Buying the forge-perk is a no-brainer, sure, that is why I didn't mention it. TFP needs to put a lot more forges into POIs for scavenging being a real alternative to buying that point.Listen I am able to get a forge and workbench but like I was trying to say I am one person on a multiplayer server of 6 players and I listen to them complain about these things constantly and when I offer them those suggestions it just leads to complaining about being told how to play or not wanting to do those things. I really don't know what the solution is but I do know that 4 out of 6 players complaining about the same thing constantly may be something that the developers would like to know about.The forge, I never see for sale or find one to use. I always have to make a forge if I want access to one without exception. This is not a problem for me because I always use my first point to unlock it but I am one person and the other people for some reason would rather not spend that one point.
Workbenches are a little better and also a little worse. I personally rush to unlock this with my 4th point, but the other players again, don't want to make an INT build so they don't unlock this ability. You can find them in garages, sometimes working and the trader sometimes sells the plan for this, unlike the forge but if they don't find one by the time the gun they looted is broken the complaining commences.
This is just my personal preference, but a system like Ravenhearst where weapon and tool skills increase by usage and crafting skills are in the perk trees work better when the player wants to craft something that's in a different tree than the weapon and armor type they want to use. It would be nice to have that flexibility. I think it's really just an issue with the labeling of the perk trees. Maybe if they were called, Combat with all the weapons and armors in it. Gathering with the mining and farming skills, Crafting with the workbenches and chemistry in it. It sounds silly and more or less a name change but I think it might help with those complaints. I think. Maybe.
Buying the workstation perk is an option, to play it safe, nothing more. In A18 half of the destroyed workstations have the recipe as loot. Lots of people now actually hope to find destroyed instead of working ones. You must be VERY unlucky to not get the recipe in a few days if you set your mind to it.
A while ago I made the suggestion to rename the attributes to class names or professions. AGI would be the Assassin, INT the Scientist, PER the Scavenger, STR the Miner, FOR the Brute or Commando. Maybe even with names so it is clear that Joe the Miner is a fan of shotguns, not every miner in the world. But Madmole waved the idea aside. Maybe when more people post similar ideas TFP might change their minds, who knows.