I want a complete reworking of the game.
-A new engine
-Cel shade graphics which are imo prettier while also being better for performance to allow hundreds of zombies on screen (or more).
-No voxels, and a build system more like ARk to allow for better performance and more zombies on screen at a time, and also have epic caves, that also do not cause the topworld to turn into giant sinkholes.
-Rebalance of all loot because everything should be rare and desirable. Wrenching cars shouldn't be so OP, and new cars should appear in time (car crashes with dead zombified people in them). This change would also make traders more useful and desirable.
-Rebalance traders and item value, because I shouldn't make 4200 dukes selling a stack of rocks, and they should have more ammo to sell me if green zombies are going to be in every poi.
-Rebalance food, because there is no reason to farm or buy farm perks atm.
-Animal ranching with zombies coming to eat them and your crops.
-Bring back learning by doing, but make leveling harder while also more interesting.
-Rework medicine and injury systems. Make injury more serious like in project zomboid.
-Make survival great again.
-Mining to be more interesting with epic caves, all sorts of ores, gems, caves with many zombies and treasures.
-Respawning rocks to mine, with rare fun color boulders with the more rare ores and gems. (meteor shower replenishment or earthquakes)
-Woodcutting to be more interesting with rare trees that give rare valuable wood, or bird nests with seeds or random salvage.
-Tons of new zombies and mechanics they can do.
-Shields and blocking mechanic
-Rework many perks (The shotgun leg cripple thing is soo lame, and I don't like the sniper one either)
-Rework being able to just craft EVERYTHING and have no reason to loot
-Rework zombie and loot distribution so every poi isn't the same generic thing guided only but gamestage.
-Rework game to be more realistic like project zomboid, from weather, weather survival, food spoilage, long grinds to learn how to make new exciting things like power generators ect.
-New tiers of everything, including legendary gear to chase after.
-Swarms of infected animals like zombie buffalo herd stampeding everything.
-Bandits who build settlements randomly in the world, who war with other bandit factions, or npc settlements, and zombie hordes.
-Huge zombie migration swarms that effectively shut down parts of the map at times, and may even force you to move for a while.
-persistent zombies, no more state of decay cheap spawning, every zombie position is saved and simulated like project zomboid.
That was probably the biggest insult I ever tossed at the pimps, and I hope it hurt cause it's soo true.
The spawning in this game is like state of decay.
It's cheap, and the result of a voxel engine that just can't handle doing a more realistic game.
Voxels need to go.
If you can't have huge epic caves with them, why even have them? Is digging all that good a part of this game right now? No, no it isn't, and it just gave us a jagged unsmoothed world. This game didn't need to be voxel and it's holding it back. You can still have a nice build system without voxels. This voxel system along with the HD graphics is why we can't have lots of zombies on screen, and I WOULD MUCH RATHER HAVE THAT then voxels.
Would voxels improve ARK for example? No I don't think it would. This was the wrong game to do voxels, and doesn't use them well, nor can it with the technical limitations. Only being able to fight 10 zombies at a time is why they had to spam POI's with greens to make for any kind of challenge. Disappointing for sure.
Having said all that, if dev stopped today I am amazed at this game. It is still the best sandbox out there. So don't read my post in an angry tone, this game is amazing. But yes my wish list is vast for this game, and I know much of it will never happen.
(edit- I am also aware that a lot of things not working well atm are just placeholder framework things as this is an alpha, hopefully someday farming will matter again)