PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
Sorry but working on this is an injustice to players waiting for more polish, bandits, fps improvements etc when there are valid work arounds.
I already said instead of spending time on ruling out one 'safe' means of play you could have spent your time on implementing and improving more pressing issues.

And with the greatest of respect, MadMole, my rooftop safety point wasn't to have a go at you. I was simply pointing out that if the no safe haven policy applies to underground then it should equally apply to rooftop building.

I would have fixed it all or fixed nothing until there was sufficient time to do so, and by fixing I mean nullifying any means of a 'safe' haven.

Instead what happened was rooves are untouched, and the Cheesemakers are back, and the reimplementing took time that in my humble opinion would have been better spent.

And as for your 'go away or play something else' comment.

Sure. Just be sure to issue a full refund 😁

Edit: you mentioned modding, does that mean you will at least allow for zombie digging to be turned off by a modder?

Again, a genuine question because I have no idea how modding works.

 
Last edited by a moderator:
Try it.It worked out quite nicely in early A17. For A18, we'll just have to wait and see. I didn't test it with a horde though. But the hill was quite high, 60+ blocks from the main ground.

That's great to know. I restarted on each of the A17s, but subscribed to the "low-ground rule" when laying down the base. I'll make a point to start my first A18 base elevated.

-Morloc

 
the whole zombie digging thing again? I swear sometimes I think folks get these forums confused with burger king and they think they can have it their way right away.

 
Status
Not open for further replies.
Back
Top