PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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YES that would be good
How? Does a player need to decide on which free power source he wants? We don't simulate wind or can't with our grass cards so its not really something that reads well in this game.

 
While I've never wanted to be completely "safe" in an underground base, there's just no point in trying unless you've found a natural cave or something disposable. Zombies that attack a surface fortress will punch through in fairly predictable paths while trying to get to you. Once they make a few breaches, they're coming for the meat, not demolition. If you survive, and are not foolish enough to make your last stand in your workshop/storage area, then, live or die, you can rebuild the place.
Underground, you will have little idea of how the zombies will path to you. Soft dirt, gravel and even stone gets torn up in jagged paths and when they break though it'd be ridiculous to try and make a stand as new tunnels keep opening up around you. You can't harden this base...I suppose you could put a "lid" of concrete on the surface a few blocks deep to delay things along with spikes or turrets, but this is just buys you a little time since you can't effectively kite the zombies through those defenses which become useless the moment the zombies break down through. You're wasting your time.

As I've suggested before, if you're including digging zombies, then don't have them excavate voxel material (they can still smash concrete, wood, etc. of course). When moving though the ground or stone, they have NO way of removing material, so just let them pass through (albeit at a slower speed) and then pop into your cavity below. This doesn't make the underground base any more defensible, but it does allow you to "rebuild" afterward (like the surface fortress) and eliminates the Swiss-cheese landscapes which are VERY hard to repair.

Any zombie flick I've seen always has zombies clawing and pushing their way through the ground, not excavating tunnels.

*Disclaimer....I'm basing these points on the last time I saw digging zombies in action which may in fact behave much differently in A18.

-Morloc
This. All of it.

 
How? Does a player need to decide on which free power source he wants? We don't simulate wind or can't with our grass cards so its not really something that reads well in this game.
UPS AND downs

Ups Free power

--------------

Downs

Can break over time

needs battery

only produce's the amount of power the wind is.

its uses Heat map even louder then a generator

during rain or snow it will break faster.

it could work? lol

note thats the only up side!

and solar pains will decay as well and can break

idk lol

 
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Sounds like another way to do solar panels, so probably not. I'd rip those out too, get off yer ass and get gas IMHO. Battery banks are clunk as well.
with all the green energy going, and the limited amount of gas in game. and yes it is limited even if there is a lot. and just observing street lights and housing today. there is nothing wrong with solar panels and battery banks since they are needed at night. generators should generate heat. they arent exactly quiet. the smart peeps would gather solar panels for the quiet.

so, my 2 cents: keep em in game, but make em tiered.

tier 1 gas generator,

tier 2 solar.

 
How? Does a player need to decide on which free power source he wants? We don't simulate wind or can't with our grass cards so its not really something that reads well in this game.
hmm mamdole? is this a nickname or a second/middle name I have no idea

 
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H is for heavenly, your spirit is strong.

U is for unique, your love of life.

E is for elate, you make others happy.

N is for natural, the genuine side of you.

I is for intuitive, others should trust your instincts

N is for neighborly, friendly to all acquaintances

K is for kindness, you always show. this is what I found from a web source joel this is what your last name means enjoy!

EDIT web source proof https://www.names.org/n/huenink/about

 
but Joel

will there be like opposite versions of zombies like

putrid male

reanimated Woman

hungry male zombie

etc

idk if im the only one that thinks this lol

Also take a Shot each time i ask a question or request

you would have died 5 time

 
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One request I have for the future is a greater variation of choice (even up to day 7) on bloodmoon frequency. Currently the choices are disabled, 1, 3, and 7. While I'm happy enough with these numbers, having a 5 or a 6 in there would be nice, if possible. (:
My case: Sometimes I like to add a bit of blood moon range to my worlds. While having a frequency of 7 is good anyway (of course lol), having a frequency of 3 is not ideal for me, since a blood moon could occur on night 3, which I would not be the biggest fan of. :p So a blood moon frequency of 1-7, or even 1, 3, 5, 6, and 7 would be a nice addition, imo. But at the end of the day of course, it's only fluff.
serverconfig.xml has always more possibilities then the ingame sliders. You could set the bloodmoonfrequency to 90 days, with a variation of 22 days and so on - no problem. Maybe this tip also solves Zombie_Jams problems. You could even set it to zero.

Code:
&lt;property name="BloodMoonFrequency" value="7" /&gt; &lt;!-- What frequency (in days) should a blood moon take place --&gt;
&lt;property name="BloodMoonRange" value="0" /&gt; &lt;!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency --&gt;
&lt;property name="BloodMoonWarning" value="8" /&gt; &lt;!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show.  --&gt;
&lt;property name="BloodMoonEnemyCount" value="8" /&gt; &lt;!-- The number of zombies spawned during blood moons per player. --&gt;
 
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Just simplify it even more to craftable "electricity boxes" that can power everything in a 20m radius. :)
#farmingistheway
Lol...*throws shoe at trolland*

- - - Updated - - -

really? :D
- - - Updated - - -

thats how i feel in the morning

- - - Updated - - -

i was the one to ask that but :D
Stop pissing off leonaidas so you get kicked less....lol

 
This. All of it.
Nope. None of it. Zombies just teleporting through the dirt and concrete and not making a valid path? That would require engineering a bunch of crap that doesn't exist, zombies are designed to operate in valid space not outside of it.

About the only concession I'd make is they know how you got in and take a bread crumb approach. So if you don't have 50 air locks, and are willing to upkeep them, RIP.

 
UPS AND downs
Ups Free power

--------------

Downs

Can break over time

needs battery

only produce's the amount of power the wind is.

its uses Heat map even louder then a generator

during rain or snow it will break faster.

it could work? lol

note thats the only up side!

and solar pains will decay as well and can break

idk lol
Hey I have a great idea. How about we put solar panels in the game?

 
H is for heavenly, your spirit is strong. U is for unique, your love of life.

E is for elate, you make others happy.

N is for natural, the genuine side of you.

I is for intuitive, others should trust your instincts

N is for neighborly, friendly to all acquaintances

K is for kindness, you always show. this is what I found from a web source joel this is what your last name means enjoy!

EDIT web source proof https://www.names.org/n/huenink/about
That is pretty awesome!

 
I panicked when I heard a dog behind me, obeyed instinct and took off running... instinct didn't know I was standing near a land mine. Ouch.

I was just about to learn how to make iron tools too...

 
Yeah I don't know if it would be worth the effort adding something 1% of players might use. I'd already say electricity is a 10% feature, 90% don't make it that far.
I don't know any 7D2D player who doesn't use electricity, and I know a lot of players.

Obviously 90% of players will be casual players, please, don't tell me that you care more about casual players who play your game and move on than players who dump thousands of hours of their life in 7D2D.

Also the fact that it took several years for you to finally play and reach high enough level to balance electricity is not good for the future of this game - you need at least someone on your team who knows the end game inside out otherwise we need to mod game heavily to enjoy it.

And lastly, from my experience players spend more than 80% of their playtime at 150+ level. So, please, add difficulty levels above insane with something crazy :)

 
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