PC Alpha 18 feedback and balancing thread

Status
Not open for further replies.
Armor is the one exception, we didn't want brown armor to be completely useless so there isn't enough range there to implement a better defense rating per quality level. So it is possible to get a brown armor that is better AR than a purple one, the purple one would still be way better because of durability and 4 mods installed.
I see. I understand there isn't enough range on armor to balance the values too much. I feel weird about it is all. Not fulfilling enough. Here are some thoughts:

To further add cool stuff into the mix, have you thought of "progressive random values" that apply to every quality and not only to the legendary items? Allow me to explain.

Legendary has cool stuff like "dentist knuckles" with its effects and coolness.

But quality 1-5 items could have some "enchantments" both negative or beneficial like:

5% more damage to wolfs /10% more damage to wolfs / 15% more damage to wolfs

3% more movement speed /6% " " / 12% " "

20% more durability / 30% more durability / 40% more durability

reduces player movement speed by 1% and increases HP regeneration 1% /" 2% " 2% / "3%" 3%

So you can reserve the really cool legendary golden effects to the Legendary stuff and mix those at random to every quality item.

Imagine you got the crapiest level 1 stone axe in a trash can. Even its value is so bad that you couldn't pick your teeth with it.

But you look closely and it has no legendary cheecky name, yet it does 20% more damage to stone.

Those stats could be underlined in another colour.

What do you think?

 
Last edited by a moderator:
The difficult part is "crafting" can mean so many different things. Person #1 vision of crafting is realistic combination of parts (e.g. sharp sticks). Person #2 vision of crafting is creating huge bases that can withstand any horde. Person #3 vision of crafting is being able to construct everything from raw materials. Person # 4 vision of crafting is being able to make the best items in the game......and so on and so on....
Yeah I suppose there is a lot of visions, I'd say we've got it 90% right. A bit more crafting and we would be happy about it.

 
I see. I understand there isn't enough range on armor to balance the values too much. I feel weird about it is all. Not fulfilling enough. Here are some thoughts:
To further add cool stuff into the mix, have you thought of "progressive random values" that apply to every quality and not only to the legendary items? Allow me to explain.

Legendary has cool stuff like "dentist knuckles" with its effects and coolness.

But quality 1-5 items could have some "enchantments" both negative or beneficial like:

5% more damage to wolfs /10% more damage to wolfs / 15% more damage to wolfs

3% more movement speed /6% " " / 12% " "

20% more durability / 30% more durability / 40% more durability

reduces player movement speed by 1% and increases HP regeneration 1% /" 2% " 2% / "3%" 3%

So you can reserve the really cool legendary golden effects to the Legendary stuff and mix those at random to every quality item.

Imagine you got the crapiest level 1 stone axe in a trash can. Even its value is so bad that you couldn't pick your teeth with it.

But you look closely and it has no legendary cheecky name, yet it does 20% more damage to stone.

Those stats could be underlined in another colour.

What do you think?
All the more powerful stuff has a downside to it. I don't think we'd mess with other attributes on items just to keep balance sane. I have 55 legendary effects now, and many of them can spawn on all weapons, so probably hundreds or thousands of legendary variants already.

 
What is wrong with adding an option to let players have static terrain that would improve performance and allow for faster vehicles, high performance water, and way more zombies on screen? I think a few players might appreciate that.
I never said we'd remove diggable terrain completely. Its people like you who don't comprehend what I say that make it impossible to talk shop/pie in the sky ideas here.
You could look into instantiating voxel terrain only at locations that are either affected by players or POIs.

The rest being just standard 2D terrain.

The effort to "break" the surface of the terrain should go up then, to limit the number of those areas.

Chunk creation during normal travel should be a lot faster then.

 
What is wrong with adding an option to let players have static terrain that would improve performance and allow for faster vehicles, high performance water, and way more zombies on screen? I think a few players might appreciate that.
I never said we'd remove diggable terrain completely. Its people like you who don't comprehend what I say that make it impossible to talk shop/pie in the sky ideas here.
This is something I have suggested/thought of ever since I started really playing the game in A15: why not? Maybe not even completely static, but drastically reduce the amount that's "diggable" of the world. I can assume reducing 50% of diggable depth woult relieve quite a bit of resources, I'm sure people would be happy with an option to reduce the diggable amount to, say, 5 or 8 blocks (basicially current ground level before you hit rock). That gives enough to collect clay and do minor land changes for base design (tunnel, as well, for in/out of some base designs)

Other than another option, you guys ever think of limiting the current depth overall? You can go down so far as it is, it's kinda too much (don't get mad mole rats that escavate 10-mile deep holes, just a suggestion lol).

 
@madmole, could the Batter Up! book volume 2, also have the "Take 5% less damage when wearing them" affect the high performance running shoes? Seems like a perfect fit, for those wanting to play a baseball slugger build.

 
Its easier than before actually, less radiated spawn. However gs 400 is somehow crazy late game and you would be getting nasty zombies by then for sure. I can't see you guys getting GS 400 with 3 level 25-35 people, but gazz could answer better to that.
We haven't seen GS400, but we most definitely saw I think it was just short of GS200 for our Day 28 horde. Unfortunately, I accidentally nuked the VM that the old game was on so we had to restart. We were all around 25-35 as well.

I'm telling you, oh Moly One, there's something off about group gamestage. We were handling it, but we really had zero time to do anything else but prep, and we're on 120-minute days. Most of the prep was repairs to fortifications and mining absurd amounts of ammo supplies.

