Actually, he is only lucky if he was looking for those things. If you were dying of thirst in the Desert and you come across 50 tons of Gold and platinum while searching for water, you are not lucky, you are dying due to lack of water.
That being said, RNG is RNG.
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I had to register just to reply to this, I have been around these forums a very long time.
Sorry Madmole, I have to agree with him wholeheartedly. The way things are in Alpha 18 already prevent your scenario from happening. If I remember right, it took 15-17 parts to make a single L6 item. So for a team of 4, this would take 60+ parts per character slot to craft a single L6 item for all 4. Considering I was having a difficult time getting my crafted L6's to match or exceed the L3 or L4 looted items I already had, it is very unlikely that min maxed character will be able to get access to that many parts and that he will magically craft top tier L6 items on his first try.
As it stands now, there is one overriding skill that breaks 7DTD, Lucky Looter. Add in glasses and it is even further out of whack. With this skill maxed, I get T6 items routinely. The way it is now, your min maxed character specializing in looting will easily be able to supply a team of friends with top tier items much sooner than a TEAM of min maxed crafters that have specialized in the different items. This is what I feel is broken. A TEAM, working together, can easily be outperformed by a single player specialized in looting.
Making 7DTD a loot the best game leads to breaking the game sooner, period. As a quick example, look to Znation. By focusing on looting garages, he had a Motorcycle on day 3. If he had to craft the motorcycle from scratch, he would have had to either loot the schematics for frame, accessories, motor, engine, steel, parts etc... or Specialize in Grease Monkey and get Int to 6, GM to 3 and still loot all the parts above or also get the ability to make steel and loot most of the parts above. And this is just to be able to make a motorcycle. To craft other end game items would take a plethora of skill points to get their respective skills maxed as well as lots of looting for parts etc... I think it is easy to see that Looting is the fast way to end game items and equipment and not crafting. Your logic seems to be flawed.
I am stating the above with all due respect, you have made an amazing game that just keeps getting better. Sure, there have been a few missteps along the way but the end result is still amazing. I just feel that this is one of those mis-steps.