This is the character of the old Russian cartoon "Hedgehog in the Fog". The cartoon is very strange and in some places scary about how the hedgehog is looking for his friends in the fog =)What is that?
This is the character of the old Russian cartoon "Hedgehog in the Fog". The cartoon is very strange and in some places scary about how the hedgehog is looking for his friends in the fog =)
ah, that would be really coolThere is no specific effect on fog but by... being foggy... it reduces the light level and makes you harder to see.
Now what I would like to see is fog dampening environmental background sounds and making enemy noises appear slightly louder to the player. =)
or even height based fog, like early morning fog on the lake areas at sunrise would be a nice effect (and perhaps a bane to those thinking a nice lakeside cabin might be an environmentally safer location to camp in)The fog looks great, but I'd REALLY like to see ground fog as well/instead.
Maybe. I've seen old code that looked like it tried that, but it could have not worked before and definitely not working now. It will probably get addressed at some point.Will it stay out of pois. Unlike the old fog
It will probably still be in a POI, but turned down.No, although I'd say it should go inside buildings as real fog will. It's only the warm air of a heated building that dissipates the moisture, with a cold building the fog will permeate throughout.
Does it drop the fps like some of the other screen effects do?There is no specific effect on fog but by... being foggy... it reduces the light level and makes you harder to see.
Now what I would like to see is fog dampening environmental background sounds and making enemy noises appear slightly louder to the player. =)
Not trying to start crap, but is this just a gimmick to improve fps by shortening draw distance or something else weird or is this an actual attempt to add artistic value?Maybe. I've seen old code that looked like it tried that, but it could have not worked before and definitely not working now. It will probably get addressed at some point.
It is cheap to calculate in individual shaders and the deferred screen effect is pretty simple too. I've noticed no difference in FPS, but not yet time to do major profiling until all the graphics changes are done.Does it drop the fps like some of the other screen effects do?
Not trying to start crap, but is this just a gimmick to improve fps by shortening draw distance or something else weird or is this an actual attempt to add artistic value?
Or a walkie-talkie that comes to life and starts advertising when a merchant is nearby)All we need is a radio that plays static when something is near...
I believe you can forge iron frames and upgrade those with iron then to concrete.So,about upgrading blocks.you go from wood , stone , concrete and steel.
what happened scrap?How do you do reinforged scrap metal for example?
No, we're probably going to do away with radiated variants and use the texture space to make new zombies that are radiated that have their own distinct look.Are irradiated demolishers coming to A19?
That is probably just the particle effect getting culled, fog is not a game object.Well the smoke in the burnt forest disappears when you enter a poi. So there's a chance.
No just one so far, it can take weeks to months just do do one zombie properly for pbr.Madmole
You guys reworked all zombie skins? Maybe some screenshots? Please![]()
I like the sound of that. A grossly mutated zombie sounds good.No, we're probably going to do away with radiated variants and use the texture space to make new zombies that are radiated that have their own distinct look.
This sounds awesome. I hope you can pull it off.No, we're probably going to do away with radiated variants and use the texture space to make new zombies that are radiated that have their own distinct look.
Are those new zombies going to completely replacing the current model of zombies or will they be added in addition, or are they going to be those special radiated ones? I know the Wight and Spider models are pretty old so could use a redo, but others might not need to.No just one so far, it can take weeks to months just do do one zombie properly for pbr.