Blake_
Captain Obvious
I see. I understand there isn't enough range on armor to balance the values too much. I feel weird about it is all. Not fulfilling enough. Here are some thoughts:Armor is the one exception, we didn't want brown armor to be completely useless so there isn't enough range there to implement a better defense rating per quality level. So it is possible to get a brown armor that is better AR than a purple one, the purple one would still be way better because of durability and 4 mods installed.
To further add cool stuff into the mix, have you thought of "progressive random values" that apply to every quality and not only to the legendary items? Allow me to explain.
Legendary has cool stuff like "dentist knuckles" with its effects and coolness.
But quality 1-5 items could have some "enchantments" both negative or beneficial like:
5% more damage to wolfs /10% more damage to wolfs / 15% more damage to wolfs
3% more movement speed /6% " " / 12% " "
20% more durability / 30% more durability / 40% more durability
reduces player movement speed by 1% and increases HP regeneration 1% /" 2% " 2% / "3%" 3%
So you can reserve the really cool legendary golden effects to the Legendary stuff and mix those at random to every quality item.
Imagine you got the crapiest level 1 stone axe in a trash can. Even its value is so bad that you couldn't pick your teeth with it.
But you look closely and it has no legendary cheecky name, yet it does 20% more damage to stone.
Those stats could be underlined in another colour.
What do you think?
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