PC Alpha 19 Dev Diary

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If video games have taught me anything it's that when you find new enemies you're probably going in the right direction.
This only works in games. In this way, game designers tell us the right way. In real life there is no game designer who would point out the only right goal and a few right ways =)

 
So,about upgrading blocks.you go from wood , stone , concrete and steel.

what happened scrap?How do you do reinforged scrap metal for example?

 
You can say criticize everything, just not say the truth. If you get an angry reaction back you know you are right since they cannot handle properly founded criticism. Just keep your critique flowing even if not everyone appreciates it, some do!
An angry reaction doesn't prove or disprove anything. Usually it would, but in this case it is the 10,000th random illogical critique he's made and patience has been worn thin, hence the ongoing joke about beating a dead orse.

The design is fine, someone arguing it wouldn't work IRL when it WOULD is just a waste of forum space and causes other questions to go unanswered because I'm putting out fake orsey fires. I don't have unlimited bandwidth to post here.

 
Is there any chance of making the keyboard work more when the UI's hidden by F7?

The toolbelt alone is awesome, being able to switch weapons and apply bandages, what not, but for instance crafting is *so* close to right there, the tantalization is real. I make ladders with bfdd and a muscle-memory click, if the favorites tab was a toggle and the keyboard tracking worked, you could leave it selected, find just in favorites, and could go completely hudless for rmuch more of the time. Which would be awesome because the world's that gorgeous, no UI could improve on that you-are-there feel F7 gets you.

edit: lol that was synchronicity I swear.

 
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Looking at the first page stuff of A19, Vehicle collision system and the junk sledge appears to the only new "Game play" content.

The rest seems a lot of balancing(books, perks, etc), fleshing out missing content already intended (vehicle mods) and some graphic improvements(which looks great btw).

Just saying "as I read it". Not really a complaint per se.

The only real complaint is that trader Jen needs a little nipple poking through the white shirt !

 
Did I miss something?I can’t criticize the forum now?

Or was my criticism unfounded?

Maybe now I can only admire or be silent?

Or should criticism be so soft that no one notices it?

Which of these?
Go for it. Dont stop being you or voicing your views. You paid for the e.a access to participate like all the rest of the entitled did who put others with a diff view down.

If you have repeated yourself a few times on things maybe make a thread in general or pimp dreams and let it all out in that but dont stop voicing your views and opinions .

Altho i fairly certain like 1% certain laz man is just being a stirrer lol. (You can never tell with him these days haha 🤪 🤪 )

 
You can already share locations with friends. Its already too easy in MP.
Yep... but I think it would be interesting if some stuff like map, time (Watch) would be items. Probably too much work at this point... but at some point we had no Time in the hud and guessing the time was tough and I liked that...

 
Faatal

If possible will you take two snapshots as an example.

With between 70 and 100% fog enabled, The game time between

10pm and 12am. One holding a torch. The second holding a flash light,

not the weapon light. With either a tree, a poi, or a non moving zombie

at approx 5 to 10 blocks difference for a point of reference. This would

give a visual composition and perspective of the new effect.

 
Faatal
If possible will you take two snapshots as an example.

With between 70 and 100% fog enabled, The game time between

10pm and 12am. One holding a torch. The second holding a flash light,

not the weapon light. With either a tree, a poi, or a non moving zombie

at approx 5 to 10 blocks difference for a point of reference. This would

give a visual composition and perspective of the new effect.
7dtdFog100FL.jpg

100% fog. Clear sky.

The fog color is a bit bright for midnight. Lots of balancing still to be done.

The torch needs the shader fixed for fog.

7dtdFog100Torch.jpg

 
Will it stay out of pois. Unlike the old fog
No, although I'd say it should go inside buildings as real fog will. It's only the warm air of a heated building that dissipates the moisture, with a cold building the fog will permeate throughout.

 
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