PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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OI! that's not nice, don't trigger me with football, you can get f***d up for saying that in Uruguay lol. Pd: We export some of the best football players the world has ever seen, being 3 million people. Do the math.
EDIT: I'M SO ♥♥♥♥ING TRIGGERED ♥♥♥♥ YOU DaVEGA. (I love you)
Oh ow. I think I've broken Trankitas ^-^

Don't throw rocks at me! Or.. well.. maybe the interesting ones!

I won't trigger you no more..

.. by saying Argentine football is better, right?

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...are y'all talking about soccer?
/Triggering the rest of the world since 1971
Yeah the football game. You know. The non p***y-version ^^

 
Oh ow. I think I've broken Trankitas ^-^Don't throw rocks at me! Or.. well.. maybe the interesting ones!

I won't trigger you no more..

.. by saying Argentine football is better, right?

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Yeah the football game. You know. The non p***y-version ^^
Some day, I'll get my revenge...LOOK AT MY AVATAR, YES, LOOK ME IN THE EYES....REVENGE I TELL YOU!!!

 
Don't like multiple ways to do things. I have 17 jugs of acid piled up, we need more uses for acid not more ways to get it.
Acid Shotgun Shells / Crossbow Bolts / Acid Molotov's. Damage + Slow.

 
Im a guy with a girl panty pic for world peace (i think) ;)
Cheers
yeti-crab-photo-350.jpg


 
Acid Shotgun Shells / Crossbow Bolts / Acid Molotov's. Damage + Slow.
that makes no sense its 7dtd not borderlands lol

but cool idea

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All this time I thought that pic was you. Was trying to build up courage to ask you for more.
mission failed well get them next time

 
Yeah the football game. You know. The non p***y-version ^^
Oh, you mean the one that lasts for too long, where nobody scores, and anytime somebody accidentally brushes up against someone else they cry is if their leg broke and have to be carried out on a stretcher?

Yeh, that game sucks. :)

 
Oh, you mean the one that lasts for too long, where nobody scores, and anytime somebody accidentally brushes up against someone else they cry is if their leg broke and have to be carried out on a stretcher?
Yeh, that game sucks. :)
Some borders are better left uncrossed!! ;)

Cheers

-edit- aaah ♥♥♥ it. The border has been breached now anyways. American "foot"-ball should be called handball as 99% doesnt involve a foot by any means. And since you're playing handball over there, even our women dont wear any full blown armor while playing handball. "Tough" guys those american handball players ;)

 
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Here is an inclusive example. xyz referring to independent directional range distance.Sphere was my giving a descriptive of the unseen arc the arm travels and its collider

damage path.

&lt;item name="meleeHandAnimalBear"&gt;

&lt;property name="Extends" value="meleeHandMaster"/&gt;

&lt;property name="CreativeMode" value="None"/&gt;

&lt;property name="HoldType" value="46"/&gt;

&lt;property class="Action0"&gt;

&lt;property name="Delay" value="1.5"/&gt; &lt;!-- obsolete if rounds per minute exists --&gt;

&lt;property name="Range" value="3.75"/&gt;

&lt;property name="Sphere" value="0.4"/&gt;

&lt;property name="DamageEntity" value="30"/&gt;

&lt;property name="DamageBlock" value="40"/&gt;

&lt;property name="Buff" value="buffInjuryBleeding,buffInjuryStunned1"/&gt;

&lt;/property&gt;

&lt;effect_group name="Base Effects"&gt;

&lt;passive_effect name="ModSlots" operation="base_set" value="0"/&gt;

&lt;!--&lt;passive_effect name="AttacksPerMinute" operation="base_set" value="40"/&gt; A16 1.5 --&gt;

&lt;passive_effect name="BuffProcChance" operation="base_set" value="0.75" tags="buffInjuryBleeding"/&gt;

&lt;passive_effect name="BuffProcChance" operation="base_set" value="0.4" tags="buffInjuryStunned1"/&gt;

&lt;/effect_group&gt;

&lt;/item&gt;

Basically i was talking about the inclusion of the

&lt;property class="MechanimAttackTriggers"&gt;

&lt;property name="state0" value="AttackTrigger"/&gt;

combined with

&lt;property name="AITask-2" value="BreakBlock"/&gt;

&lt;property name="AITask-3" value="DestroyArea"/&gt;
AI does attack damage by raycasts, not using their colliders.

 
The concept of learn by doing is solid; your example of forge use to maximize xp just highlights one of the implementation flaws that needed to be fixed. The whole system didn't need to be scrapped.
What's done is done; I doubt it's coming back except by modder magic.

-A
A lot of things are a nobel cause or solid concept but in a game like 7 Days where there are a million activities it gets complex, and in the end ruins fun of just playing the game and enjoying it.

The best solution would LBD attribute gains by using items governed under those attributes. Raise attributes by using things goverened by the atttribute. This would introduce attribute grinding or balance problems say raising strength is easier with mining instead of cooking, so you grind whatever is easiest to raise your attribute. Individual perk grinding would be too hard IMO, and it ends up being the guy who grinds wins, vs just playing the game and buying what you want. XP is much more balanced now and we love what we landed on, hopefully it wins over a few people.

TFP has no interest in this but its an idea in my idea graveyard someone could try as a mod.

 
I don't suppose the cleanup could go on another CPU thread, could it? Because I have to agree that it's actually very annoying. I've learned to live with it, but painfully so.
Or rather dedicate another core for the inventory processing.
It is not us doing the cleanup. We tell Unity to UnloadUnusedAssets and Unity does it however they do it.

 
@faatal, is it possible to make sure that zombies do not see the player through the dense foliage of young pines?Now in 17 Alpha it turns out unfairly, when I go into the foliage of young pines, I can’t see zombies, but they see me perfectly.
There are no colliders on tree leaves, so nothing to check.

 
Really happy to read this! This game is getting better and better with any update, if you keep knocking this way you will get out the best game in the f**king world man! Anyway, are you going to rec some other looting like your last video? Is really cool to see you looting the POI.
Slamming some last minute work in, maybe tomorrow tonight I'm dying to finish my new trap setup.

 
Happy October!

I'm taking a dinner break from playing, and honestly, I'm surprised there aren't more people complaining about A18. (I mean, I have no complaints so far, but there's always some people complaining.)

Happy hunting everybody!

 
Happy October!
I'm taking a dinner break from playing, and honestly, I'm surprised there aren't more people complaining about A18. (I mean, I have no complaints so far, but there's always some people complaining.)

Happy hunting everybody!
im just trying not to go crazy.. you?

 
@MadMole:
I'm guessing the events spawning would be easier to complete quicker than bandits. If I had to choose, I'd prefer to see the events groundwork done first. (I know its a "whoever has whatever on their plate" thing.)

Events groundwork though would give us outdoor and possibly night specific spawns, and that would give us significant gameplay difference keeping us content until the next longer exp drop.

If events are documented well enough, modders would probably have a field day with it as well.

As far as events, are you hoping to have poi specific triggers, or even quest specific triggers? (Like, say, a simple fetch quest in a military poi that triggers a platoon of military zombies in the yard so you see them when you come out, and have to fight your way out.)

Events could be a huge game changer, like stealth and sleepers were.
I agree, we'll have to see how things go but I can see it dropping before bandits, its probably not a ton of work to get a first version in that replaces wandering hordes, air drops etc.

 
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