PC Alpha 18 feedback and balancing thread

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Just found my first Blunderbuss and wondered if it still fits into the weapon league at all....

With Shottys being so common do we need this gun in the game now ?



 
Just found my first Blunderbuss and wondered if it still fits into the weapon league at all....
With Shottys being so common do we need this gun in the game now ?

It's fine for a day 1 weapon. Loot some trash, break a toilet... Bang. A decent close range weapon to use at high difficulty levels until you find a toilet pistol or something. I still think they should add a stun to the Blunder only. That would make it relevant for an early Nightmare no death run.

 
Just found my first Blunderbuss and wondered if it still fits into the weapon league at all....
With Shottys being so common do we need this gun in the game now ?

Will be rebalance in somewhere hopefully. MM talked about the possibility of a primitive guns tier like how there is a primitive melee weapons tier.

 
Any body getting a crafting bug, where you can only make one of an item at a time? you can queue up several but it will not let you start crafting them??

 
Any body getting a crafting bug, where you can only make one of an item at a time? you can queue up several but it will not let you start crafting them??
It seems to be reporting that you can craft 1 more than is actually possible, so it will not let you start crafting. I find that if I lower the number of items to craft by 1 it will then allow crafting the remaining batch

 
It seems to be reporting that you can craft 1 more than is actually possible, so it will not let you start crafting. I find that if I lower the number of items to craft by 1 it will then allow crafting the remaining batch
I had exactly the same issue, but only with some of the items I want to craft. Some others are fine, so... I'm not sure what the issue is.

But yeah, 'Craft max amount' currently defaults to one more than you can actually afford to make.

Trying to type a number into the craft-amount section is also kinda ♥♥♥♥y, but I honestly have no idea what's going on there. It seems to auto-replace it with random numbers.

I'll be trying to craft 500 bullets and it'll switch between 365 (no idea) and 2000+ (the amount I have the parts to make) and i'll have to constantly delete numbers from the entry-field.

I have to delete all but one digit, then add 50 in front of it, to make 502, for example, then change the last digit, otherwise it just changes the number to something else.

Just outright deleting the number in the field and then typing '500' doesn't seem to be possible.

That's an old issue though. The 'one more than max' thing is new with the latest version of the experimental build.

EDIT: As for blunderbuss, not so useful anymore. Not needing lead is nice, but getting a forge set up is easier than getting gunpowder production up, so ammo for it is still going to be hard to come by in the first week or so, and by that point, you WILL have a double-barrel, and firing shotgun shells is easier than finding gunpowder to make blunderbuss ammo.

Can't really justify making it's ammo not use gunpowder unless you go the turret route and make it pneumatic or something, and that's kinda silly.

Seems like the best way to make it useful would be to make it fill a niche that other guns can't fill.

I'd change it's damage from 80-flat (which it seems to be currently) to pellet based, but give it an absolutely stupid amount of pellets.

Forget the 12-pellet shotgun. I'm talking like 100 pellets.

Make the pellets individually weak (pittance damage, like the nailgun) effective at a decent range, (pellets not just vanishing after five feet) but give it incredible spread. Beyond even the sawn-off.

Make it the ultimate crowd control gun. It'll instant-kill most zombies if you put the barrel in someone's mouth, but over anything further than a foot, it's basically firing in a cone like the spotlight's radius.

Then add stun-chance and knock-back to every pellet. (either inherent to the gun, or from the shotgun skilltree/shotgun messiah skill-books)

So if you fire it at a crowd full of zombies, it probably won't kill any of them since they're getting one or two pellets at 5 damage each, but it's going to flinch the whole group, or knock half of them down, or shred limbs.

Basically, a one/two shot at close range (like the double-barrel) but at anything further than melee-range, it's basically a room-wide stun-cone.

Maybe let it inflict bleed damage or something.

Now take the sound-effect from firing it, and crank that volume way up.

I wanna feel like a badass pirate sent straight from the depths of hell to blast zombies back to the underworld with my man-portable grapeshot cannon.

 
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It seems to be reporting that you can craft 1 more than is actually possible, so it will not let you start crafting. I find that if I lower the number of items to craft by 1 it will then allow crafting the remaining batch
OMG THANK YOU. That did it!!! blessing on your house.

 
This has probably already been suggested, but a mod/book "Brass Catcher" to have a chance of reclaiming some of your shell casings would be awesome.

 
<snip>

Third thing :

Not new on A18, it came with A17.

Please let us adjust our Field of View! I know you disable it for performance improvements... But the default FOV makes me sick.

