eventually the full release. But these are some of the points I miss the most in the game so far, with a constructive perspective in mind to improve the game even more:
- Having a display bar or values for hunger/thirst/temperature in the HUD is a must imo, or at least the option to enable those. I guess max stamina is an indicator of the hunger value, but I keep having to open up the character screen to check my thirst, which is a bit immersion breaking. And I just know about the temperature when I'm already with the negative status for cold for example;
- Having staff-like weapons as a melee AOE option with maybe higher reach but lower damage. The tier progression could be something like: wooden stick -> wooden quarterstaff -> iron/steel staff;
- Having swords that deal high damage but degrade pretty fast (repairing would be like sharpening them). The katana cliche is always nice, but also some other options like a rapier for zombie brain stabbing would be amazing;
- Food poisoning feels a bit extreme taking your food to 0 all of a sudden, at least on the first few days of a new game. I know this might sound like a casual's request, but the option to reduce its effect to 50%/25%/etc. would be a nice addition to the difficulty options imho.
- When first starting the game it was pretty overwhelming to read through the skill trees, considering I couldn't do so with the game paused. Surely you can use night time to do that, but I think this would be a better solution: When starting a new game you could be allowed to allocate a few or at least 1 perk point somewhere, because it makes sense for your character to have some sort of background somewhere considering it's an adult. That would also allow the player to start understanding the perk options before the daytime starts counting and zombies start showing up around you.
After all it was just veh..., not test...Vehicle mods excited me the most for A19. Now I am flacid![]()
Integrated Survival System, f.e. the health and stamina system. Its getting changed so your not constantly bandaging micro damage to max health, but rather will receive more significant hits that have a debuff attached to them, and require a specific treatment.What's ISS?
But what about that new Trader Jen model?Vehicle mods excited me the most for A19. Now I am flacid![]()
Is this Navezgane`s lakes, with the fisher`s huts and stuff. This look hell of a good.New wrench and linear lighting progress!https://twitter.com/joelhuenink/status/1225507864871129089/photo/1
I wonder if it’s still an adjustable spanner or is it just a heavy club?New wrench and linear lighting progress!https://twitter.com/joelhuenink/status/1225507864871129089/photo/1
I think you pretend to use language barrier so you can troll me with your insanity. Those just hold the bottom jaw on the wrench and have nothing to do with adjusting the jaw.
Make the concrete mixer use stamina when in them and not have it working at all when unattended, and give them the option to use power for unattended use perhaps? I always wondered why the mixer could work without any power.My point exactly. I might be misreading your answer, but if I'm not, you rather seriously misread mine. A several-blocks-thick wall of weaker material isn't close to as good as the same hp worth of concrete, for at least the reasons I gave, and I *like* that. It's why I think industrial-scale concrete production should require power. I think there should be at least a month or two where there's a good answer for "why not use concrete?", namely "dude, I can spend the entire day mixing up the concrete to build one wall or I can have the whole thing built out of stone or iron this morning.".
My notion is, make handcrafting possible but slow (a sorta-realistic result might be 5s to make one, 50s for ten is about 20 minutes of game time, for a yard of concrete that's sort of in the reasonable ballpark for a magic wheelbarrow you keep in your pocket) and making the mixer require power and run at its current speed. So somebody handcrafting nothing but mix full time could handcraft the mix for 72 concrete blocks per game day, maybe that's a bit much, but they'd have to dig the sand too since they don't have the mixer to make it. Whatever.