One of the saddest limitations of 7d2d is that crafting is very single-pathed. Recipes can be locked, but you can't have
one recipe be locked, and another not. You don't craft "recipes", you craft "items", so it's always one kind of thing, and the game is very uninformative when it comes to quantities. You always craft at the same quality, and there's no chance involved: either you can craft it, or you can't.
I wish crafting went from items/blocks to recipes. You craft a pumpkin cheesecake recipe, not a pumpkin cheesecake. That would make many interesting things possible:
* Unlock better recipes separately; e.g. "campfire glue" is unlocked, but the cheaper "chem station glue" needs schematic.
* Multiple outputs: "Dismantle 9mm recipe" has as ingredient a 9mm bullet, and produces bullet casing, bullet tip and gunpowder.
* Chances: give recipes a chance of succeeding, and make perks increase that chance.
* Failure results: make stuff happen when failing. Poisoned food, very slow motorcycle, explosions...
It pains me so much to see incremental improvements on crafting, when the current way you craft (an item, instead of a recipe) is so limiting.