PC Alpha 18 Party Time!

I honestly do not want bandits one bit, i've played mods with them before, they were not fun. They were bascally aimbots that would see you from a far way away, and kill you before you could find out where your being shot at from. If they do put them in, they need to give bandits special versions of the weapons with far less damage vs players.
True that. Used to get sniped off my mini bike all the time. Not fun, but did enjoy taking all their ammo once I shot them.

I think if they add bandits, they need to confine them to specific POIs instead of randomly encountering them.

 
I'd like to see a new tier of content. Another level of challenge (could be zombies, bandits, etc.) and another level of items.

By level of items I mean, I want a level of tools/armor/weapons after the current level. For instance, many mods have done this already by adding tool tiers after steel. To me A17 felt like a face lift on A16. Yes there were changes but I am still working towards the same endgame. I'd like to see that endgame get pushed back some.

 
  • Caves! Expansive, procedurally generated caves like we had in prior Alphas, but with enemies and loot. How has no one said this yet?
  • Spears - that is, a longer-range melee weapon that can attack through bars
  • More world art, especially residential items like armoires, indoor lighting, and computers, for more familiar-looking POIs
  • Zombie variety - not more zombie types, but visible variation among individuals. That is, no two Arlenes look exactly the same.
  • Traders without magically invulnerable bases. For instance, they could be traveling traders that follow the roads.
  • An explicit win condition to the game. What I find most compelling is the option after a horde night to reach a rescue vehicle and be transported to a fresh, randomly generated world.

 
  • Tunnels through mountains, instead of steep roads going over them.
     
  • A billion zombies - at once.
     
  • Settlements, where you add survivors to your group and can task them with building, crafting, farming, etc.

-A

 
-More reasons to visit biomes, especially in RWG.

There's no particular reason to visit the Snow, Burnt Forest or Wasteland biomes. Anything useful you can find in them you can find in the Forest which is much easier. There should be POIs that only show up in certain biomes as well and zombies, traders and quests with unique loot. There should be some items that can only be obtained from traders and quests.

-Bandits and Behemoths actually getting released.

It's been like 3 alphas and they're still getting delayed.

-Better RWG control

Somehow, RWG is worse than before but has always been generally lacking in options. We should be able to do more with it than enter a seed without having to do tedious and/or complex editing of rwgmixer.xml

-More Zombie Variety

Most of the zombies function the same and have little to no difference between them besides their appearance and minor stat differences.

 
- Bandits, even though I'm doubting more and more it will be as awesome as we imagine them to be given how complex it is and given how... lackluster the AI is for zombies. And the complexity of a zombie AI is not even remotely close to the complexity of a believable bandit AI...

- An overhauled food system. Food is still way too easy, and while there are many recipes, only a handful are really useful, the rest is mostly there to "fill" the system for no reason. But mostly what is lacking is to make the whole food experience fun and interesting. Right now it just feels like a chore, and is totally unfun since you can live of bacon & eggs with no consequences at all.

- On the same topic, making animals difficult to hunt down / kill without firearms, so that it feels like a real win when you find and succesfully kill one (maybe make them more rare but pack more meat)

- RWG that feels good

- CAVES ! I can't remember exactly which alpha it was, but the one with holes in the ground that led to amazing caves you have to navigate through by scaffolding and digging and replacing was amazing.

 
Endgame content that encourages building more than 1 base, like needing to defend a place for some event.

 
BanditsWater physics & Watercraft

Legendary Gear

(not confirming anything...just stating what I want)
Haha Roland, that's cheap. :) You are just posting what you already have in the works.

Guess this way you always get what you want, hehe.

 
Haha Roland, that's cheap. :) You are just posting what you already have in the works.
Guess this way you always get what you want, hehe.
You know how hard bandit AI and water physics would be? I doubt we will get something so big. Well, unless it takes again 1 year maybe,

 
zip lines

weapons bits

rail and rail carts

no forced one direction perks etc (same as 16.4 but can change a little, not totally different like it is now)

 
* correct/working multiplayer sync

* RWG (old features we already had: rivers, caves; streets without 80-90% rise/fall)

* npcs + quest diversion (maybe: save survivor from poi, defend poi against waves, repair poi, escort survivor through area ...)

 
I would like to see something with water. Right now, water is only used as a place to get water/get in the way. A boat would be awesome. Also, the ability to fish would be cool. In my current random gen, I haven't found any large bodies of water. Maybe that's due to everyone complaining about how hard it is to cross. I would love them back if you had a boat.

The ability to start your own farm, keep boars, chickens (that would lay eggs) ect.

The heat/cold issue. I realize there is a perk for it, but I shouldn't have to pump a bunch of points into something so the second I touch a winterland I'm freezing even with lots of gear on.

Fix RWG crazy peaks and valleys, especially for roads. I can't count the number of roads I've seen that go almost straight up.

 
Roland maybe sticky this since TFP hasn’t announced anything about a18 and community has lots of ideas. You can even rewrite my OP doesn’t bother me.

 
Dual pistols/magnums (hip fire only).

