PC Alpha 19 Dev Diary

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That is genius lol. Doesn't seem like a glitch, but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.
That is why I have an auto shotgun. ;)  And if and when a couple zombies occasionally get stuck, I just flick the lever a couple more times and it takes care of them real quick. :)  Again, credit goes to Vedui and JaWoodle (I thought JaWoodle, but I wasn't sure, and I didn't know about Vedui until a few minutes ago), but with the trench around the outside, I think I've perfected it to some degree. ;)

Yes he did and a few variant uses.  My favorite was using it as a "draw bridge" to get into JaWoodle park.
I never really got into his JaWoodle Park vids, so I had to do a bit of digging to find them; like I said, I swore I had seen this design before, but I couldn't exactly remember where.

 
That is genius lol. Doesn't seem like a glitch, but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.
Don't worry they get through, at least dogs, wolves, and spider zombies do. 

I use the hatch as a half door on my horde base and stand behind it playing whack-a-zed, though they whack me back plenty.  Very often if I'm not paying enough attention the above mentioned will get through the hatch and rip me up.  They might just be glitching through but they get through.  I just play it like they came over the hatch and deal with them, hopefully before they deal with me.

 
Don't worry they get through, at least dogs, wolves, and spider zombies do. 

I use the hatch as a half door on my horde base and stand behind it playing whack-a-zed, though they whack me back plenty.  Very often if I'm not paying enough attention the above mentioned will get through the hatch and rip me up.  They might just be glitching through but they get through.  I just play it like they came over the hatch and deal with them, hopefully before they deal with me.
That's why you have a back-up row. ;)  Having an entire row of powered vault hatches raise simultaneously is incredibly satisfying. Another great feature is a vehicle can drive over them no problem when they're lowered, so you could even use that part of the defense as the entrance/exit to your base, if you don't mind living in the same structure that you defend against the zombies with.

 
That is genius lol. Doesn't seem like a glitch, but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.
Ugh. Please no. It's already to the point i wish I was a zombie, so I can do all the physics breaking things they can do..

 
I have a backup but I don't do the row of hatches. Just a fall back position with another hatch and then a escape route if that fails. 

I typically build my horde base at one of the office building ruins that are at least two floors high and then provide easy access for the zeds to my choke point and fight them there.  Normally I'm playing with a friend and in our current game I'm at the choke point and he's on the third floor shooting them as they come in as I can't see anything except what's right in front and a little front left.  It's his job to try and deal with cops and demos as they come in.  Last nights horde a demo slipped past his notice and I was mid-swing as he stepped into view.  Guess where I hit.  All I saw was green to red and ran to the fall back position.  Luckily my buddy heard me go "OH #$)&" and fell back from overhead so he didn't fall through into the mess.

 
I have a backup but I don't do the row of hatches. Just a fall back position with another hatch and then a escape route if that fails. 

I typically build my horde base at one of the office building ruins that are at least two floors high and then provide easy access for the zeds to my choke point and fight them there.  Normally I'm playing with a friend and in our current game I'm at the choke point and he's on the third floor shooting them as they come in as I can't see anything except what's right in front and a little front left.  It's his job to try and deal with cops and demos as they come in.  Last nights horde a demo slipped past his notice and I was mid-swing as he stepped into view.  Guess where I hit.  All I saw was green to red and ran to the fall back position.  Luckily my buddy heard me go "OH #$)&" and fell back from overhead so he didn't fall through into the mess.
I've briefly tried single-wide corridors lined with hatches before. Didn't like it, I felt too claustrophobic in there. But to each their own, you know.

 
Oh it's not single wide, the choke point is just a reinforced doorway.  So if they break through I'm surrounded pretty quickly..  I don't get into building elaborate horde bases since I know they'll get wrecked at some point.  Plus when I play SP I almost always play semi-nomad with no loot respawn so i'm only in a area until I've used it up, loot wise. I don't strip buildings to the ground though.  I play kind of what it would be like in RL and eventually you have to move on as there is nothing left to raid.

 
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That is genius lol. Doesn't seem like a glitch, but maybe when they can hang onto bars and hatch lids and jump/crawl/climb through 1 meter holes... it might not be so...easy.
That is far from the most complex version of that type of horde base that I've seen so far and crude compared to RobX's version on Youtube. As he fully automated it with cameras/timers to control the doors and traps for a full AFK base.

Edit - Basically it has cameras positioned to only trigger if zombies are on the sideways door and drops them into a pit of traps. Now to keep zombie block damage to a min it has paths to repeat the process lined with dart traps timed with cameras to only shoot when needed.

 
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That is far from the most complex version of that type of horde base that I've seen so far and crude compared to RobX's version on Youtube. As he fully automated it with cameras/timers to control the doors and traps for a full AFK base.
And that is why I don't mess around with electricity. There's little point in my eyes, since I just end up Googling up similar designs on YouTube and 5+ videos immediately pop show demonstrating far more advanced bases and techniques.

 
Or just leave it alone and accept it as a possible play style. Might be hard to believe that not everyone wants to go hard every playthough or even causal for that matter. Sometime ya just wanna have a relaxing stress free night of just breaking and bending the game to your will for a change. Ultimately if TFP feel they need to fix it they will. But I’m sure there will be other ways. There’s always a way
I think it comes down to more then you want to beable to cheese the game so it should be left, their are difficulties that are easier, pretty sure you could just turn the zeds off in the xml if you wanted. You already have zeds lined up on a conveyor for those that want to exploit that way. Its a survival game and should be treated as such. The company integrity as a game producer in question how about? Begs the question of what the next game will be like if they are willing to leave things like that. Don't think leaving exploits in was part of the kickstarter goals do you? What other survival game would just leave exploits in because someone wants to play less then casual?

 
You can already do plenty of physics defying things.
Not nearly as many as they can..

Like how you "fixed" the slippery slope thing...

Now they can walk across that np...But I can't.. wut?

You've been mentioning those holes a lot lately.
Sounds to me like something's coming down the road.
already here in part.

I was in the "old" fire station, and had a wolf break through the wall block one up from the bottom, and he jumped through that hole..

 
Awesome, thanks a lot. I want to see how good this can be.
Laz and  I have been using it quite extensively in our prefabs and neither of us is disappointed. (if you use them correctly, they offer greater game play by the different ways to trigger sleepers surprising the players)

 
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Laz and  I have been using it quite extensively in our prefabs and neither of us is disappointed. (if you use them correctly, they offer greater game play by the different ways to trigger sleepers surprising the players)
This is awesome.
You can actually set things up so that if a player enters a POI through some way you don't want, a harder set of zombies can be spawned.

 
yep and i even set up hidden zombies behind fake walls that will attack after you think you are clear to proceed. and we can set a sleeper volume up to not be used in a quest just in case you decided to add a deterrent force. (that way they arent part of the quest requirement).

 
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