It seems to be reporting that you can craft 1 more than is actually possible, so it will not let you start crafting. I find that if I lower the number of items to craft by 1 it will then allow crafting the remaining batch
I had exactly the same issue, but only with some of the items I want to craft. Some others are fine, so... I'm not sure what the issue is.
But yeah, 'Craft max amount' currently defaults to one more than you can actually afford to make.
Trying to type a number into the craft-amount section is also kinda ♥♥♥♥y, but I honestly have no idea what's going on there. It seems to auto-replace it with random numbers.
I'll be trying to craft 500 bullets and it'll switch between 365 (no idea) and 2000+ (the amount I have the parts to make) and i'll have to constantly delete numbers from the entry-field.
I have to delete all but one digit, then add 50 in front of it, to make 502, for example, then change the last digit, otherwise it just changes the number to something else.
Just outright deleting the number in the field and then typing '500' doesn't seem to be possible.
That's an old issue though. The 'one more than max' thing is new with the latest version of the experimental build.
EDIT: As for blunderbuss, not so useful anymore. Not needing lead is nice, but getting a forge set up is easier than getting gunpowder production up, so ammo for it is still going to be hard to come by in the first week or so, and by that point, you WILL have a double-barrel, and firing shotgun shells is easier than finding gunpowder to make blunderbuss ammo.
Can't really justify making it's ammo not use gunpowder unless you go the turret route and make it pneumatic or something, and that's kinda silly.
Seems like the best way to make it useful would be to make it fill a niche that other guns can't fill.
I'd change it's damage from 80-flat (which it seems to be currently) to pellet based, but give it an absolutely stupid amount of pellets.
Forget the 12-pellet shotgun. I'm talking like 100 pellets.
Make the pellets individually weak (pittance damage, like the nailgun) effective at a decent range, (pellets not just vanishing after five feet) but give it incredible spread. Beyond even the sawn-off.
Make it the ultimate crowd control gun. It'll instant-kill most zombies if you put the barrel in someone's mouth, but over anything further than a foot, it's basically firing in a cone like the spotlight's radius.
Then add stun-chance and knock-back to every pellet. (either inherent to the gun, or from the shotgun skilltree/shotgun messiah skill-books)
So if you fire it at a crowd full of zombies, it probably won't kill any of them since they're getting one or two pellets at 5 damage each, but it's going to flinch the whole group, or knock half of them down, or shred limbs.
Basically, a one/two shot at close range (like the double-barrel) but at anything further than melee-range, it's basically a room-wide stun-cone.
Maybe let it inflict bleed damage or something.
Now take the sound-effect from firing it, and
crank that volume way up.
I wanna feel like a badass pirate sent straight from the depths of hell to blast zombies back to the underworld with my man-portable grapeshot cannon.