Expanded and reworked electric system that allows a single circuit to have multiple power sources, and allow closed loops of electric fences. Remove switch pass through completely.

Melee attack with firearms to knockback/stun zombies.

motion tracking spotlights.

Ability to change the sound for speakers(choice of 4 would be acceptable).

Another round of optimisations, particularly to prevent micro stutters.

Stationary player operated high calibre guns.

Thermal vision goggles (not compatible with scopes)

Night vision scopes (Tier 4/5 mod)

Armour piercing ammunition.

Allow passengers to shoot from the 4x4.

Add an additional passenger slot to the 4x4.

Fix vehicles teleportation to max height.

Add a perk effect to Yeah Science that makes the chem station more efficient.

Moar traps: nail bombs and mines designed to cripple.

 
Fishing

Domesticated animals (at least pigs and chickens)

NEW zombies

More "sliders" to adjust game to each players desired game style.

Spears as long range melee weapons

Bring back Jail cell doors

 
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I want a complete reworking of the game.

-A new engine

-Cel shade graphics which are imo prettier while also being better for performance to allow hundreds of zombies on screen (or more).

-No voxels, and a build system more like ARk to allow for better performance and more zombies on screen at a time, and also have epic caves, that also do not cause the topworld to turn into giant sinkholes.

-Rebalance of all loot because everything should be rare and desirable. Wrenching cars shouldn't be so OP, and new cars should appear in time (car crashes with dead zombified people in them). This change would also make traders more useful and desirable.

-Rebalance traders and item value, because I shouldn't make 4200 dukes selling a stack of rocks, and they should have more ammo to sell me if green zombies are going to be in every poi.

-Rebalance food, because there is no reason to farm or buy farm perks atm.

-Animal ranching with zombies coming to eat them and your crops.

-Bring back learning by doing, but make leveling harder while also more interesting.

-Rework medicine and injury systems. Make injury more serious like in project zomboid.

-Make survival great again.

-Mining to be more interesting with epic caves, all sorts of ores, gems, caves with many zombies and treasures.

-Respawning rocks to mine, with rare fun color boulders with the more rare ores and gems. (meteor shower replenishment or earthquakes)

-Woodcutting to be more interesting with rare trees that give rare valuable wood, or bird nests with seeds or random salvage.

-Tons of new zombies and mechanics they can do.

-Shields and blocking mechanic

-Rework many perks (The shotgun leg cripple thing is soo lame, and I don't like the sniper one either)

-Rework being able to just craft EVERYTHING and have no reason to loot

-Rework zombie and loot distribution so every poi isn't the same generic thing guided only but gamestage.

-Rework game to be more realistic like project zomboid, from weather, weather survival, food spoilage, long grinds to learn how to make new exciting things like power generators ect.

-New tiers of everything, including legendary gear to chase after.

-Swarms of infected animals like zombie buffalo herd stampeding everything.

-Bandits who build settlements randomly in the world, who war with other bandit factions, or npc settlements, and zombie hordes.

-Huge zombie migration swarms that effectively shut down parts of the map at times, and may even force you to move for a while.

-persistent zombies, no more state of decay cheap spawning, every zombie position is saved and simulated like project zomboid.

That was probably the biggest insult I ever tossed at the pimps, and I hope it hurt cause it's soo true.

The spawning in this game is like state of decay.

It's cheap, and the result of a voxel engine that just can't handle doing a more realistic game.

Voxels need to go.

If you can't have huge epic caves with them, why even have them? Is digging all that good a part of this game right now? No, no it isn't, and it just gave us a jagged unsmoothed world. This game didn't need to be voxel and it's holding it back. You can still have a nice build system without voxels. This voxel system along with the HD graphics is why we can't have lots of zombies on screen, and I WOULD MUCH RATHER HAVE THAT then voxels.

Would voxels improve ARK for example? No I don't think it would. This was the wrong game to do voxels, and doesn't use them well, nor can it with the technical limitations. Only being able to fight 10 zombies at a time is why they had to spam POI's with greens to make for any kind of challenge. Disappointing for sure.

Having said all that, if dev stopped today I am amazed at this game. It is still the best sandbox out there. So don't read my post in an angry tone, this game is amazing. But yes my wish list is vast for this game, and I know much of it will never happen.

(edit- I am also aware that a lot of things not working well atm are just placeholder framework things as this is an alpha, hopefully someday farming will matter again)

 
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I want a complete reworking of the game.
-A new engine

-Cel shade graphics which are imo prettier while also being better for performance to allow hundreds of zombies on screen (or more).

-No voxels, and a build system more like ARk to allow for better performance and more zombies on screen at a time, and also have epic caves, that also do not cause the topworld to turn into giant sinkholes.
You can have my voxels when you pry them from my cold, dead, fingers. ;-)

 
You can have my voxels when you pry them from my cold, dead, fingers. ;-)
Oh I knew I'd ruffle a lot of feathers with that one hehe.

But be honest with me...

If sacrificing voxels allowed us to have HUNDREDS maybe even THOUSANDS of onscreen zombies, would you like that trade? I would. I dream of a 3d project zomboid someday =D

 
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