PC Alpha 19 Dev Diary

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yep and i even set up hidden zombies behind fake walls that will attack after you think you are clear to proceed. and we can set a sleeper volume up to not be used in a quest just in case you decided to add a deterrent force. (that way they arent part of the quest requirement).
Ah yes, that's good thinking with the quests.
Deactivation of a volume when another volume was triggered would be icing on this cake.

 
Electric Fences stopped to work and did spark at the fence post sometime during my hordenight... is that a feature? can we get a tooltip? how long does it take to work again?

 
I never use stuff like this, but since you guys were talking about base builds with drops down to bedrock, can't you still do this?

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I think it comes down to more then you want to beable to cheese the game so it should be left, their are difficulties that are easier, pretty sure you could just turn the zeds off in the xml if you wanted. You already have zeds lined up on a conveyor for those that want to exploit that way. Its a survival game and should be treated as such. The company integrity as a game producer in question how about? Begs the question of what the next game will be like if they are willing to leave things like that. Don't think leaving exploits in was part of the kickstarter goals do you? What other survival game would just leave exploits in because someone wants to play less then casual?
You’ve completely missed the point. I’m sorry you failed reading and comprehension. You poor poor boy 

 
So then..... I sell a lot of stuff always do lots of quests I save lots of dukes for no reason and I'm currently on day 85 and I realise that my character is literally a millionaire lol I have like 1.1 million dukes holy sh**

 
You’ve completely missed the point. I’m sorry you failed reading and comprehension. You poor poor boy 
No, I will never acknowledge using exploits as a game style, this is literally backwards thinking you poor lady. Its one thing to use them while the game is still broken but its something completely different to expect them to stay that way for the sake of the way you play. Especially at the expense of what I have already stated. I'm sorry if you fail to comprehend how a game is actually supposed to be played.

 
I think it would be neat if the traders offered a special quest to find a series of items, basically multiple places you have to go to, can even have digging quests, once this long quest is done you get yourself either a legendary item, or a part of the legendary item for them to craft for u later, that could be a neat incentive

 
No, I will never acknowledge using exploits as a game style
The problem is that some of the things you label as exploits aren’t labeled as exploits by literally anyone else...

I respect your high standards but you may be setting yourself up for disappointment. 

 
Not nearly as many as they can..

Like how you "fixed" the slippery slope thing...

Now they can walk across that np...But I can't.. wut?
Is this a contest? The zombies were just telling me the other day that players can harvest and carry massive amounts of stuff, then magically build these huge bases. They want you nerfed.

I can walk across it just fine other than some sliding down.

 
Is this a contest? The zombies were just telling me the other day that players can harvest and carry massive amounts of stuff, then magically build these huge bases. They want you nerfed.

I can walk across it just fine other than some sliding down.
The zombies talk to you now? I’ve been trying to reach that level for years. 

 
Sorry @Rolandbut that is an exploit, no if and or buts about it. Yes I have a high standard and wish TFP did too but this isn't debatable, thats literally game braking.
That is just a stupid bug with ladders. Ladders don't work that great in general, even for the player. I already put it on my todo list.

 
No, I will never acknowledge using exploits as a game style, this is literally backwards thinking you poor lady. Its one thing to use them while the game is still broken but its something completely different to expect them to stay that way for the sake of the way you play. Especially at the expense of what I have already stated. I'm sorry if you fail to comprehend how a game is actually supposed to be played.
And I’m sorry you can’t grasp the concept of having multiple game play styles, that arnt your way or the highway. You poor baby. The sheer thought of others playing a open world any other way than the way you dictact it to be, must be absolutely horrifying for you. 

 
Eighmy_Lupin said:
Please tell me you aren't trying to insinuate that you care more about the game than TFP.....
You must be late to the party. I've wanted everything better for this game, I give TFP #$%^ for the choices they have made that I believe are detrimental like candy over the skeleton key or a parachute, tower defense pathing, pretty much anything that takes away from realism and emersion, the problems with the all powerful frame, issues with pvp they don't want to bother worrying about till later, rules and balance ect. I even asked to be a tester back in A16 but got passed over. I don't want it to stray any further from what would make it a good game if I can help it. That includes pointing out exploits and bugs that you guys seems to want to try and keep so you can not play the game right and trying to sway 'the vision' if I can to what I believe with my knowledge as a life time gamer to make it better.

MM shuts me down all the time though. 

 
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And I’m sorry you can’t grasp the concept of having multiple game play styles, that arnt your way or the highway. You poor baby. The sheer thought of others playing a open world any other way than the way you dictact it to be, must be absolutely horrifying for you. 
It isn't even a gameplay style its a cheap way to avoid playing a part of the game. There are plenty of ways to play the game without using exploits like that. Do the conveyor belt with hatches, thats not going anywhere from what MM says, that exploit in the video was game breaking.

 
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