Maybe add a big warning message when the player change the FOV if you want... But let us do it !

I am obliged to type the "sg OptionsFieldOfViewNew 100" command every time I launch the game... So boring.

<snip>
Thank you for this. My gf was starting to feel sick last night till I changed her field of view with that setting. Do you know if there is a setting for vertical field of view too? Reason I ask is it looked a bit stretched.

That also reminds me. I wanted to ask if anyone has played this on a ultra wide screen. I've been thinking of getting one, but I reckon this game would look a bit stupid with such narrow fov on a ultra wide.

 
Dear developers!

Since you made parts of weapons and many other items universal in alpha 18, when disassembling items into these parts, a lot of them accumulate, and there is nowhere to use them except for crafting new items. And then I thought that if use these parts when repairing these items? In addition to this make the repair kit universal turning it into a tool with quality and durability that would wear out when used to repair various items.

As for me, this would add interest and a little difficulty in repairing items. What do you think?

 
Fresh Install after complete deletion of game info. Happened on 18.0 and 18.1 [b5]

I'm losing birds shot at high altitude as when they fall, they vanish into the floor, Also, some trees are vanishing too until I am really close to them, all this from a fresh install.

 
As for shotguns:The base damage of a 2B / pumpgun is 96,

the base damage of an AK is 50.

Shotgun ammo is incredibly cheap for doing 2x the damage.
That's like comparing a 50$ bike that can ride up to 50km/h downhill and a 5000$ bike that can drive "only" up to 200kmh. The pump is decent but subpar for its T3 status, and the double barrel is straight up terrible in a game where you need damage to the masses. It has terrible effective range and only 2 bullets which means you need to reload (are are slowed) constantly. How fortunate that it actually deals more damage up close than a simple 7.62 bullet !

 
That freaking sucked...


I was collecting the Cement behind the big red barn next to the silo on the lift & the whole thing collapsed & killed me...



That Freakin Sucked...SUCKED...


The Lift inside the Barn collapsed too, lucky I wasn't on this 1...

 
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Okey so far:

All these new dungeon prefabs are awesome (Yesterday was clearing out Shamway factory tier4 quest - it was awesome (should be tier5 cause of how large it is and all that loot and zombies)

All new vehicles are awesome (would like to see mods for them like: bigger fuel tanks/spikes/turbo boost/ less fuel comsution etc etc)

All new textures looks rly good (one of favorite oil shale - looks gorgeous)

Well all the new items and things added are rly nice (zombie rage, stealth mehanics, mods, melee arc, party exp, all new shamatics etc etc.) but there is one but ...

Despite all those things (In MY opinion) this game got kind of gets booring rly fast compered to a16 ...

Too many things got way to simplified ..

1. No more 600 quality system - many ppl where complaining that it created too much clutter, well I dont rly agree with it, I think it gave a very very nice diversity to the loot and it always felt rewarding to find a item even few points higher ... even each part of minibike had its own stats depending on quality ..

2. No more weapon parts - maybe didnt made sense but the again made loot more random (parts took alot of inventory space but if you got shematic for gun (was another gameplay goal to find it) you could assemble it and it would take only 1 slot in backpack and sell for more then simply just parts seperetly, also it felt more rewarding to find a better parts for you gun for example if you got lets say 142 quality rifle and you found a 421 quality barel for it what made gun more durable and got you a little dps boost .. it felt nice ... I think it would been nice to leave that system and just add mods on top of that with 6 tiers like now ..

3. Items dont degrade - now when you got all your gear tier6 whats next??? repair it and its back to full .. This made items rly loose their value overall .. once you get it all you need is 1 repair kit .. also cause of that mp servers with ppl vending machines are kind of almost dead thing .. I dont get in to the detail here but a16 system was better - cause there was a reason to recraft tools and weapons of go looting to find a good replacemant.

4. Item combine - Now all the parts, guns, weapons are going to the trash, getting scraped or best case scenario sold to trader

It had a good purpose to keep many things cause you could combine them to get better quality or repair them if your fixer skill wasnt high enought ( to be honest I havent crafted a single weapon or tool in a18 cause I dint see a reason for it anymore) p.s in a16 if you had a top quality purple steel pickaxe you could 1 hit stone block and if durability fell more to the end I had to start hitting twice and after reapiring it a few times durability went so down that it took more and more addition hits to destroy a block so I had to recraft it ... - made sense and was fun ..