 
Its easier than before actually, less radiated spawn. However gs 400 is somehow crazy late game and you would be getting nasty zombies by then for sure. I can't see you guys getting GS 400 with 3 level 25-35 people, but gazz could answer better to that.
is there any plans to adress the saved game's file getting corrupted after power shutdowns?? for the second time all my effort and time gone to ♥♥♥♥ because the game cant do something as simple as having a ♥♥♥♥ing backup for the saved file, i am so ♥♥♥♥ing fed up with this ♥♥♥♥.

 
is there any plans to adress the saved game's file getting corrupted after power shutdowns?? for the second time all my effort and time gone to ♥♥♥♥ because the game cant do something as simple as having a ♥♥♥♥ing backup for the saved file, i am so ♥♥♥♥ing fed up with this ♥♥♥♥.
What's wrong with your PC that your losing power? Did you know any files being used on your PC can get corrupt if power is lost? That's not the games responsibility. Go buy a UPC battery backup instead of demanding them fix your PC issues.

 
I DO agree about this. The 4x4 already has navigation limits because of it's width, and using a ton more gas AND going so much slower makes it feels unsatisfying.
I started packing it up, driving the motorcycle to locations, and then unpacking it for the storage and journey home, which is a bit of a workaround, but seems like a waste. If its not adjusted by the final a18 stable, I'll just mod its speeds to at least match the motorcycle.

- - - Updated - - -

The game is more balanced for sp right now. IMHO the mp multiplier is twice as high as it should be. I suggested a game setting slider with a lower setting (or two) vanilla and a higher setting.
IMO they should make a 'trailer' mod for the 4x4 and slightly increase it's speed. The trailer mod would greatly increase the space, maybe 50-75% more than what it holds right now, but it would also reduce speed to what the 4x4 currently is when you have the mod installed. This would add a additional end-game goal without really effecting the balance of the game at all. This way the 4x4 is a real upgrade because it offers much more functionality than the motorcycle and it also offers another eng-game goal which are severely lacking in quantity right now. Eventually this alpha stage will be done and there will be less of a reason to start new worlds and at that point we're really going to need more stuff to go as time progresses in-game.

More mods I'd like to see for the vehicles would be gas tank mods and turbo mods. It'd also be fun to add some mods that put armor/weapons on vehicles, how fun would it be to use vehicles on horde night to just mow through groups of zombies? That sounds like a blast to me.

 
Last edited by a moderator:
I wonder if you are working on a water plane, that stretches to the horizon. Currently a sharp cutoff is still visible near the borders.

 
Its too easy and boring yet they knock down your base? Sounds like a contradiction. Its taken me until noon to repair my base on the next day is that too tedious for you? What was so amazing in the past? Was spam eating stew fun? Why are you scared of food poisoning? I've got 500 hours in and puked 5 times, that is no reason to stop eating cooked food. Buy the iron gut perk if you are so scared of food poisoning.
With that small a chance, i do not even know why it is in the game, the chance of food poisoning that is. More of a slight annoyance, like a dripping faucet then a useful and meaningful mechanic. Also, so low a chance it makes no sense spending points in iron gut.

I would either like to see food poisoning completly gone, or at least increased to 20-30%.

edit: Or tied in with the difficulty level. Higher difficulty, higher chance.

 
Last edited by a moderator:
Yeah I suppose there is a lot of visions, I'd say we've got it 90% right. A bit more crafting and we would be happy about it.
Crafting has been changed from being necessary for survival to being the back up plan for survival. You only need to craft what you can’t find looting or trading. The problem is that people are still finding everything they need before there is a chance to craft it.

Whether crafting is in a grid or in a list or whether it involves several complex steps or just a couple of simple ones is just player preference Issues and you’ll never please everyone. However, the balance problem with crafting involves its role in the game.

Right now someone cannot choose to ignore looting and trading because there are parts need for crafting that can only be found by looting and trading. But, then not only do we find the parts we need, we find the very item we were planning to craft.

I think you’ve got to continue to nerf the probabilities of finding any whole pieces of gear of quality yellow or higher. Let yellow green and blue be the crafting domain except for the rare lucky find. You mentioned once about including broken gear that couldn’t be repaired but could be scrapped for parts. That’s a great idea.

 
@madmole, could the Batter Up! book volume 2, also have the "Take 5% less damage when wearing them" affect the high performance running shoes? Seems like a perfect fit, for those wanting to play a baseball slugger build.
Possibly, I'll look into it.

 
We haven't seen GS400, but we most definitely saw I think it was just short of GS200 for our Day 28 horde. Unfortunately, I accidentally nuked the VM that the old game was on so we had to restart. We were all around 25-35 as well.
I'm telling you, oh Moly One, there's something off about group gamestage. We were handling it, but we really had zero time to do anything else but prep, and we're on 120-minute days. Most of the prep was repairs to fortifications and mining absurd amounts of ammo supplies.
It should be absurd if you aren't using much in the way of traps.

 
All the more powerful stuff has a downside to it. I don't think we'd mess with other attributes on items just to keep balance sane. I have 55 legendary effects now, and many of them can spawn on all weapons, so probably hundreds or thousands of legendary variants already.
I'm good as long as you make more than 200 distinct effects in order to beat FO4's ass to the ground.

 
is there any plans to adress the saved game's file getting corrupted after power shutdowns?? for the second time all my effort and time gone to ♥♥♥♥ because the game cant do something as simple as having a ♥♥♥♥ing backup for the saved file, i am so ♥♥♥♥ing fed up with this ♥♥♥♥.
Back up your save data instead of whining about stuff out of our control. Its harmful to your hard drive and data to lose power, get a power backup.

 
Status
Not open for further replies.
Back
Top