Diablo let players craft the best gear momentarily and ruined the game. In Skyrim when I craft that best gear its over. Players shouldn't ever craft the best gear. The problem is still the loot distribution table. Its too easy to get high quality things which spoil your plans for crafting, and too hard to get what you need to craft stuff.
Have you thought about making weapon and gun loot 'smart'? I'm thinking something along the lines of :
- 65% of the loot chance is a static table like now
- 35% of the loot chance is determined by the number of points you have in the tree that governs the weapon
A simplified example : loot has Shotguns, AK47, Pistols and Hunting Rifles, equally distributed. Right now when you loot a gun, you have 25% of getting either one.
With the above idea, say you invested 10 points in Fortitude and 5 in Strength.
You'd have the following distribution :
- 65/4 + 35/15*10 = 39.6% for AK47
- 65/4 + 35/15*5 = 27.9% for Shotguns
- 65/4 = 16.25% for both Pistols and Hunting Rifle
You can obviously play with the numbers, 75% static distribution seems actually better but i' m on the phone and I'm not calculating all that stuff again
Coupled with less complete guns and more broken guns / parts, it would ensure we get more parts quicker for the stuff we want to craft.