5. Farming now seems even more useless and wreid .. why there are plants and trees growing around and I can plant tree seeds but cant plant a potato seed in ground ... ? Doesnt make like any sense at all .. in previous alphas farming was easy?? Well dunno but at least it was fun, you had to prepare ground get some ferthilizer, plant, harvest and replant afterwards .. Now in a18 getting food is even more easy then before, every house contains ton of food .. Previously ppl was creating a big farms just for crafting paint, what also had some nice value in mp servers .. For me it was a nice way to decorate my base not so much to get food ..

6. Gore blocks and lootable zombies - They served as a nice purpose for rotten flesh and bones income, also as blades and tools lvling option when clearing base after horde night, the sight of gore block carpets after bm, each corpse was like a little christmas present when opening it, even if it contained 1 glass jar .. :D Big bosses like cops and radiated ferals was more valuable as a whole couse of xp and better loot chance. Now all the zombies simply feels like big xp Piٌatas nothing more ..

7. Action skills - simply feels more rewarding that just plaint skill point use (could bring it back and simply add skill notes to find for addtional lvling

Well I could rammble on & on about other things too but will be enought for now .. :)

These are only my toughts but its your game and your vision.

But keep in mind one thing: ''The more easy you give away something the more it looses its value and its interest'' (thats how human brain works and have been working for centuries .. That doesnt mean that you need to make all things hardcore but simply add more of those ''small gameply steps'' that counts.

Wish you well in your future work ^^

 
Am I crazy or did all the pretty building blocks (arches, plates, ramps, corner pieces, etc) disappear? I really enjoy building things whenever I'm not looting or questing.. so I really really miss all those building blocks! Is it a learn-able skill now or are you guys adding Construction book series (Craftsmanship/Stonecutter/Woodworker) that maybe unlocks all those blocks again for us builders?

 
Things I'd like to see fixed in regards to balance:

-Crucible available much earlier in the build

-Hunter perk needs less skill points to maximize or the harvest yield increased from 20% to 50% per level.

-Bladed weapons bleeding effect buffed

-Swap farming plots rotten meat requirement with water bottles. Rotten meat is NOT a fertilizer. It is contaminated.

-Decrease seed requirements from 5 to 1 OR decrease the skill points needed to max the living off the land perk.

-Steel sledgehammer is weaker than iron and stone counterpats since it has a very low swing animation, high stamina cost and requires expensive items to build

-Steel tools/weapons etc give ALL their tool parts when scrapped instead of level 1. Example: A steel pickaxe level 5 should give ~12 steel parts (the ones it is crafted with) instead of 4. A level 5 auger should give ~10 instead of 3 mechanical parts and so on.

-Add engine recipe.

-Decrease the experience growth from 1.05 to 1.03 or less

-Add explosion block protection for the objects behind walls. Players and zombie cops can easily destroy objects behind iron doors and cement walls with high explosives and suicides.

That's all for now.

 
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Am I crazy or did all the pretty building blocks (arches, plates, ramps, corner pieces, etc) disappear? I really enjoy building things whenever I'm not looting or questing.. so I really really miss all those building blocks! Is it a learn-able skill now or are you guys adding Construction book series (Craftsmanship/Stonecutter/Woodworker) that maybe unlocks all those blocks again for us builders?
Have you checked the helper blocks? They are probably in there mostly.

 
Am I crazy or did all the pretty building blocks (arches, plates, ramps, corner pieces, etc) disappear? I really enjoy building things whenever I'm not looting or questing.. so I really really miss all those building blocks! Is it a learn-able skill now or are you guys adding Construction book series (Craftsmanship/Stonecutter/Woodworker) that maybe unlocks all those blocks again for us builders?
Make yourself a wood frame and look at the symbol on the object's inventory/menu icon.

See the bunch of shapes? That means you can hold Reload ® to bring up a menu and select whichever shape you like.

Wet concrete, bricks, rebar frames. Ect. They all have this same menu, as do 'Wooden/metal furniture' (crates, lockers, pillshelves, ect)

It makes stuff harder to find in the list, but means that you don't specifically need to make corner pieces, you can just make normal pieces and then swap them to whatever you need.

I just wish all craftable storage containers had the same space as a secure storage chest.

I don't want my base to be a series of identical chests. I want bookshelves, fridges and munitions crates, but their capacity is far too low.

 
I like the balance of game and progress. The only thing that is really anoying in our game is that it is too many Screamers coming. We are 2 freinds playing on our own dedicated server and have difficulty 4 to have fun fights. But its getting really anoying that the screames coming direct after eachother when we are building. Is there a way to have more time between screamers but still play on difficulty 4? For now we have constant screamers coming to the base.

 
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