Adam the Waster
Well-known member
kinda reminds me of Gobblegum from BO3 zombiesThey rather remind me of the "chems" from the Fallout.
Mostly due to the candy part
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kinda reminds me of Gobblegum from BO3 zombiesThey rather remind me of the "chems" from the Fallout.
Fallout has a lot of inspiration for 7dtd, it also helps that Joel's a big fan of Fallout and Skyrim. I think he's made mods for it in the past too... Not sure on that last statement though.They rather remind me of the "chems" from the Fallout.
Cant wait till we have a deathclaw like animal thenFallout has a lot of inspiration for 7dtd, it also helps that Joel's a big fan of Fallout and Skyrim. I think he's made mods for it in the past too... Not sure on that last statement though.
Having that extra granularity took away from wood being useful because it had too many stages JUST to get to basic cobblestone. It was busy work upgrading for little to no value. Might as well just build with cobblestone to start with tbh.Hi...
I was just wondering why when upgrading frames to wood blocks, then to reinforced wood blocks, they then go to cobblestone???
How come they do not go to reinforced wood with the steel bars then the cobblestone? We are missing a step in the upgrading I sure hope you do fix this
Thanks You , Game is Awesome I've only got aroung 13,200 or so hours in the game lol
SeabeeMan....
after i few ideas i had for this and drawings i came to a few ideas for this.Hot bandits? New mutated things (is it a zombie or what?) for late game stages instead of simple green glowing reskins. I'm kind of thinking the radiated are not even zombies, but humans that survived and mutated. Their flesh is so disgusting even a zombie won't eat it so they walk among the dead. Perhaps they are no longer human, noone knows but they seem to be more intelligent as they wield crude melee weapons and are very hard to kill.
maybe something like thisHaving that extra granularity took away from wood being useful because it had too many stages JUST to get to basic cobblestone. It was busy work upgrading for little to no value. Might as well just build with cobblestone to start with tbh.
I have recognized what you are talking about, but we'll start at 2 minute and see how it goes. The longer the duration the more useless we have to make the buffs, or more expensive, etc. Depends if we want a massive powerup for a bit, or just a mild boost for a long time. That is more of what I'm planning for foods, candy will be fairly short but meaty drug boosts.@MM
just a quick thought:
If you introduce candies, I would really appreciate them having a longer effectiveness.
I have never used anything that has boosted combat values if it was <3min.
It feels like I'm wasting it. If I can see the Z's, its too late to take them, if I don't see them then it probably runs out before i can fight them.
5-10 minute duration should be the minimum you aim for.
Seriously. If I don't have statboosters in the quickbar, it nearly takes as long going into the inventory, looking for it, clicking it pressing W to use and waiting for the animation as the effect duration. Especially with how much medical stuff costs.
So maybe make candies 2-5 minute quickboosters, but make them cheap (like 150 each), while medical stuff like fortbites are expensive to buy or make but last a whole hordenight.
So candies are for pois or the last bossroom, while medical stuff is for stuff like hordenights or T5 towers
We can still do a hard boost on the ones that work like a perk, but have to be careful about % being too good and using a rank limits it without any brain work or new balance issues.The candy reminds me of the books from A17 that added temporarily buffs. Cant say I'm a fan of it. But, I understand the need for thinning out canned foods at vending machines.
I wish we could do Jet, but doing slow time in a MP game has some challenges.They rather remind me of the "chems" from the Fallout.
I think we talked about sharing trap xp.@MadmoleWelcome back and Happy New Year.
Can someone look at xp sharing for groups? Currently only the person who places traps gets horde night xp from them. I don't think even group shared xp goes to other group members.
Ideally, since the group is working together to gather resources for traps, I would think the xp would be evenly split between them. (Or possibly weighted in favor towards the trap placer.)
But on later gamestage horde nights, the xp is really valuable to level up.
(Maybe this would be another good game setting option?)
(I'm usually the horde base designer, but it benefits the group to all level up consistently, and seems unfair to my group members who collected or bought resources used for the traps I made.)
I'm a big fan of power ups. We had health and stamina to manipulate prior to A17, now we can do a lot more so its been something I've wanted to do for a long time that is pretty easy to do. I don't want to clutter loot so they will only be in vending machines so its a choice to use them.Fallout has a lot of inspiration for 7dtd, it also helps that Joel's a big fan of Fallout and Skyrim. I think he's made mods for it in the past too... Not sure on that last statement though.
he's back from destroying Billions of zombies with a rock.The man, the myth, the legend, ladies and gents Madmole is back! I hope you had a great holiday MM.
And then.....MM walked in to his own spike traps dieing before freeing himself.he's back from destroying Billions of zombies with a rock.Defeating duke and his men in a Arm wrestling Match.
Killing a zombie bear with his "BARE" hands.
Buying out Trader Joel's
Making a quarry with just his fist
Eating said bear.
Using a feral Wight as a weight
making A Gatling Junk turret that able to fire 100 scrap shots Per sec.
making the first Robot with some grass and a light
Beating a Lumberjack to death with a snowball
Using a zombie vulture as a hang glider
Rebuilding Distong tower with Dirt
Adding the Tactical Assault Rifle (thx BTW)
Ripping a Demolishers C4 off and throwing it like a Frag grenade
and he rid a Bear that had steel armor with two M60s mounted on it.
no he Didn't feel it and he broke itAnd then.....MM walked in to his own spike traps dieing before freeing himself.![]()
Down the road probably. We're putting in content like books, candy, top tier firearms, redoing old models (new wood and iron clubs on the way), zombie redo, etc. New traders, new vo.Is that event system something that is coming g in A19 or later on.
I know what you are saying. BUT and please give this a thought:I have recognized what you are talking about, but we'll start at 2 minute and see how it goes. The longer the duration the more useless we have to make the buffs, or more expensive, etc. Depends if we want a massive powerup for a bit, or just a mild boost for a long time. That is more of what I'm planning for foods, candy will be fairly short but meaty drug boosts.